World 3-2 (Super Mario 3D Land): Difference between revisions
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{{italic title|World 3-2 (''Super Mario 3D Land'')}} | |||
{{Levelbox | |||
|title=World 3-2 | |||
|image=[[File:SM3DL 3-2.jpg|250px]] | |||
|code=World 3-2 | |||
|world=[[World 3 (Super Mario 3D Land)|World 3]] | |||
|game=''[[Super Mario 3D Land]]'' | |||
|limit=400 seconds | |||
|notes=The first underwater course. | |||
|beforealt= | |||
|before=[[World 3-1 (Super Mario 3D Land)|<<]] | |||
|after=[[World 3-3 (Super Mario 3D Land)|>>]] | |||
|secret= | |||
}} | |||
'''World 3-2''' is the second course of [[World 3 (Super Mario 3D Land)|World 3]] in ''[[Super Mario 3D Land]]''. | |||
==Layout== | |||
Mario will start in front of a lake, and he must dive in the water. Underwater, Mario will find a [[Cheep-Cheep]] swimming around a [[Warp Pipe]], which will lead him back to the surface. Mario will find a [[P-Switch]] here, which will form a trail of coins leading to the bottom of the water. Here, he'll find a [[Fire Flower]], some [[Crate]]s, a Cheep Cheep, and a [[Timer]] above the water. Progressing through the lake, Mario will find several Yellow Rings that give him five coins, along with a [[? Block]], some [[Brick Block]]s, and a [[Red Ring]] right above a pit. He'll also find three Cheep-Cheeps patrolling an area. After this, Mario will be able to jump out of the water, following the path to a [[Checkpoint Flag]], and then diving again. Here, Mario can press a P-Switch to cause several Yellow Rings to appear. He'll also have to dodge [[Porcupuffer]]s swimming between small fences. Not only Porcupuffers will try to harm Mario here, but a Spike Eel will also give a challenge to the plumber. Right after the eel, Mario will find a Pipe, leading to the Flagpole. | |||
==Star Medals== | ==Star Medals== |
Revision as of 17:58, December 2, 2013
Template:Levelbox World 3-2 is the second course of World 3 in Super Mario 3D Land.
Layout
Mario will start in front of a lake, and he must dive in the water. Underwater, Mario will find a Cheep-Cheep swimming around a Warp Pipe, which will lead him back to the surface. Mario will find a P-Switch here, which will form a trail of coins leading to the bottom of the water. Here, he'll find a Fire Flower, some Crates, a Cheep Cheep, and a Timer above the water. Progressing through the lake, Mario will find several Yellow Rings that give him five coins, along with a ? Block, some Brick Blocks, and a Red Ring right above a pit. He'll also find three Cheep-Cheeps patrolling an area. After this, Mario will be able to jump out of the water, following the path to a Checkpoint Flag, and then diving again. Here, Mario can press a P-Switch to cause several Yellow Rings to appear. He'll also have to dodge Porcupuffers swimming between small fences. Not only Porcupuffers will try to harm Mario here, but a Spike Eel will also give a challenge to the plumber. Right after the eel, Mario will find a Pipe, leading to the Flagpole.
Star Medals
- Star Medal 1: At the end of the first underwater section of the level after entering the first pipe, there will be a cave, which leads behind the area with the Star Medal.
- Star Medal 2: Near the end of the level, there will be a Spike Eel, with a hole in the ground near it. By going down the hole, there will be a warp pipe, which will take the player to an area filled with coins, blocks, and the Star Medal.
- Star Medal 3: Towards the end of the level, there is a Spike Eel that will be swimming upward after the pipe. By swimming in that direction, the player will be taken to a hidden area with another pipe and the Star Medal.