Jump Charge: Difference between revisions

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|pm=Lets you charge up Jump power. Uses 1 FP. When charged, Mario's Jump power goes up by 2. Lets you charge unlimited times, but power fades after attack.
|pm=Lets you charge up Jump power. Uses 1 FP. When charged, Mario's Jump power goes up by 2. Lets you charge unlimited times, but power fades after attack.
}}
}}
'''Jump Charge''' is a [[badge]] in ''[[Paper Mario]]''. It can be bought from [[Rowf and Rhuff]]'s badge shop for fifty [[coin]]s. If Mario equips the badge, he gains access to Charge, a [[jump]] attack that costs four [[Flower Point|FP]] to use. It acts as a weaker version of [[S. Jump Chg.]]; when used, Mario powers up his jump attacks, gaining one attack point at the cost of using his turn to do so. If the move is used again, Mario's power is increased by another point, and there is no limit to how many times he can use Charge. This also works in conjunction with S. Jump Chg.. His next jump attack automatically uses all of his accumulated charge, and the charge is lost for every subsequent jump.
'''Jump Charge''' is a [[badge]] in ''[[Paper Mario]]''. It can be bought from [[Rowf and Rhuff]]'s badge shop for fifty [[coin]]s. If Mario equips the badge, he gains access to Charge, a [[jump]] attack that costs one [[Flower Point|FP]] to use. It acts as a weaker version of [[S. Jump Chg.]]; when used, Mario powers up his jump attacks, gaining two attack points at the cost of using his turn to do so. If the move is used again, Mario's power is increased by another two points, and there is no limit to how many times he can use Charge. This also works in conjunction with S. Jump Chg.. His next jump attack automatically uses all of his accumulated charge, and the charge is lost for every subsequent jump.


==[[Merluvlee]]'s predictions in ''Paper Mario''==
==[[Merluvlee]]'s predictions in ''Paper Mario''==

Revision as of 14:35, April 19, 2016

Template:Badge-infobox Jump Charge is a badge in Paper Mario. It can be bought from Rowf and Rhuff's badge shop for fifty coins. If Mario equips the badge, he gains access to Charge, a jump attack that costs one FP to use. It acts as a weaker version of S. Jump Chg.; when used, Mario powers up his jump attacks, gaining two attack points at the cost of using his turn to do so. If the move is used again, Mario's power is increased by another two points, and there is no limit to how many times he can use Charge. This also works in conjunction with S. Jump Chg.. His next jump attack automatically uses all of his accumulated charge, and the charge is lost for every subsequent jump.

Merluvlee's predictions in Paper Mario

  • "I see...a Jump Charge Badge. It is for sale at the open-air shop in the plaza outside the castle gate."

Names in other languages

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