Mario Clash (microgame): Difference between revisions

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The objective is to throw a [[Koopa Shell]] at either [[Spike Top]], [[Boo]], or [[Para-Goomba (Mario Clash)|Para-Goomba]] depending on the level difficulty. If [[Mario]] misses, the player loses the microgame.
The objective is to throw a [[Koopa Shell]] at either [[Spike Top]], [[Boo]], or [[Para-Goomba (Mario Clash)|Para-Goomba]] depending on the level difficulty. If [[Mario]] misses, the player loses the microgame.


* '''1st level difficulty:''' The enemy is a [[Spike Top]].
* '''1st level difficulty:''' The enemy is a Spike Top. It walks back and forth and passes through the target spot twice.
* '''2nd level difficulty:''' The enemy is a [[Boo]].
* '''2nd level difficulty:''' The enemy is a Boo. It floats down to the target spot once then floats up.
* '''3rd level difficulty:''' The enemy is a [[Para-Goomba (Mario Clash)|Para-Goomba]].
* '''3rd level difficulty:''' The enemy is a Para-Goomba. It jumps around, landing on the target spot once for a short period of time.
 
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{{WWIMM Microgames}}
{{WWIMM Microgames}}

Revision as of 12:01, March 26, 2018

Template:Minigame-infobox Mario Clash is a microgame found in the Nintendo Classics folder in WarioWare, Inc.: Mega Microgame$! that is based on the Virtual Boy game with the same name.

Gameplay

The objective is to throw a Koopa Shell at either Spike Top, Boo, or Para-Goomba depending on the level difficulty. If Mario misses, the player loses the microgame.

  • 1st level difficulty: The enemy is a Spike Top. It walks back and forth and passes through the target spot twice.
  • 2nd level difficulty: The enemy is a Boo. It floats down to the target spot once then floats up.
  • 3rd level difficulty: The enemy is a Para-Goomba. It jumps around, landing on the target spot once for a short period of time.

Template:WWIMM Microgames