Sleepy Time: Difference between revisions

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{{SMRPG Moves|[[Princess Peach]]|Magic|N/A|[[Sleep]]|Neutral|All enemies|N/A|[[Image:RPG_Sleepy_Time.png]]}}
{{SMRPG Moves|[[Princess Peach]]|Magic|N/A|[[Sleep]]|Neutral|All enemies|N/A|[[Image:RPG_Sleepy_Time.png]]}}


'''Sleepy Time''' is a status-changing attack used by [[Princess Peach|Princess Toadstool]] in ''[[Super Mario  RPG: Legend of the Seven Stars]]''. When used, Toadstool lets a sheep fall on an enemy in order to [[sleeping|lull it to sleep]]. The [[player]] must rotate the control pad to make the move more effective, sometimes putting a cluster of enemies to sleep instead of merely one. Toadstool learns this move at the [[Level Up|level]] eleven, and needs four [[Flower Point|FP]] to use it.
'''Sleepy Time''' is a status-changing attack used by [[Princess Peach|Princess Toadstool]] in ''[[Super Mario  RPG: Legend of the Seven Stars]]''. When used, Toadstool magically creates sheep that fall on an enemy in order to [[sleeping|lull it to sleep]]. The [[player]] must rotate the control pad to make the move more effective, sometimes putting a cluster of enemies to sleep instead of merely one. Toadstool learns this move at the [[Level Up|level]] eleven, and needs four [[Flower Point|FP]] to use it.


==Names in other Languages==
==Names in other Languages==

Revision as of 13:27, June 8, 2013

Template:SMRPG Moves

Sleepy Time is a status-changing attack used by Princess Toadstool in Super Mario RPG: Legend of the Seven Stars. When used, Toadstool magically creates sheep that fall on an enemy in order to lull it to sleep. The player must rotate the control pad to make the move more effective, sometimes putting a cluster of enemies to sleep instead of merely one. Toadstool learns this move at the level eleven, and needs four FP to use it.

Names in other Languages

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Template:RPG Attacks Template:Super Mario RPG