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(Krematoa's map theme sound like a remixed version of Northern Kremisphere theme.) |
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*After clearing [[Rocket Rush]] in the Super Nintendo version, the Kongs can continue down a one-way path back to Boomer's Bomb Shelter. This feature is not present in the Game Boy Advance version, forcing the Kongs to backtrack through Krematoa to reach the entrance. | *After clearing [[Rocket Rush]] in the Super Nintendo version, the Kongs can continue down a one-way path back to Boomer's Bomb Shelter. This feature is not present in the Game Boy Advance version, forcing the Kongs to backtrack through Krematoa to reach the entrance. | ||
*Krematoa is somewhat similar to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. In both of them, the Kongs must pay for entry to each level using an exclusive currency ([[Kremkoin]]s or Bonus Coins). Also, a lake is found in the center of both worlds, where the final fights of the two games takes place. | *Krematoa is somewhat similar to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. In both of them, the Kongs must pay for entry to each level using an exclusive currency ([[Kremkoin]]s or Bonus Coins). Also, a lake is found in the center of both worlds, where the final fights of the two games takes place. | ||
*Krematoa is the only world in Donkey Kong Country 3: Dixie Kong's Double Trouble! that doesn't have a Banana Bird Cave and Swanky's Sideshow. | *Krematoa is the only world in Donkey Kong Country 3: Dixie Kong's Double Trouble! that doesn't have a [[Banana Bird Cave]] and [[Swanky's Sideshow]]. | ||
==Names in Other Languages== | ==Names in Other Languages== |
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