Dizzy Shell: Difference between revisions
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[[ | {{PM Moves | ||
|game=[[Paper Mario]] | |||
|image=Dizzy Shell.png | |||
|mastered=[[Kooper]] and [[Koops]] | |||
|attack=0 | |||
|rank=N/A | |||
|effect=Hits enemies with own shell, making them dizzy | |||
|range=Multiple ground enemies | |||
}} | |||
'''Dizzy Shell''' is an attack in ''[[Paper Mario]]'' that [[Kooper]] can use once he is at [[Super Rank]]. It consumes four [[Flower Point|FP]]. To increase the chances of the move working, the player must repeatedly press {{button|n64|A}} to fill the gauge. If successful, all enemies on the ground will then become [[dizzy]] and do nothing for one to four turns, depending on the enemy. | '''Dizzy Shell''' is an attack in ''[[Paper Mario]]'' that [[Kooper]] can use once he is at [[Super Rank]]. It consumes four [[Flower Point|FP]]. To increase the chances of the move working, the player must repeatedly press {{button|n64|A}} to fill the gauge. If successful, all enemies on the ground will then become [[dizzy]] and do nothing for one to four turns, depending on the enemy. | ||
Revision as of 21:30, July 15, 2017
Template:PM Moves Dizzy Shell is an attack in Paper Mario that Kooper can use once he is at Super Rank. It consumes four FP. To increase the chances of the move working, the player must repeatedly press to fill the gauge. If successful, all enemies on the ground will then become dizzy and do nothing for one to four turns, depending on the enemy.
Dark Koopas have a similar move to Kooper's Dizzy Shell, though theirs only affects Mario and not his partner.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | グルグルコウラ Guruguru Kōra |
Spinning Shell |
German | Multi-Rempler |
Multi Bump |
Spanish | Concha Mareo |
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