Mario Clash (microgame): Difference between revisions
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{{minigame-infobox | {{minigame-infobox | ||
|title=Mario Clash | |title=Mario Clash | ||
|image = [[File:Mario_Clash.png]] | |image = [[File:Mario_Clash.png|250px]]<br>[[File:MarioClash WarioWareGold.png|250px]] | ||
|appeared_in = ''[[WarioWare, Inc.: Mega Microgame$!]]''<br>''[[WarioWare Gold]]'' | |appeared_in = ''[[WarioWare, Inc.: Mega Microgame$!]]''<br>''[[WarioWare Gold]]'' | ||
|type = [[Nintendo Classics]] | |type = [[Nintendo Classics]] |
Revision as of 14:41, August 21, 2018
Template:Minigame-infobox Mario Clash is a microgame found in the Nintendo Classics folder in WarioWare, Inc.: Mega Microgame$! that is based on the Virtual Boy game with the same name. It returns in WarioWare Gold, where it is hosted by 5-Volt.
Gameplay
The objective is to throw a Koopa Shell at either Spike Top, Boo, or Para-Goomba depending on the level difficulty. If Mario misses, the player loses the microgame.
- 1st level difficulty: The enemy is a Spike Top. It walks back and forth and passes through the target spot twice.
- 2nd level difficulty: The enemy is a Boo. It floats down to the target spot once then floats up.
- 3rd level difficulty: The enemy is a Para-Goomba. It jumps around, landing on the target spot once for a short period of time.