User:PeanutPopgun998/Custom Smashers

This is my page where I make custom smashers. After 10 fighters are added to the page, we will make our own tier list out of those 10. People who visit this page can cash in their votes for each tier spot. Do this here.

Rules and Regulations:

 * 1) Do not vandalize the work of other users.
 * 2) No vulgarity, sexuality, profanity or anything of the sort. An exception to this, is using the term "sex kick".
 * 3) No trolling or personal attacks.
 * 4) Only one custom smasher per week for each user who visits here. Do NOT make a sockpuppet to try and go against that rule. Any work from a sockpuppet will be removed.
 * 5) Always sign your post, so I can tell who made each smasher.
 * 6) After voting for one of my custom tiers is done, and the results are revealed, users are allowed to reenter their Smashers in hope to get a higher tier spot. However, their Smasher must have gotten 6th through 10th place to do this. When reentering, it is suggested to make changes to your Smasher's moveset in hopes to get a higher spot. But keep in mind: If your Smasher gets a higher spot on its next try, it's spot on the previous rounds will not be changed. Oh, and after you first enter a Smasher, you can't reenter it more than three times.
 * 7) Only those with SmashWiki accounts can edit this page. As much as I hate to be so segregational, I do plan on moving this page to that site, and I don't want to have to remove anyone's work. Despite this, IPs get a free pass, but if they happen to have an account on SW, they are expected to link to it. However, Rule 4 still applies in such cases.
 * 8) If there are already 10 Smashers on this page, that means that voting on tier spots is open. If it's open, then do NOT edit this page, until the 10 previous Smashers are moved to an archive, and the current round is over.

NOTE: I'm going to move this to SmashWiki once I get off of probation.

NOTE: When making a section describing your entry for the contest, it is highly encouraged that you follow the format below:

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Skeeter:
A red sphere with white limbs, who comes from a land made of food. His arsenal of food-based attacks make him a force to be reckoned with.

Standard Attacks:

 * Neutral Ground: Punches twice, and then kicks once, followed by a flurry of whips from a string of licorice.
 * Dash Attack: Rolls a doughnut along the ground like a bowling ball, pushing opponents away from him, (similar to Piplup in Brawl).
 * Up Ground: Twirls pizza dough over his head, dealing multiple rapid hits to opponents above.
 * Down Ground: Puts down a banana peel, and purposely slips on it. Doing so makes him flip, damaging opponents with his legs. He can also deal knockback if an opponent is under him when he lands.
 * Neutral Aerial: Fires a green olive from a slingshot, which homes in on the closest opponent. Easily spammable. Contact with an olive delivers minor knockback, but being repeatedly hit can result in a KO, (similar to the Ray Gun).
 * Up Aerial: Uses a flip-kick to launch a watermelon upwards to attack overhead foes. Can be used to potentially land a Star KO.
 * Front Aerial: Throws a sizzling strip of bacon, which sticks to anyone it hits, dealing damage as it burns them. While under the bacon's effects, the character will suffer from obscenely fast running speed, reversed controls, and constant tripping.
 * Back Aerial: Does a standard sex kick.
 * Down Aerial: Uses a soda can to rocket downwards, drilling through opponents who touch him. This will also shake whatever platform Skeeter lands on, stunning anyone who's on it and causing them to be unable to jump for 5 seconds. It can also knock down opponents who are in mid-air, disabling their recoveries until they hit the ground or get KO'd.

Special Moves:

