Sleepy Time: Difference between revisions

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[[Category:Special Moves]]
[[Category:Special Moves]]
[[Category:Super Mario RPG Moves]]
[[Category:Super Mario RPG Moves]]
Sleepy Time is a status-changing attack used by Princess Toadstool in Super Mario RPG: Legend of the Seven Stars. When used, Toadstool magically summons sheep that fall on an enemy in order to lull it to sleep. The player must rotate the control pad to make the move more effective, sometimes putting a cluster of enemies to sleep instead of merely one. Toadstool learns this move at the level eleven, and needs four FP to use it.

Revision as of 13:28, July 12, 2013

Template:SMRPG Moves

Sleepy Time is a status-changing attack used by Princess Toadstool in Super Mario RPG: Legend of the Seven Stars. When used, Toadstool magically creates sheep that fall on an enemy in order to lull it to sleep. The player must rotate the control pad to make the move more effective, sometimes putting a cluster of enemies to sleep instead of merely one. Toadstool learns this move at the level eleven, and needs four FP to use it.

Names in other Languages

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Template:RPG Attacks Template:Super Mario RPG Sleepy Time is a status-changing attack used by Princess Toadstool in Super Mario RPG: Legend of the Seven Stars. When used, Toadstool magically summons sheep that fall on an enemy in order to lull it to sleep. The player must rotate the control pad to make the move more effective, sometimes putting a cluster of enemies to sleep instead of merely one. Toadstool learns this move at the level eleven, and needs four FP to use it.