Paper Mario: The Thousand-Year Door bestiary: Difference between revisions

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m (sorry)
(added Fuzzy Horde. Fixed duplicated data.)
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|moves=Headbonk (1)
|moves=Headbonk (1)
|items=[[Dried Shroom]], [[Fire Flower]], [[Close Call]]
|items=[[Dried Shroom]], [[Fire Flower]], [[Close Call]]
|coins=
|log=The underling of underlings. No other distinguishing characteristics.
|log=The underling of underlings. No other distinguishing characteristics.
|lvl=7
|lvl=7
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|atk=2
|atk=2
|def=0
|def=0
|items=None
|moves=Headbonk (2), Charge Up (ATK+6), Missilebonk (8)
|moves=Headbonk (2), Charge Up (ATK+6), Missilebonk (8)
|location=[[Twilight Trail]]
|location=[[Twilight Trail]]
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|log=A parasite that sucks up its opponent's HP to replenish its own. Fuzzies are so hyper that it's hard to time your Guard Action Command.
|log=A parasite that sucks up its opponent's HP to replenish its own. Fuzzies are so hyper that it's hard to time your Guard Action Command.
|tattle=That's a Fuzzy. What a hyper little guy, huh? Cut back on the caffeine! Max HP is 3, Attack is 1, and Defense is 0. Those things suck up your HP and use it to replenish their own! Isn't that the worst? I mean, EW! Doesn't that just sound totally gross? Anyway, guard against them by pressing {{button|gcn|A}} the MOMENT they release you. The timing is pretty hard to master, so, uh, practice up! These things really suck... HP.
|tattle=That's a Fuzzy. What a hyper little guy, huh? Cut back on the caffeine! Max HP is 3, Attack is 1, and Defense is 0. Those things suck up your HP and use it to replenish their own! Isn't that the worst? I mean, EW! Doesn't that just sound totally gross? Anyway, guard against them by pressing {{button|gcn|A}} the MOMENT they release you. The timing is pretty hard to master, so, uh, practice up! These things really suck... HP.
|#=50
}}
{{PM2bestiary
|name={{color-link|Fuzzy Horde|lime}}
|image=[[File:PMTTYD Fuzzy Horde screenshot.png|180px]]
|hp=20
|atk=1
|def=0
|items=None
|moves=Multi Hop (1x3 to 5, depending on HP), Chicken Out (leaves battle, leaving behind Star Points, instantly uses after losing 10 HP or if Gold Fuzzy is defeated)
|location=[[Shhwonk Fortress]]
|lvl=19
|exp=0
|coins=N/A
|sleep=0%|stop=0%|dizzy=0%|confuse=0%|burn=0%|freeze=0%|tiny=0%|soft=0%|fright=0%|gale=0%|ko=0%
|log=N/A
|tattle=It's a Fuzzy Horde! Look at 'em all! What a mob scene! It's crazy!  Max HP is 20, Attack is 1, and Defense is 0. Fuzzies come at you all at once and attack in order. Says here not to freak out! It also says that if you use good timing to defend, you won't take much damage. I'm thinking it might just be faster to whip the ringleader, though, y'know?
|#=50
|#=50
}}
}}
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|tattle=That's Rawk Hawk!  He flips, flaps, and slaps!  ...That's what the book says. Max HP is 40, <span class=explain title="The North American version states the attack and defense incorrectly..The correct values are: four for his attack, and zero for his defense.">Attack is 3, and Defense is 1</span>. He's really good at aerial maneuvers, but other than that, he's pretty... meh. One thing you should know is that Rawk Hawk NEVER fights above the board. Carelessness leads to lifelessness, y'know!
|tattle=That's Rawk Hawk!  He flips, flaps, and slaps!  ...That's what the book says. Max HP is 40, <span class=explain title="The North American version states the attack and defense incorrectly..The correct values are: four for his attack, and zero for his defense.">Attack is 3, and Defense is 1</span>. He's really good at aerial maneuvers, but other than that, he's pretty... meh. One thing you should know is that Rawk Hawk NEVER fights above the board. Carelessness leads to lifelessness, y'know!
|#=102
|#=102
|lvl=34|exp=0|coins=N/A|sleep=60|stop=50|dizzy=60|confuse=60|burn=100|freeze=40|tiny=85|soft=90|fright=0|gale=0|ko=0
}}
}}
{{PM2bestiary
{{PM2bestiary

Revision as of 09:59, August 18, 2016

The following is a bestiary for all 124 enemies as encountered in the game Paper Mario: The Thousand-Year Door. Please note that some of these enemies are variations of a single enemy, were fought in a grouped-battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies. This bestiary also serves as the Tattle Log, providing all Tattle information provided by Goombella and records of enemies in the Tattle Log in-game.

Legend

Enemy names that are stylized in bold text are main-story Bosses. Mini-bosses are defined by italics, while optional bosses are defined by both. All enemies are listed according to the Tattle Log in the game.

Legend

Notes on Enemies
  • As the tattle log uses a large font, some enemies use initials for parts of their name (i.e Bombshell Bill Blaster -> B. Bill Blaster), initials aren't used here.
  • The stats information ("Max HP is 4, Attack is 2 and Defense is 1") is missing in the Koopa Troopa's Tattle.
  • The information for Sky-Blue Spiny is incorrect because they do not spawn from a pipe thrown by the Dark Lakitu, but are instead thrown just like their red counterparts. The mistake was likely a result of mistranslating "Paipo," the Japanese name for Spiny Eggs.
  • In some older versions of the game (such as the NTSC-U version), Rawk Hawk is incorrectly listed as having 3 attack and 1 defense, and the Red Spike Top is incorrectly listed as having 5 defense. These errors were corrected for later releases, such as the PAL version.
  • Any fire based enemy will regain HP when attacked by a fire-based move (e.g. Vivian's fire moves, or a Fire Flower), and possibly even multiply. Similarly, any ice based enemy (e.g. Ice Puffs or Frost Piranhas) will regain HP when hit by an Ice Storm or ice based attack, but thunder based enemies are a special case: Dark Puffs will not be healed by a Thunder Bolt or a Thunder Rage; they will take damage as normal, but Ruff Puffs will be healed. A Frost Piranha's bite is not considered an ice-based attack - it is a non-elemental attack that can inflict Frozen. This can be observed if they are Confused; they will still damage each other.
  • Fuzzies, Swoopulas, Swampires, Bandits, Big Bandits, and Badge Bandits cannot steal HP or items if the player wears Zap Tap.
  • If Bulky Bob-ombs or Bob-ulks are attacked with an explosion, lightning or any fire-based attack except Shade Fist, it will set off a chain reaction of explosions. Shade Fist is an exception because it is not actually a fire-based attack - it is a non-elemental attack that causes the Burn status if the Action Command is correctly performed. This Burn status, however, will set off the explosion at the end of the turn.

Stats

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