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At the start, the player will go into a rainbow-colored tunnel and onto a long, curved bridge. If the player falls off the bridge, he or she will have to go all the way around to get back on it. Otherwise, they will meet a dead-end. At the end of the bridge there is a city area with rotating giant rings before to quit the city. The city area is made up only of 90° corners, requiring tight handling to negotiate them. There are some zippers that are very much off road if the player uses the plane. If the player uses a blue balloon at the very top of the slope, they will career to the bottom. | At the start, the player will go into a rainbow-colored tunnel and onto a long, curved bridge. If the player falls off the bridge, he or she will have to go all the way around to get back on it. Otherwise, they will meet a dead-end. At the end of the bridge there is a city area with rotating giant rings before to quit the city. The city area is made up only of 90° corners, requiring tight handling to negotiate them. There are some zippers that are very much off road if the player uses the plane. If the player uses a blue balloon at the very top of the slope, they will career to the bottom. | ||
In the [[Nintendo DS]] remake, the tunnel after the bridge if the player stayed on it has a different angle downwards to the city. Also, if the player falls off of the bridge, the dead-end is instead a small tunnel leading the racer to the city where a fork in the road is seen. The giant rings are replaced by a fountain, however they still | In the [[Nintendo DS]] remake, the tunnel after the bridge if the player stayed on it has a different angle downwards to the city. Also, if the player falls off of the bridge, the dead-end is instead a small tunnel leading the racer to the city where a fork in the road is seen. The giant rings are replaced by a fountain, however they still appear during Balloon Pop Challenges. | ||
==Gallery== | ==Gallery== |
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