Wario Stadium: Difference between revisions

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'''Wario Stadium''' is the 2nd longest track in ''[[Mario Kart 64]]'' and is the first racecourse of the [[Star Cup]]. It contains several sharp turns and series of hills and bumps. According to the manual, [[Wario]] himself designed and built this track. A shortcut enables the player to hop over a wall just after the starting line and end up close to the finish line. A glitch can be used again to jump over the barrier to just before the finish line, enabling players to cross the finish line with the lap counting. Wario Stadium has the same music as the three raceways: [[Luigi Raceway]], [[Mario Raceway]], and [[Royal Raceway]].
'''Wario Stadium''' is the 2nd longest track in ''[[Mario Kart 64]]'' and is the first race course of the [[Star Cup]]. It contains several sharp turns and series of hills and bumps. According to the manual, [[Wario]] himself designed and built this track. A shortcut enables the player to hop over a wall just after the starting line and end up close to the finish line. A glitch can be used again to jump over the barrier to just before the finish line, enabling players to cross the finish line with the lap counting. Wario Stadium has the same music as the three raceways: [[Luigi Raceway]], [[Mario Raceway]], and [[Royal Raceway]].


Wario Stadium is the only track to include a jump which, if missed or messed up, will set the player back a good quarter of the track; the jump on [[Mario Circuit 2]] sets the player back only a fifth of the track. In later ''Mario Kart'' titles, failing to make these kinds of jumps will have [[Lakitu]] bring the player back to the start of the jump.
Wario Stadium is the only track to include a jump which, if missed or messed up, will set the player back a good quarter of the track; the jump on [[Mario Circuit 2]] sets the player back only a fifth of the track. In later ''Mario Kart'' titles, failing to make these kinds of jumps will have [[Lakitu]] bring the player back to the start of the jump.
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