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Crash-Bash (talk | contribs) (Undo revision 1859073 by Luigi Is Awesome! (talk)Again, this is unnecessary. We have articles for each game, where they could clearly be mentioned. You're trying to add too much.) |
Crash-Bash (talk | contribs) (This could be expanded on by someone more knowledgable of the MvDK games than me, but at least it isn't copied and pasted.) |
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|{{releasedate|USA|2015}} [[Nintendo 3DS]]/[[Wii U]] | |{{releasedate|USA|2015}} [[Nintendo 3DS]]/[[Wii U]] | ||
|(Ratings unavailable) | |(Ratings unavailable) | ||
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==Gameplay== | |||
Although all part of the same sub-series, the various games feature many different styles. The original ''Mario vs. Donkey Kong'' is a puzzle-platformer where Mario is the sole playable character. Here, he must traverse various courses to obtain a key to unlock the level's door, then collect the Mini-Mario within the second part of the stage. There are also levels where Mario has to lead all the Mini-Marios he collected to a toy chest, whilst protecting them from obstacles along the way. The final level in each world is a boss-fight against Donkey Kong. | |||
From ''Mario vs. Donkey Kong 2: March of the Minis'' onwards, the player takes control of the Mini-Toys instead. The Minis can be controlled using the stylus and the touch screen, and must be guided to the end of the level, usually represented by a door. In these games, various items can be moved around or added from an in-game inventory in order to clear a way or make a path for the Minis. | |||
==Trivia== | ==Trivia== |
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