Counterattack: Difference between revisions

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[[Image:Counterattack.png|thumb|200px|Mario about to counterattack a Spiny.]]
[[Image:Counterattack.png|thumb|200px|Mario about to counterattack a Spiny.]]
'''Counterattack''' is a type of attack in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series. When some enemies attack, it can be countered by jumping on or hammering the enemy. This move is in all of the Mario & Luigi series. Almost every enemy as a hint of which character it is going to attack. Counterattack power is the same as a failed attack on the player's turn. [[Mario]] and [[Luigi]] counterattack moves are using their [[Hammers]] and their [[jump]] ability; in ''[[Mario & Luigi: Bowser's Inside Story]]'', [[Bowser|Bowser's]] counterattack moves are punching and ducking in his shell. When there is a Giant Bowser battle, Bowser's counterattacks are punches, as with his normal form, and fireballs. If the player has someone's attack powered up, it will also boost their counterattack's power.
The '''Counterattack''' is a type of attack present in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series. When some enemies attack, it can be countered by jumping on or hammering the enemy. Almost every enemy provides a hint of which character it is going to attack (and thus which one needs to perform the counter). The counterattack's power is the same as a failed attack on the player's turn.
 
[[Mario]] and [[Luigi]] counterattack using their [[Hammers]] and their [[jump]] ability; in ''[[Mario & Luigi: Bowser's Inside Story]]'', [[Bowser|Bowser's]] counterattack moves are punching and ducking in his shell. When there is a Giant Bowser battle, Bowser's counterattacks are punches, as with his normal form, and fireballs. If the player has someone's attack powered up, it will also boost their counterattack's power.


[[Category:Moves]]
[[Category:Moves]]

Revision as of 15:47, June 30, 2014

Mario about to counterattack a Spiny.

The Counterattack is a type of attack present in the Mario & Luigi series. When some enemies attack, it can be countered by jumping on or hammering the enemy. Almost every enemy provides a hint of which character it is going to attack (and thus which one needs to perform the counter). The counterattack's power is the same as a failed attack on the player's turn.

Mario and Luigi counterattack using their Hammers and their jump ability; in Mario & Luigi: Bowser's Inside Story, Bowser's counterattack moves are punching and ducking in his shell. When there is a Giant Bowser battle, Bowser's counterattacks are punches, as with his normal form, and fireballs. If the player has someone's attack powered up, it will also boost their counterattack's power.