User:Alex95/Sandbox: Difference between revisions

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(Saving. How's this looking? Thought I'd go with a standard list to avoiding breaking page boundaries.)
(Boy, this is a long list.)
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''Add [[Grumblump]] to platforms list''
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{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5; text-align:center; vertical-align:top;"
!colspan="5" style="background:gold; text-align:center;"| New enemies
!colspan="5" style="background:gold; text-align:center;"| New enemies
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|[[Cat Bullet Bill]]
|[[Cat Bullet Bill]]
|[[Footlight Lane]]
|[[Footlight Lane]]
|Cat Bullet Bills are Bullet Bills with a cat appearance. They attack by following the player, similarly to the [[Bull's-Eye Bill]], and can be defeated with most attacks.  
|Cat Bullet Bills are Bullet Bills with a cat appearance. They attack by following the player, similarly to the [[Bull's-Eye Bill]], and can be defeated with most attacks.
|-
|[[File:Cat_Goomba_Artwork_-_Super_Mario_3D_World.png|x100px]]
|[[Cat Goomba]]
|[[Super Bell Hill]]
|Cat Goombas are [[Goomba]]s with a cat appearance. They attack by jumping and pouncing like [[Cat Mario]] to its original location. They can be defeated with most attacks. Some will leave behind a [[Super Bell]] when defeated.
|-
|[[File:WiiU_SM3DW_10.01.13_Scrn04.png|x100px]]
|[[Charvaargh]]
|[[Simmering Lava Lake]]
|A dragon-like enemy that attacks the player by leaping out of the lava. It will instantly defeat the player if touched, regardless of the player's current form. They cannot be defeated.
|-
|[[File:Conkdor_Artwork_-_Super_Mario_3D_World.png|x100px]]
|[[Conkdor]]
|[[Conkdor Canyon]]
|Conkdors are bird enemies that stay in place and lunge at the player to attack. They can be defeated with most attacks, although the player cannot jump on their spiky shell. Their beaks can also break [[Giant Brick Block]]s.
|-
|[[File:Flopter.jpg|x100px]]
|[[Flopter]]
|[[The Bullet Bill Express]]
|Flopters are bug-like enemies that attack by attempting to fly into the player. They can be defeated with most attacks.
|-
|[[File:Fuzzler.png|x100px]]
|[[Fuzzler]]
|[[Switchboard Falls]]
|A [[Fuzzy]]-like enemy that rolls around on the railings used by a Switchboard. They can be defeated with Lucky Cat Mario or if they come into contact with water.
|-
|[[File:Spring_Steal_Screenshot_-_Super_Mario_3D_World.png|x100px]]
|[[Hop-Chop]]
|[[Big Bounce Byway]]
|A spring-like enemy that attacks the player by ramming into them. If the player jumps on one, it may turn into a [[Springboard|spring]] that the player can pick up and jump on to reach higher places.
|-
|[[File:Horned_Ant_Trooper.jpg|x100px]]
|[[Horned Ant Trooper]]
|[[Ant Trooper Hill]]
|Horned Ant Troopers are Ant Troopers with horns. They can be defeated with most attacks, though they cannot be jumped on.
|-
|[[File:SM3DW_King_Ka-Thunk%27s_Castle.jpg|x100px]]
|[[Ka-Thunk]]
|[[King Ka-Thunk's Castle]]
|Ka-Thunks are rectangular frames covered in spikes that move around in certain patterns, similarly to a [[Tox Box]]. They cannot be defeated.
|-
|[[File:Underwater_Gobstoppers_Screenshot_-_Super_Mario_3D_World.png|x100px]]
|[[Madpole]]
|[[Rammerhead Reef]]
