Gangplank Galleon

Gangplank Galleon, erroneously called the "Gang-plank Galleon" in some official soundtracks, is the name of King K. Rool's ship, which first appeared in the game Donkey Kong Country, where it served as a stage for the final battle. It has made various appearances and changes in design since.

Donkey Kong Country
The ship debuted in Donkey Kong Country, as the stage for the final boss battle where King K. Rool stores the Banana Hoard during the events of the game. Donkey and Diddy Kong traveled throughout the large Donkey Kong Island in search of their hoard, but it is only until completing Chimp Caverns that the ship is accessible (otherwise seen moving slowly towards the island).

The ship is big enough to hold the final battle, where the Kongs entered the left side and found K. Rool on the opposite side. K. Rool is apparently able to make cannonballs fall down from the top of the ship, as well as do his own attacks. It is also where the Game Boy Advance remake's enemy credits are shown instead of Donkey Kong's Treehouse.

Donkey Kong Land
In Donkey Kong Country ' s Game Boy sequel named Donkey Kong Land, the Gangplank Galleon, called Gangplank Galleon Ahoy!, is the game's first area. The Galleon is docked on the coast of Donkey Kong Island. The Kongs travel through the ship and nearby land as well to reach the end, fighting Wild Sting.

Donkey Kong Country 2/Land 2
The Galleon would make a larger reappearance in Donkey Kong Country ' s sequel, Donkey Kong Country 2: Diddy's Kong Quest. Diddy and Dixie traveled through the galleon, now wrecked, decaying and abandoned on the left coast of Crocodile Isle, which now holds many stages. The ship was redesigned and made more realistic, and now homes many enemies, not to mention a very large Mini-Necky boss living in the crow's nest, Krow. Completing this area gives access to Crocodile Cauldron (Donkey Kong Country 2) or Krem Cauldron (Donkey Kong Land 2).

In Donkey Kong Land 2, Kaptain K. Rool raised galleon from the waters, as with the rest of Crocodile Isle. It is ravaged somewhat from being underwater for so long, and is later sunken once more by the Kongs, this time for good. Gangplank Galleon is now located at the right side of the island rather than the left side. This once again was followed in the Game Boy Advance remake of Donkey Kong Country 2.

Levels

 * Pirate Panic
 * Mainbrace Mayhem
 * Gangplank Galley
 * Lockjaw's Locker
 * Topsail Trouble
 * Boss level: Krow's Nest

Donkey Kong 64
In Donkey Kong 64, in the Gloomy Galleon's water cove, what is believed to be the remains of the Galleon lies on the seabed ripped in half. Despite all the decay and seaweed, Kaptain K. Rool's portraits and log book, as with the ship itself, remained in perfect condition.

"Donkey Kong Country" TV series
Though the Gangplank Galleon was never named as such, it did appear on the Donkey Kong Country television series. Here, the ship was owned by the dreaded pirate Kaptain Skurvy instead of King K. Rool. On the show the ship often met with disaster, such as being eaten by Junior the Giant Klaptrap in the episode "Booty and the Beast" and accidentally being blown up by Klump in the Christmas-based episode "The Kongo Bongo Festival of Lights".

"Donkey Kong Country" comic
The Gangplank Galleon, though only referred to as "King K. Rool's ship", also appeared in the Club Nintendo comic "Donkey Kong Country". Like in the game of the same name, it served as the location for the fight between the Kongs and K. Rool. Besides the latter, several other Kremlings can be seen on the ship.