Dizzy Shell: Difference between revisions

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[[Category:Special Moves]]
[[Category:Special Moves]]
[[Category:Paper Mario Special Moves]]
[[Category:Paper Mario Special Moves]]
[[Category:Paper Mario]]

Revision as of 05:41, October 16, 2011

Dizzy Shell being used against two Gloombas.

Dizzy Shell is an attack in Paper Mario that Kooper can use once he is at Super Rank. It consumes four FP. To increase the chances of the move working, the player must repeatedly press A Button to fill the gauge. If successful, all enemies on the ground will then become dizzy and do nothing for a few turns.

Dark Koopas have a similar move to Kooper's Dizzy Shell, though theirs only affects Mario and not his partner.

Names in Other Languages

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