|Madpoles are tadpole-like enemies that chase the player when they are in the water. They can be defeated with most attacks.
|-
|[[File:Para_Dry_Bones_Artwork_-_Super_Mario_3D_World.png|x100px]]
|[[Parabones]]
|[[Fuzzy Time Mine]]
|Parabones are winged [[Dry Bones]] that attack the player by flying into them, and they will reassemble themselves if jumped on. Unlike the [[Koopa Paratroopa]], their wings will not disappear when jumped on. They can be defeated permanently by [[Invincible Mario]], Lucky Cat Mario, and White Tanooki Mario.
|-
|[[File:SM3DW_Piranha_Creeper_Creek.png|x100px]]
|[[Piranha Creeper]]
|[[Piranha Creeper Creek]]
|Piranha Creepers are [[Piranha Plant]] variants with long stems. They move around in a certain pattern and will shorten their stems when attacked. Some can also be found sleeping and will wake after the player jumps on them.
|-
|[[File:Rammerhead2.png|x100px]]
|[[Rammerhead]]
|[[Rammerhead Reef]]
|Rammerheads are hammerhead shark-like enemies that try to ram into the player with their heads. They can only be defeated with Lucky Cat Mario or Invincible Mario.
|-
|[[File:RingBurner3DWorld.PNG|x100px]]
|[[Ring Burner]]
|[[Cakewalk Flip]]
|Ring Burners are robotic enemies that fire waves of plasma periodically. The player can stop the enemy from firing by standing on the switch. They cannot be defeated.
|-
|[[File:Skipsqueak.png|x100px]]
|[[Skipsqueak]]
|[[Really Rolling Hills]]
|Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack.
|-
|[[File:WiiU_SuperMario_scrn10_E3.png|x100px]]
|[[Snow Pokey]]
|[[Snowball Park]]
|Snow Pokeys are [[Pokey]]s made of snow that chase the player. They can be defeated with most attacks, allowing their body segments to be picked up and thrown.
|-
|[[File:Spiny_Skipsqueak.png|x100px]]
|[[Spiny Skipsqueak]]
|[[Really Rolling Hills]]
|Spiny Skipsqueaks are enemies that act identically to the Skipsqueak, but they cannot be jumped on. They can be defeated by any attack except a [[jump]].
|-
|[[File:Orange_Roly_Screenshot_-_Super_Mario_3D_World.png|x100px]]
|[[Splorch]]
|[[Brolder Blockade Is Back]]
|Splorches are [[fireball]]s that chase the player. The trail of lava they leave behind can also hurt the player. These enemies can only be defeated by Invincible Mario, Lucky Cat Mario, or White Tanooki Mario; though they can be pushed into the lava with projectile attacks from [[Boomerang Mario]] and [[Fire Mario]].
|-
|[[File:Splounder.png|x100px]]
|[[Plessie's Plunging Falls]]
|[[Splounder]]
|Splounders are enemies only found in levels featuring [[Plessie]]. If Plessie collides with one, the player will lose some of their speed but they can defeat it by jumping on it. By jumping on it, the player can also reach objects in the air Plessie cannot reach by jumping.
|-
|[[File:Cloud_Puffs_Screenshot_-_Super_Mario_3D_World.png|x100px]]
|[[Ty-Foo]]
|[[Ty-Foo Flurries]]
|Ty-Foos are cloud enemies that blow wind at the player in an attempt to push them off of the stage. The player can stun them temporarily through the touch screen on the Gamepad or defeat it permanently by touching it while under the effects of a [[Mega Mushroom]].
|-
|[[File:Walleye.png|x100px]]
|[[Walleye]]
|[[Ty-Foo Flurries]]
|Walleyes are [[Whomp]]-like enemies that try to hinder the player's progress by moving back and forth sideways. They can be stunned through the touchscreen of the Gamepad or defeated permanently by [[Golden Statue Mario]] or White Tanooki Mario.  
|}
|}