 * Cheese Bomb: Skeeter's neutral special-move. He hurls a small chunk of limberger cheese, which explodes stinky gas, dealing damage and sending opponents flying. Can potentially put opponents to sleep, and deal sleep damage to whoever's closest to the bomb upon explosion.
 * Turkey Leg: Skeeter's side-special allows him to swing a turkey leg like a baseball bat, striking opponents from the side and sending them reeling. This is his most powerful special move.
 * Cheese Grab: Skeeter's up-special. He shoots a line of string cheese upwards from a small gun. This can be used to grab ledges and snatch opponents and items out of the air. Opponents snatched out of the air will be tangled in cheese for thirty seconds.
 * Food Trap: Skeeter crouches down, and places a random food-item on the ground; either a chili pepper, a pat of butter, or a blob of honey. The item that Skeeter uses will change each time he uses the move, in the same order as mentioned. The chili pepper will burst into a pillar of flame once an opponent walks into it, catching them in the fire for a few seconds. The pat of butter will serve as a slipping hazard for anyone who walks into it. Whenever someone slips on it, the butter will slide around, leaving a buttery trail behind it. This will continue until it melts. The blob of honey will prevent anyone who walks into it from being able to move for ten seconds. Even after they break free, they will still move much slower and their jump will be weighed down.
 * Soupy Slam/Pie of Doom: Skeeter's two Final Smashes. If he breaks a Smash Ball, he will use Soup Slam. If he breaks one again, he will use Pie of Doom. The attacks will continue to alternate as such. The former makes Skeeter jump high into the air and dump a large pot of scalding hot soup on the arena. The wave can push opponents off the stage, and it deals fire damage as well. The latter makes Skeeter hold up a freshly-baked pie. The steam from the pie will morph into giant fists, (as opposed to beckoning fingers), which will throw multiple downward punches onto the arena, destroying fragile platforms and KO'ing opponents.

Taunts:

 * Neutral: Takes a bite out of his cheese bomb.
 * Side: Randomly swings his turkey leg. Can be used like a reflector.
 * Up: Does a backflip and holds a thumbs-up after he lands.

Smash Attacks:
All of which involve Skeeter swinging his turkey leg at various angles depending on which Smash Attack.

Unique Features:

 * Skeeter does not have a down-taunt.
 * After Skeeter does his mid-air jump, he slowly floats down by gliding with a checkered dinner napkin.
 * Unlike most Smashers, Skeeter has two Final Smashes.
 * All of Skeeter's grabs involve him tying opponents up in rope-sausage, and then whacking them on the ground on either side of him repeatedly as he swings it.
 * When throwing, the opponent will still be tied up, and will take five seconds to break free.
 * After using any of his special moves, (including his FS), Skeeter can eat any remaining bits of food off the ground to lower his damage percentage.

PeanutPopgun998 16:16, 1 August 2013 (EST)

Kenpachi Kojimakondo Nagasaki Sempai Rama-Sama:
Also known as Son Kotamaru-San Bushido Blaster Master, Kenpachi is the epitome of machismo awesome-ness. Using his Saiyan blood, ninja training with the Mythical Bobcat Dragon Demon Clan and mastery of PSI abilities, Kenpachi will shatter the competition in a vainglorious SUPER KAZE SPECIAL AWESOME BOICARANO KAMEHAME FOOOM CANNON!

Special Moves
Kenpachi Kojimakondo Nagasaki Sempai Rama-Sama's skills besides physical mastery of all known martial arts involve a massive array of flamboyant super powers!
 * ULTIMATE! DRAGON! A-BEAM!: Neutral B move. Shape-shifts into Shenron, Rayquaza, or Alduin to fire a beam-like gust of draconic energy. Chargeable.
 * KOBAYASHIWADUROKUN: Side special. Uses his PSI powers to grab an opponent and disorient the opponent's controls. Also reverses all projectile.
 * HUTSUMAKUHENTAKUBENKAI: Up special. Kenpachi sprouts angelic-demon wings and flies. Contact burns the enemy with darkness.
 * CHOTOH WAKUWAKUSENTOI: Down special. Kenpachi releases latient energy into a circular explosion. Becomes stronger with each attack on Kenpachi.
 * HIDDEN SHIKENBATSUBAKUMATSUHATSUDATSU TECHNIQUE: Final Smash. Kenpcachi pulls the whole stage into the Kenpachi Dojo Destination dimension and transforms into Ultimate Kenpachi. During this, all enemy players are victem to random negitive effects while every attack by Ultimate Kenpachi is 2xs damage. Lasts for 30 seconds.

Taunts

 * Up Charges up his inner Ki.
 * Side Poses with a peace sign shouting "SORE WA.....HAJIMEEEEEEE"
 * Down Stomps the ground and shouts, energy bursting out of him.

Smash Attacks

 * Forward: Kenpachi thrusts his fist forward that changes it's element based on the character he's fighting.
 * Down: Kenpachi whips his tail on both sides.
 * Up: Kenpachi does a flip kick followed by a vicious uppercut and a tail slash.

