Float Castle II: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (→‎Plot: Grammar)
(I can't salvage this.)
Line 2: Line 2:
'''Float Castle II''' is the tenth level of ''[[Yoshi's Safari]]''. It is located in the [[Dark Realm]] of [[Jewelry Land]]. It is the second of floating castle in the game. [[Mario]] and [[Yoshi]] traverse paths above a massive drop. There are many flying enemies like [[Paragoomba]]s and [[Koopa Paratroopa]]s, as well as many jumps over endless drops. At the end of the level, Mario and Yoshi encounter a [[Chargin' Chuck]] in a room. After defeating the Chuck, the duo is able to continue on to the [[Dark Sea]].  
'''Float Castle II''' is the tenth level of ''[[Yoshi's Safari]]''. It is located in the [[Dark Realm]] of [[Jewelry Land]]. It is the second of floating castle in the game. [[Mario]] and [[Yoshi]] traverse paths above a massive drop. There are many flying enemies like [[Paragoomba]]s and [[Koopa Paratroopa]]s, as well as many jumps over endless drops. At the end of the level, Mario and Yoshi encounter a [[Chargin' Chuck]] in a room. After defeating the Chuck, the duo is able to continue on to the [[Dark Sea]].  


== Plot ==
{{stub}}
 
Bowser sees [[Mario]] complete the Light Realm, so he summons [[Chargin' Chuck]] to battle with [[Mario]] and [[Yoshi]]. Chargin' Chuck runs and bounces off the springboard and falls onto Float Castle II where he resumes running. Mario and Yoshi also jump onto the springboard and fall into Float Castle II, the tenth level. Mario and Yoshi reaches the end of the stage and battled the Chargin' Chuck.
 
{{Yoshi's Safari}}
{{Yoshi's Safari}}
[[Category: Places]]
[[Category: Places]]

Revision as of 16:23, December 24, 2016

Float Castle II.

Float Castle II is the tenth level of Yoshi's Safari. It is located in the Dark Realm of Jewelry Land. It is the second of floating castle in the game. Mario and Yoshi traverse paths above a massive drop. There are many flying enemies like Paragoombas and Koopa Paratroopas, as well as many jumps over endless drops. At the end of the level, Mario and Yoshi encounter a Chargin' Chuck in a room. After defeating the Chuck, the duo is able to continue on to the Dark Sea.

Mario head smaller.png This article is a stub. You can help the Super Mario Wiki by expanding it.