Slipslide Ride

Slipslide Ride is the second level for Gorilla Glacier in the game, Donkey Kong Country.

Layout
Donkey Kong and Diddy Kong must walk down the slippery sidewalk and defeat some Kremlings. Then they must climb up the blue rope and later jump and slide down on the purple rope and the jump to the blue one ahead. Once they reach the ground, the Kongs must jump to the other blue rope and climb up it. They need to jump from rope to rope, avoiding Zingers. Next, they will have to jump down a smaller hole and jump over some slopes. Next the Kongs must climb 3 blue ropes until they reach the Star Barrel. After they climb a few more ropes, they need to jump into a nearby barrel. Next ,they will reach a bunch of ropes and they need to cross the giant abyss. Next they need to cross another abyss with a purple rope. Then they need to jump over a rope above them. Next, the must jump on a blue rope. After they land on the platform, the two Kongs must jump across a couple of more purple ropes and then a giant purple rope where they need to jump over until they reach a high ledge.

Enemies

 * Kritter: 4
 * Army: 3
 * Klaptrap: 6
 * Zinger: 28
 * Necky: 2

Items

 * Enguarde 's Animal Token: Placed in a breakable part of the ground after the checkpoint. Use the jumping Kritter to gain the height to break the area containing the Token.
 * K-O-N-G Letters:
 * K: After the Army enemy, the "K" is found by going up on the blue rope rope and jumping off it to the item.
 * O: Must use a jumping Kritter to reach a high rope to go up, leading to a secret area with the "O".
 * N: After the purple rope with a lone Zinger at the bottom, there is an area with two blue ropes going up. Proceed to the left one and make a tricky jump to the right between two Zingers at the top to find the area with the "N" (and a DK Barrel).
 * G: Before the level ends, there is a purple rope which has the "G" letter above. One must jump up continuously, alternating narrow left and right jumps upwards to combat the purple rope's sliding the Kongs down to reach it.
 * Barrels:
 * DK Barrels: 3
 * Wooden Barrels: 2

Bonus Levels

 * 1) Stop the Barrel: DK or Diddy must stomp on a bouncing Kritter near a blue rope, then use a barrel to break down the nearby wall. Inside, they must spell "Kong" using the four barrels. In the SNES and GBC versions of the game, there's also a hard-to-see frozen automatic Barrel Cannon near the bonus entrance that will allow the Kongs to warp to almost near the very end of the level. It's unknown why this warp was removed in the GBA version while Mine Cart Carnage and Stop & Go Station's warps both stayed in.
 * 2) Spell it Out: A Zinger guards an alcove. The Kongs must pick up the barrel it guards, jump over it, then fall all the way down the rope and break the wall on the left. Inside, they must spell "Nintendo".
 * 3) Collect the Bananas: After the O, there is a series of blue ropes. One has a Zinger in the middle. The Kongs should jump to the right of this rope, then go back to it when they've cleared the Zinger. Inside, there are a bunch of blue and purple ropes with bananas on them as well as an Expresso token.

Trivia

 * This is the only ice cave level in Donkey Kong Country. As such, it's also the only level to use Ice Cave Chant (or Donkey Kong Land ' s Kremlantis theme on the Game Boy Color) for its music.
 * Perhaps because of this, Donkey Kong Country 2: Diddy's Kong Quest has more ice cave levels.
 * This is the only level in the game where the arrow sign near the exit is pointing left.