Mario & Luigi: Paper Jam bestiary: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
Line 1: Line 1:
{{italic title|''Mario & Luigi: Paper Jam'' bestiary}}
{{italic title|''Mario & Luigi: Paper Jam'' bestiary}}
{{more images|Shiny Paper Swoop}}
A comprehensive, sortable list of enemy stats from the game ''[[Mario & Luigi: Paper Jam]]''. Easy Mode stats will be listed in parentheses.
A comprehensive, sortable list of enemy stats from the game ''[[Mario & Luigi: Paper Jam]]''. Easy Mode stats will be listed in parentheses.
<!-- What formulae were used to obtain the Easy Mode and Shiny Paper enemies' stats? -->
<!-- What formulae were used to obtain the Easy Mode and Shiny Paper enemies' stats? -->
Line 1,256: Line 1,255:
|altname=(Shiny) Paper Swoop
|altname=(Shiny) Paper Swoop
|align={{{align|right}}}
|align={{{align|right}}}
|image=
|image=[[File:MLPJShinyPaperSwoop.png|70px]]
|#=62
|#=62
|location=[[Twinsy Tropics Dungeon]]
|location=[[Twinsy Tropics Dungeon]]

Revision as of 03:53, November 17, 2017

A comprehensive, sortable list of enemy stats from the game Mario & Luigi: Paper Jam. Easy Mode stats will be listed in parentheses.

Legend

Name: The name of the enemy.
Normal: Common Enemy. (Ex: Goomba)
Bold: Boss. (Ex: Petey Piranha)
Underline: Support enemy, object. (Ex: Paper Goomba)
Location: The location where the enemy is located.
LVL: The enemy's level. Mario, Luigi, and Paper Mario can easily overcome it if they match or exceed its level.
HP: The enemy's (maximum) hit points at the start of the battle.
POW: The enemy's attack power, or POW.
DEF: The enemy's defense power, or DEF.
SPEED: The enemy's speed.
Weakness: The enemy's weakness, which is either from Jump attacks, Fire attacks, or both.
Type:
Normal?: The enemy is not spiny, flying, paper, or shelled.
Spiny?: If the enemy is spiny, Mario, Luigi or Paper Mario will take damage from Jump attacks against it.
Flying?: If the enemy is flying, it will dodge any Hammer attacks.
Paper?: If the enemy is Paper-based, it will take additional damage from fire attacks.
Shelled?: Lists if the enemy has a shell.
Experience: The amount of experience points earned from defeating the enemy.
Coins: The amount of coins dropped from the enemy.
Item 1 Drop: The item that can be earned from defeating the enemy.
Rate: The rate of the item being dropped from the enemy.
Item 2 Drop: Another item that can be earned from defeating the enemy. These items are often rarer in nature.
Rate: The rate of the item being dropped from the enemy.
  • Stats in parentheses are from the game's Easy Mode.

Statistics

Template:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiaryTemplate:MLPJbestiary

Template:MLPJ