Flame thrower (Flame Chomp): Difference between revisions

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[[Image:Fire_Spitter_Glitch.PNG|thumb|left|A "broken" Kuromame in Wet-Dry World.]]
[[Image:Fire_Spitter_Glitch.PNG|thumb|left|A "broken" Kuromame in Wet-Dry World.]]
There are two Kuromames located in the downtown area of [[Wet-Dry World]]. Due to a mistake in the level design, however, they cannot spit fire. Even at its shallowest point, the water level in the area is high enough that the two Kuromames are submerged, rendering them harmless. in the DS remake, they are gone.
There are two Kuromames located in the downtown area of [[Wet-Dry World]]. Due to a mistake in the level design, however, they cannot spit fire. Even at its shallowest point, the water level in the area is high enough that the two Kuromames are submerged, rendering them harmless.


In ''[[Super Mario 64 DS]]'', motionless [[Fire Chomp]]s replace Kuromames.
In ''[[Super Mario 64 DS]]'', motionless [[Fire Chomp]]s replace Kuromames.

Revision as of 23:58, November 14, 2013

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File:VanishCapUnderTheMoat.JPG
Kuromames, as seen in Super Mario 64.

A Kuromame is an obstacle found solely in Super Mario 64. They are tiny black spheres that hover in place a tiny distance off the ground. They usually line the edges of pathways. A Kuromame is motionless and harmless until Mario passes by. Then, it expands to about twice its size and shoots a tiny fireball that chases Mario around. If hit by the flame, Mario will run around uncontrollably while steadily losing three life pieces.

File:Fire Spitter Glitch.PNG
A "broken" Kuromame in Wet-Dry World.

There are two Kuromames located in the downtown area of Wet-Dry World. Due to a mistake in the level design, however, they cannot spit fire. Even at its shallowest point, the water level in the area is high enough that the two Kuromames are submerged, rendering them harmless.

In Super Mario 64 DS, motionless Fire Chomps replace Kuromames.

Names in Other Languages

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