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After the cape has attached to Mario's shoes and inflated, Mario can turn around by twirling the cape, pressing {{button|snes|X}} if {{button|snes|Y}} is being used to fly, or vice versa. It is impossible for Mario to turn at all in the GBA version, however, because there is only one run button. | After the cape has attached to Mario's shoes and inflated, Mario can turn around by twirling the cape, pressing {{button|snes|X}} if {{button|snes|Y}} is being used to fly, or vice versa. It is impossible for Mario to turn at all in the GBA version, however, because there is only one run button. | ||
[[Baby Mario]] uses a similar form in ''[[Super Mario World 2: Yoshi's Island]]'' where he becomes invincible. In addition to being invincible, he can also walk up walls and ceilings. This form re-appears in ''[[Yoshi's Island DS]]''. In both games, "[[Superstar Mario]]" | [[Baby Mario]] uses a similar form in ''[[Super Mario World 2: Yoshi's Island]]'' where he becomes invincible. In addition to being invincible, he can also walk up walls and ceilings. This form re-appears in ''[[Yoshi's Island DS]]''. In both games, "[[Superstar Mario]]" can use the Cape as a parachute to float downwards. | ||
[[File:Capemario.gif|left|frame]] | [[File:Capemario.gif|left|frame]] |
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