Revision as of 13:09, November 9, 2017

Here, you can see me work on stuff for this wiki. Please do not use any of it without my permission. If there's anything you see that I should correct, either let me know or wait for the finished article.

Add Grumblump to platforms list

New enemies
Image Name First level appearance Description
File:Blue Ant Artwork - Super Mario 3D World.png Ant Trooper Ant Trooper Hill Ant Troopers are purple ant-like enemies that attack by marching in groups. They cannot be defeated with a jump, but they can be ground-pounded, pounced/tail-whipped, or hit with a Boomerang.
Big Ant Trooper in the game Super Mario 3D World. Big Ant Trooper Ant Trooper Hill Big Ant Troopers are larger versions of Ant Troopers. They cannot be defeated, but the player can jump on them to reach otherwise inaccessible areas.
Big Galoomba Blockade from Super Mario 3D World. Big Galoomba Big Galoomba Blockade Big Galoombas are larger versions of Galoombas. They attack by attempting to ram into the player and can be defeated if jumped on twice. A Ground Pound will defeat it in one hit.
File:Blockstepper.png Blockstepper Double Cherry Pass Blocksteppers are blocks with hats and feet that attack by marching in groups. They can be defeated by most attack methods, but the group will scatter when one is defeated. After a while, they will begin to chase the player.
File:Blurker.png Blurker Shadow Play Alley Blurkers are pink block-like enemies that are found in groups blocking areas. If interacted with on the Wii U Gamepad or attacked by normal means, they will temporarily disappear like a Boo, but will respawn after a short time. They can be permanently defeated through use of a Mega Mushroom, a Piranha Plant, White Tanooki Mario or Lucky Cat Mario.
File:Golem Lookalikes Screenshot - Super Mario 3D World.png Brolder Brolder Blockade Brolders are boulder enemies found in lava levels. When the player approaches, they pop up from the ground and attempt to roll over the player. When attacked, they can be carried and thrown to press switches or collect Green Stars. They can also be defeated permanently by throwing them into lava or touching them with Lucky Cat Mario or White Tanooki Mario.
Artwork of a Cat Banzai Bill from Super Mario 3D World. Cat Banzai Bill The Bullet Bill Express Cat Banzai Bills are Banzai Bills with a cat appearance. They attack by following the player and can be defeated with most attacks.
File:Cat Bullet Bill.png Cat Bullet Bill Footlight Lane Cat Bullet Bills are Bullet Bills with a cat appearance. They attack by following the player, similarly to the Bull's-Eye Bill, and can be defeated with most attacks.
Artwork of Cat Goomba from Super Mario 3D World. Cat Goomba Super Bell Hill Cat Goombas are Goombas with a cat appearance. They attack by jumping and pouncing like Cat Mario to its original location. They can be defeated with most attacks. Some will leave behind a Super Bell when defeated.
File:WiiU SM3DW 10.01.13 Scrn04.png Charvaargh Simmering Lava Lake A dragon-like enemy that attacks the player by leaping out of the lava. It will instantly defeat the player if touched, regardless of the player's current form. They cannot be defeated.
Artwork of a Conkdor from Super Mario 3D World. Conkdor Conkdor Canyon Conkdors are bird enemies that stay in place and lunge at the player to attack. They can be defeated with most attacks, although the player cannot jump on their spiky shell. Their beaks can also break Giant Brick Blocks.
Flopters from Super Mario 3D World. Flopter The Bullet Bill Express Flopters are bug-like enemies that attack by attempting to fly into the player. They can be defeated with most attacks.
File:Fuzzler.png Fuzzler Switchboard Falls A Fuzzy-like enemy that rolls around on the railings used by a Switchboard. They can be defeated with Lucky Cat Mario or if they come into contact with water.
File:Spring Steal Screenshot - Super Mario 3D World.png Hop-Chop Big Bounce Byway A spring-like enemy that attacks the player by ramming into them. If the player jumps on one, it may turn into a spring that the player can pick up and jump on to reach higher places.
Horned Ant Trooper in Ant Trooper Hill Horned Ant Trooper Ant Trooper Hill Horned Ant Troopers are Ant Troopers with horns. They can be defeated with most attacks, though they cannot be jumped on.
SM3DW King Ka-Thunk's Castle.jpg Ka-Thunk King Ka-Thunk's Castle Ka-Thunks are rectangular frames covered in spikes that move around in certain patterns, similarly to a Tox Box. They cannot be defeated.
File:Underwater Gobstoppers Screenshot - Super Mario 3D World.png Madpole Rammerhead Reef Madpoles are tadpole-like enemies that chase the player when they are in the water. They can be defeated with most attacks.
Artwork of a Parabones from Super Mario 3D World. Parabones Fuzzy Time Mine Parabones are winged Dry Bones that attack the player by flying into them, and they will reassemble themselves if jumped on. Unlike the Koopa Paratroopa, their wings will not disappear when jumped on. They can be defeated permanently by Invincible Mario, Lucky Cat Mario, and White Tanooki Mario.
SM3DW Piranha Creeper Creek.png Piranha Creeper Piranha Creeper Creek Piranha Creepers are Piranha Plant variants with long stems. They move around in a certain pattern and will shorten their stems when attacked. Some can also be found sleeping and will wake after the player jumps on them.
File:Rammerhead2.png Rammerhead Rammerhead Reef Rammerheads are hammerhead shark-like enemies that try to ram into the player with their heads. They can only be defeated with Lucky Cat Mario or Invincible Mario.
File:RingBurner3DWorld.PNG Ring Burner Cakewalk Flip Ring Burners are robotic enemies that fire waves of plasma periodically. The player can stop the enemy from firing by standing on the switch. They cannot be defeated.
File:Skipsqueak.png Skipsqueak Really Rolling Hills Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack.
File:WiiU SuperMario scrn10 E3.png Snow Pokey Snowball Park Snow Pokeys are Pokeys made of snow that chase the player. They can be defeated with most attacks, allowing their body segments to be picked up and thrown.
File:Spiny Skipsqueak.png Spiny Skipsqueak Really Rolling Hills Spiny Skipsqueaks are enemies that act identically to the Skipsqueak, but they cannot be jumped on. They can be defeated by any attack except a jump.
File:Orange Roly Screenshot - Super Mario 3D World.png Splorch Brolder Blockade Is Back Splorches are fireballs that chase the player. The trail of lava they leave behind can also hurt the player. These enemies can only be defeated by Invincible Mario, Lucky Cat Mario, or White Tanooki Mario; though they can be pushed into the lava with projectile attacks from Boomerang Mario and Fire Mario.
File:Splounder.png Plessie's Plunging Falls Splounder Splounders are enemies only found in levels featuring Plessie. If Plessie collides with one, the player will lose some of their speed but they can defeat it by jumping on it. By jumping on it, the player can also reach objects in the air Plessie cannot reach by jumping.
File:Cloud Puffs Screenshot - Super Mario 3D World.png Ty-Foo Ty-Foo Flurries Ty-Foos are cloud enemies that blow wind at the player in an attempt to push them off of the stage. The player can stun them temporarily through the touch screen on the Gamepad or defeat it permanently by touching it while under the effects of a Mega Mushroom.
File:Walleye.png Walleye Ty-Foo Flurries Walleyes are Whomp-like enemies that try to hinder the player's progress by moving back and forth sideways. They can be stunned through the touchscreen of the Gamepad or defeated permanently by Golden Statue Mario or White Tanooki Mario.