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(→References to other games: Since Alleyway is technically a Mario game, noting the reference to it (most prominent in the Tap Tap boss fight).) |
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==References to other games== | ==References to other games== | ||
*''[[Mario Bros. (game)|Mario Bros.]]'': [[POW Block]]s can be hit thrice before they disappear, like in this game. | *''[[Mario Bros. (game)|Mario Bros.]]'': [[POW Block]]s can be hit thrice before they disappear, like in this game. | ||
*''[[Alleyway]]'': [[Breakable blocks]] are featured in some levels, and are broken in a similar manner to the ones in the game. | |||
*''[[Super Mario Bros.]]'': The end of the credits features a rearranged version of this game's "end of level" fanfare. [[Fire Bar]]s return, albeit depicted as swinging three-dimensionally. | *''[[Super Mario Bros.]]'': The end of the credits features a rearranged version of this game's "end of level" fanfare. [[Fire Bar]]s return, albeit depicted as swinging three-dimensionally. | ||
*''[[Super Mario Bros. 2]]'': [[Shy-Guy]]s and [[Snifit]]s reappear; these enemies also serve as the basis for many of the new enemies in ''Super Mario World 2: Yoshi's Island''. The sub areas attached to enemy-generating [[Warp Pipe]]s resemble those within [[Jar]]s. POW Blocks retain their color scheme from this game. | *''[[Super Mario Bros. 2]]'': [[Shy-Guy]]s and [[Snifit]]s reappear; these enemies also serve as the basis for many of the new enemies in ''Super Mario World 2: Yoshi's Island''. The sub areas attached to enemy-generating [[Warp Pipe]]s resemble those within [[Jar]]s. POW Blocks retain their color scheme from this game. |
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