Mushroom Zone: Difference between revisions

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The '''Start'''<ref>Nintendo Power #43 [http://www.superluigibros.com/super-mario-land-2-nintendo-power-43]</ref><ref>"スタート", [[KC Deluxe]] vol. 19 page 1, </ref> is the first level in ''[[Super Mario Land 2: 6 Golden Coins]]''. It acts as a way to help the player learn the controls and mechanics of the game before sending them to the actual main game.  
The '''Start'''<ref>Nintendo Power #43 [http://www.superluigibros.com/super-mario-land-2-nintendo-power-43]</ref><ref>"スタート", [[KC Deluxe]] vol. 19 page 1, </ref> is the first level in ''[[Super Mario Land 2: 6 Golden Coins]]''. It acts as a way to help the player learn the controls and mechanics of the game before sending them to the actual main game. This stage has the distinction of being the only level in the game that cannot be reentered upon completing it
 
==Layout==
==Layout==
The player starts on a long stretch of land. Continuing forward, the player will find a number of [[Question Blocks|? Block]]s and some enemies. In one of the ? Blocks is a [[Super Mushroom]] power-up. Further along, the player will find a [[Warp Pipe]] that leads to a room with [[Coin]]s. Beyond the Pipe is a series of blocks with a [[Koopa Troopa]] on the top. Afterward, the player will find a [[Paragoomba]] as well as some blocks that help the player reach some Coins, followed by some Warp Pipes containing [[Piranha Plant]]s. Beyond those are a group of ? Blocks with one containing a [[1 UP Heart]] and the other containing a [[Super Star]]. Grabbing the Super Star will allow the player to defeat the enemies up ahead easier. The checkpoint [[Bell]] is also close by.
The player starts on a long stretch of land. Continuing forward, the player will find a number of [[Question Blocks|? Block]]s and some enemies. In one of the ? Blocks is a [[Super Mushroom]] power-up. Further along, the player will find a [[Warp Pipe]] that leads to a room with [[Coin]]s. Beyond the Pipe is a series of blocks with a [[Koopa Troopa]] on the top. Afterward, the player will find a [[Paragoomba]] as well as some blocks that help the player reach some Coins, followed by some Warp Pipes containing [[Piranha Plant]]s. Beyond those are a group of ? Blocks with one containing a [[1 UP Heart]] and the other containing a [[Super Star]]. Grabbing the Super Star will allow the player to defeat the enemies up ahead easier. The checkpoint [[Bell]] is also close by.
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After the checkpoint, there are a row of ? Blocks with a Koopa Troopa walking around on top. In second to last block is a [[Fire Flower]] power-up. Afterward, there is a 1 UP Heart underneath a row of the blocks, which [[Mario]] can break by [[Spin Jump]]ing. Beyond the blocks is a Warp Pipe with a Piranha Plant, which leads to a room containing Coins. After the pipe is a set of stairs with [[Spike (obstacle)|Spike]]s at the bottom of the pit between them. After this is the [[Goal (Super Mario Land 2: 6 Golden Coins)|goal]] of the level, which as step of breakable blocks leading to the bell at the top.
After the checkpoint, there are a row of ? Blocks with a Koopa Troopa walking around on top. In second to last block is a [[Fire Flower]] power-up. Afterward, there is a 1 UP Heart underneath a row of the blocks, which [[Mario]] can break by [[Spin Jump]]ing. Beyond the blocks is a Warp Pipe with a Piranha Plant, which leads to a room containing Coins. After the pipe is a set of stairs with [[Spike (obstacle)|Spike]]s at the bottom of the pit between them. After this is the [[Goal (Super Mario Land 2: 6 Golden Coins)|goal]] of the level, which as step of breakable blocks leading to the bell at the top.


This stage has the distinction of being the only level in the game that cannot be reentered upon completing it.
==Enemies==
==Enemies==
*[[Goomba]]s
*[[Goomba]]s
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