Mario vs. Donkey Kong (series): Difference between revisions

no edit summary
(Undo revision 1859189 by Luigi Is Awesome! (talk)I will repeat myself...this is C'n'P'ing, and it's unnecessary. Expand it in your own words.)
No edit summary
Line 72: Line 72:
From ''Mario vs. Donkey Kong 2: March of the Minis'' onwards, the player takes control of the Mini-Toys instead. The Minis can be controlled using the stylus and the touch screen, and must be guided to the end of the level, usually represented by a door. In these games, various items can be moved around or added from an in-game inventory in order to clear a way or make a path for the Minis.
From ''Mario vs. Donkey Kong 2: March of the Minis'' onwards, the player takes control of the Mini-Toys instead. The Minis can be controlled using the stylus and the touch screen, and must be guided to the end of the level, usually represented by a door. In these games, various items can be moved around or added from an in-game inventory in order to clear a way or make a path for the Minis.


==Tables==
===Items===
====Mario Vs. Donkey Kong 2: March of the Minis====
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
!width=10% |Item
!About
|-
|align="center"|[[Image:MvDK2_Coin.png]]{{br}}[[Coin]]
|Coins are used to raise the score, collecting 100 gets the player a [[M-Token]].
|-
|align="center"|[[Image:Large_Coin.PNG]]{{br}}[[10 Gold Coin]]
|10 Gold Coins are used to increase the score, but are worth 10 normal coins.
|-
|align="center"|[[Image:Mini-Mario_Card.PNG]]{{br}}[[Card]]
|Cards are collectible items with a picture of Mini Mario and a letter on the back of them. There are 9 cards per world.
|-
|align="center"|[[Image:Mini_Door.png]]{{br}}[[Door]]
|Doors are the goal of the levels. If all the Mini Marios make it to the door the level is won.
|-
|align="center"|[[Hammer]]
|Hammers are found floating in some levels. Hammers allow the Mini Marios to defeat enemies.
|-
|align="center"|[[? Block]]
|? Blocks contain items.
|-
|align="center"|[[Image:FireFlowerSprite.png]]{{br}}[[Fire Flower]]
|A Item that comes out of a ? Block. Turns [[Mini Mario]] into [[Fire Mini Mario]], which allows him to hurl fireballs within a limited time to stun or defeat enemies.
|-
|align="center"|[[Image:PinkBlock1.png]][[Image:PinkBlock2.gif]][[Image:PinkBlock3.png]]{{br}}[[Pink Block]]
|Pink Blocks are objects that are used as bridges between the corresponding bracket. Pink Blocks can be collected and placed within a level.
|-
|align="center"|[[Image:Yellow_Spring.PNG]]{{br}}[[Yellow Spring]]
|Objects used to fling Mini Marios to higher places.
|-
|align="center"|[[Blue Spring]]
|Objects used to fling Mini Marios to higher places, but also flings them forwards at the same time.
|-
|align="center"|[[Conveyor]]
|Conveyers are objects that move in one direction, but can be reversed using a button. Mini Marios can't go the opposite direction because the conveyer belt moves faster than the Mini.
|-
|align="center"|[[Elevator]]
|Elevaters are platforms on poles that move up and down. Once the direction of the elevator is selected it can't be changet untill the elevator reaches a floor. A elevator can hold up to 2 Mini Marios.
|-
|align="center"|[[Image:Color_Switch1.PNG ]]{{br}}[[Color Switch]]
|Color Switches are switches that open gates with the same color, while closing gates that have different colors. There are 3 colors of Color Switches.
|-
|align="center"|[[Warp Pipe]]
|Warp pipes are pipes that warp Mini Marios that enter it to a different part of the level.
|-
|align="center"|[[Rotate Pipe]]
|
|-
|align="center"|[[Water Valve]]
|
|-
|align="center"|[[Magnetic Block]]
|Magnetic Blocks are blocks that Mini Marios can walk on any direction even upside down. Magnetic Blocks can be collected and placed within a level.\
|-
|align="center"|[[Swing Bar]]
|Swing Bars are objects that can be used to cross gaps. Swing bars can also be used to launch Mini Marios upward as well.
|-
|align="center"|[[Rotating Magnet Stick]]
|
|-
|align="center"|[[Donut Block]]
|A block that falls after being walked on by Mini Marios.
|-
|align="center"|[[Moving Platform]]
|
|-
|align="center"|[[Balance Beam]]
|
|-
|align="center"|[[Image:Red_Block.PNG]]{{br}}[[Fire Block]]
|Fire Blocks are blocks that can burn wood.
|-
|align="center"|[[Image:Black_Block.PNG]]{{br}}[[Bomb Block]]
|Bomb Blocks are blocks that can destroy breakable blocks.
|}
===enemies===
====Mario Vs. Donkey Kong 2: March of the Minis====
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
!width=10% |Enemy
!About
|-
|align="center"|[[Image:BlooperMVDK2.png]]{{br}}[[Blooper]]
|Bloopers at first appear to be statonary decorations but if a Mini Mario comes close enough, they will jump and hover for a few seconds allowing the Mini to pass.
|-
|align="center"|[[Image:Bomb_Fish.png]]{{br}}[[Bomb Fish]]
|Bomb Fish are [[Bob-ombs]] that swim in Special Kit 3. If a Mini gets too close to a Bomb Fish it is blown up.
|-
|align="center"|[[Candle]]
|A Candle is a enemy that destroys a Mini Mario if one touches it. Candles also have the ability to float up and down.
|-
|align="center"|[[Fire]]
|Fire is in the final boss fight with [[Donkey Kong]], on the roof and the basement levels. They will spawn from [[Oil Barrel]]s if a wooden [[Barrel|wooden barrel]] falls in to them.
|-
|align="center"|[[Fire Bar]]
|
|-
|align="center"|[[Fire Piranha Plant]]
|Fire Piranha Plants use their fire breathing ability, and have only one fireball, keeping their mouths open until they get their fireball back. They are invincible and two may eat each others fireballs, as if they were playing catch.
|-
|align="center"|[[Jetpack Guy]]
|Jetpack Guys are Black Shy Guys hovering about via the utilization of a jetpack. They only appear in the Lava Dome. A Mini Mario can ride them, however if one touches the fire from the jetpack, the Mini Mario will be burned.
|-
|align="center"|[[Mini Bob-omb]]
|Mini Bob-ombs are enemies that are small versions of Bob-ombs. They only appear in  minigames.
|-
|align="center"|[[Mini Crab]]
|Mini Crabs are mechanical Crab toys that are found in Tropical Island levels. They run left and right, extending a claw if they see a Mini Mario.
|-
|align="center"|[[Mini Shy Guy]]
|Mini Shy Guys will move from left to right as their main form of attack; however, if a Mini Mario touches them, he will be defeated.
|}
==Trivia==
==Trivia==
*All games in the series were initially released outside Japan, usually in North America before any other regions.
*All games in the series were initially released outside Japan, usually in North America before any other regions.