Butterflies (microgame): Difference between revisions

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[[Image:Butterflies microgame.png|thumb|right|200px|'''Butterflies''']]
{{minigame-infobox
|image = [[Image:Butterflies microgame.png|250px]]
|appeared_in = ''[[WarioWare: D.I.Y.]]
|type = Tutorial
|info = ''"In this game, you tap the two butterflies. You need to tap both to win."''
|controls =
|clear =
}}
 
 
'''Butterflies''' is the third and final microgame the player makes in ''[[WarioWare: D.I.Y.]]''<nowiki>'</nowiki>s tutorial.
'''Butterflies''' is the third and final microgame the player makes in ''[[WarioWare: D.I.Y.]]''<nowiki>'</nowiki>s tutorial.


==Gameplay==
==Gameplay==
There are three objects placed randomly in the stage: 2 butterflies and 1 blue ribbon. The player has to tap both of the butterflies.
There are three objects placed randomly in the stage: 2 butterflies and 1 blue ribbon. The player has to tap both of the butterflies.
==Description==
''"In this game, you tap the two butterflies. You need to tap both to win."''


==Lesson==
==Lesson==

Revision as of 00:08, May 22, 2011

Template:Minigame-infobox


Butterflies is the third and final microgame the player makes in WarioWare: D.I.Y.'s tutorial.

Gameplay

There are three objects placed randomly in the stage: 2 butterflies and 1 blue ribbon. The player has to tap both of the butterflies.

Lesson

The lesson consists of 8 steps:

  • Step 1: Putting it all together!
    • The player learns about the main screen for microgame production and how to set the game length. The player also learns how to create custom palettes.
  • Step 2: Using objects from another game!
    • The player learns how to import objects from other microgames, including the Diamond Software microgames.
  • Step 3: Using music from another game!
    • The player learns how to import music from other microgames.
  • Step 4: Placing an object in a general area!
    • The player learns how to set a random location for an object to appear in in a general area.
  • Step 5: Copying an object and its AI!
    • The player learns how to duplicate objects and their AI.
  • Step 6: Two win conditions!
    • The player learns how to set up more than 1 win condition. Setting a trigger within the same conditions means both of those triggers have to be performed to win, while setting a trigger in a separate condition means either one trigger or the other has to be met.
  • Step 7: AI -- the big picture!
    • Penny reviews the concept of AI, or action instructions, more in-depth.
  • Step 8: Changing the object display order!
    • The player learns how to set up layers for objects, i.e. making a butterfly go over the ribbon rather than under it.

See Also