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m (Alex95 moved page Tutorial Level to Start: This is the true name, apparently. Will fix stuff.)
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{{Levelbox
{{Levelbox
|title=Tutorial Level
|title=Start
|image=[[File:Super Mario Land 2 Tutorial Level.png]]
|image=[[File:Super Mario Land 2 Tutorial Level.png]]
|code=
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|song=
|song=
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The '''Tutorial Level''' is the first level in ''[[Super Mario Land 2: 6 Golden Coins]]''. It acts as a way to help the player learn the controls and mechanics of the game before sending them to the actual main game.  
The '''Start'''<ref>Nintendo Power #43 [http://www.superluigibros.com/super-mario-land-2-nintendo-power-43]</ref><ref>"スタート", [[KC Deluxe]] vol. 19 page 1, </ref> is the first level in ''[[Super Mario Land 2: 6 Golden Coins]]''. It acts as a way to help the player learn the controls and mechanics of the game before sending them to the actual main game.  
==Layout==
==Layout==
The player starts on a long stretch of land. Continuing forward, the player will find a number of [[Question Blocks|? Block]]s and some enemies. In one of the ? Blocks is a [[Super Mushroom]] power-up. Further along, the player will find a [[Warp Pipe]] that leads to a room with [[Coin]]s. Beyond the Pipe is a series of blocks with a [[Koopa Troopa]] on the top. Afterward, the player will find a [[Paragoomba]] as well as some blocks that help the player reach some Coins, followed by some Warp Pipes containing [[Piranha Plant]]s. Beyond those are a group of ? Blocks with one containing a [[1 UP Heart]] and the other containing a [[Super Star]]. Grabbing the Super Star will allow the player to defeat the enemies up ahead easier. The checkpoint [[Bell]] is also close by.
The player starts on a long stretch of land. Continuing forward, the player will find a number of [[Question Blocks|? Block]]s and some enemies. In one of the ? Blocks is a [[Super Mushroom]] power-up. Further along, the player will find a [[Warp Pipe]] that leads to a room with [[Coin]]s. Beyond the Pipe is a series of blocks with a [[Koopa Troopa]] on the top. Afterward, the player will find a [[Paragoomba]] as well as some blocks that help the player reach some Coins, followed by some Warp Pipes containing [[Piranha Plant]]s. Beyond those are a group of ? Blocks with one containing a [[1 UP Heart]] and the other containing a [[Super Star]]. Grabbing the Super Star will allow the player to defeat the enemies up ahead easier. The checkpoint [[Bell]] is also close by.
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*[[Koopa Troopa]]s
*[[Koopa Troopa]]s
*[[Piranha Plant]]s
*[[Piranha Plant]]s
==References==
<references />
[[Category:Levels]]
[[Category:Levels]]
[[Category:Super Mario Land 2: 6 Golden Coins]]
[[Category:Super Mario Land 2: 6 Golden Coins]]
{{SML2}}
{{SML2}}

Revision as of 20:45, November 4, 2016

Template:Levelbox The Start[1][2] is the first level in Super Mario Land 2: 6 Golden Coins. It acts as a way to help the player learn the controls and mechanics of the game before sending them to the actual main game.

Layout

The player starts on a long stretch of land. Continuing forward, the player will find a number of ? Blocks and some enemies. In one of the ? Blocks is a Super Mushroom power-up. Further along, the player will find a Warp Pipe that leads to a room with Coins. Beyond the Pipe is a series of blocks with a Koopa Troopa on the top. Afterward, the player will find a Paragoomba as well as some blocks that help the player reach some Coins, followed by some Warp Pipes containing Piranha Plants. Beyond those are a group of ? Blocks with one containing a 1 UP Heart and the other containing a Super Star. Grabbing the Super Star will allow the player to defeat the enemies up ahead easier. The checkpoint Bell is also close by.

After the checkpoint, there are a row of ? Blocks with a Koopa Troopa walking around on top. In second to last block is a Fire Flower power-up. Afterward, there is a 1 UP Heart underneath a row of the blocks, which Mario can break by Spin Jumping. Beyond the blocks is a Warp Pipe with a Piranha Plant, which leads to a room containing Coins. After the pipe is a set of stairs with Spikes at the bottom of the pit between them. After this is the goal of the level, which as step of breakable blocks leading to the bell at the top.

This stage has the distinction of being the only level in the game that cannot be reentered upon completing it.

Enemies

References

  1. ^ Nintendo Power #43 [1]
  2. ^ "スタート", KC Deluxe vol. 19 page 1,