Surfshine Harbor: Difference between revisions

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[[Mario]] and [[Kersti]] once again travel here when the first three Royal Stickers are collected. They find the boat there is broken. Mario must travel down to the basement of the middle warehouse to find it is pitch-dark. A Lightbulb must be placed via [[Paperize]] to brighten the room to reveal a sleeping Toad and the Ship Wheel scrap. The scrap can then be placed on the boat and cause the Toad to rush in and attempt to get the boat running. However, the boat does not budge, and Mario discovers it is still tied to a stake. Cutting the rope with a Scissors-type sticker is essential. Finally, the Toad can move the boat.
[[Mario]] and [[Kersti]] once again travel here when the first three Royal Stickers are collected. They find the boat there is broken. Mario must travel down to the basement of the middle warehouse to find it is pitch-dark. A Lightbulb must be placed via [[Paperize]] to brighten the room to reveal a sleeping Toad and the Ship Wheel scrap. The scrap can then be placed on the boat and cause the Toad to rush in and attempt to get the boat running. However, the boat does not budge, and Mario discovers it is still tied to a stake. Cutting the rope with a Scissors-type sticker is essential. Finally, the Toad can move the boat.


Suddenly, the [[Big Cheep Cheep]] attacks the ship and must be defeated. After this, the Toad decides to retire from sailing, and allows Mario to use the boat as much as he wants.
Suddenly, the [[Mega Cheep-Cheep]] attacks the ship and must be defeated. After this, the Toad decides to retire from sailing, and allows Mario to use the boat as much as he wants.


==Layout==
==Layout==
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