Unique Features

 * Kenpachi Kojimakondo Nagasaki Sempai Rama-Sama is married to Yui from K-On!.
 * Kenpachi Kojimakondo Nagasaki Sempai Rama-Sama's grabs involve using his PSI powers to toss helpless victems like dolls.
 * If two Kenpachi Kojimakondo Nagasaki Sempai Rama-Samas use the same special attack on eachother at the right time, you'll unlock BATMAN.
 * If two Kenpachi Kojimakondo Nagasaki Sempai Rama-Samas taunt at the same time, the entire battle will shift into a caramelldansen competition.
 * Kenpachi Kojimakondo Nagasaki Sempai Rama-Sama has a clawed, synthetic arm, though it's never explained why.

MegiBeelzebub (talk) 23:03, 1 August 2013 (UDT)

Mr. Element:
A mini-but-mighty man with the power to control the various elements. (Fire, Ice, Water, Wind, Plant, Earth, Lightning and Rock). He uses these abilities to his advantage as he literally makes his opponents eat dirt.

Special Moves:
Aside from punches and kicks as his standard attacks, Element has more power than meets the eye, as shown in his special moves.
 * Bush Beating: Mr. Element's neutral special-move. He summons a prickly rose-bush out of the ground in front of him. Opponents who touch it will get caught in the bush, continuously taking damage for ten seconds.
 * Tidal Wave: Mr. Element's side-special. He summons a wave of water, and rides it forward, knocking opponents around, and potentially pushing them off the stage.
 * Inferno Tornado: Mr. Element's up-special. He creates a fiery tornado and rides it upwards. The twister burns opponents who touch it, and can even be controlled during ascent. The attack leaves a trail of smoke behind it, which can still burn opponents. After the move ends, the tornado will continue rocketing upwards, attacking overhead opponents, while Element will slowly fall back down, continuing to spin with his fists out until he lands, damaging anyone who touches him.
 * Ice Shield: Mr. Element's down-special. He freezes himself in crystal ice, knocking away projectiles at a higher velocity than they were originally traveling at. The shield can repel up to 3 projectiles until it breaks. After breaking, the shield leaves a puddle of water which can make opponents slip.
 * Rock Rumble: Mr. Element's Final Smash. He grows twice his size, and turns into stone, thereby boosting his attack power. He then has the ability to deal damage to opponents, by jumping on them, and create shockwaves everytime he lands on the ground. While all this is happening, rocks will rain down from above, KO'ing opponents and destroying fragile platforms on the arena.

Taunts:

 * Neutral: Spins around as a wind blows around him, forming a small tornado. Can be used to absorb projectiles and blow opponents away from him slightly. Absorbed projectiles can give his standard attacks more knockback. In addition, if an elemental projectile (such as PK Freeze or Fireball) gets absorbed, it will lower his damage percentage slightly.
 * Side: Slips in a mud puddle.
 * Up: Summons a mushroom that is slightly taller than himself. Releases spores that fly out, leaving a trail of odd-smelling gas. This gas can put opponents to sleep if they touch a spore, or the gas trailing behind it.
 * Down: Crouches down and does a leg-sweep, surrounding himself with dark clouds, which form an electrical barrier. After using this taunt, the barrier will continue to surround him for a short while, shocking any opponent who touches it to stun them briefly, and repelling attacks. When the barrier repels an attack, the attack will be covered in electricity as it gets launched back. This along with the high speed of the repelled projectiles enables more damage to be done to opponents.

Smash Attacks:

 * Side: Swings a tree-branch like a baseball bat, potentially KO'ing opponents.
 * Up: Sits down in a meditating pose, summoning a pillar of flame that sends opponents skyward.
 * Down: Backflips, sticking his leg out in the process, dealing a strong kick that freezes and KO's opponents.

Unique Features:

 * Mr. Element has floaty midair physics, including high jumps and longer air-time. Using his special moves in midair increases his air-time as well.
 * When Mr. Element dashes, his character model does a skating animation, complete with a graphical effect which shows snow being sprayed behind him as he does this.
 * Though Mr. Element typically wears a black jumpsuit, the suit will briefly flash a certain color depending on which attack/taunt he is using.

PeanutPopgun998 21:38, 7 August 2013 (UTC)