Dumb Drum

"Oh dear! Call that tin can a boss? Surely K. Rool can up with better than that, maybe a bucket or perhaps a really nasty fridge! Come on, you are nearly there now. Just Chimp Caverns to go."

- Cranky Kong

Dumb Drum is a boss in Donkey Kong Country residing in the world, Kremkroc Industries, Inc., specifically the level entitled "Boss Dumb Drum". It is heavily based off the drum-like enemies that spawn foes in Winky's Walkway and other cave levels as well. It fights in a similar way as well.

Summary
When the battle starts, Dumb Drum drops down from the ceiling, trying to attack Donkey and Diddy meaning that the two have to avoid Dumb Drum. This battle is unique from other battles in that it actually contains regular enemies. In fact, Dumb's attack pattern is to drop down fast for depending on the amount of times having its enemy allies defeated which he spawns two species of an enemy (see below) and repeats, with tougher enemies and more dropping down after each "round".
 * He first spawns out two Kritters.
 * Next, two Slippas.
 * Then, two Klaptraps
 * After, Klumps.
 * The fifth and final consists of two Armies.

After disposing of its last minions, instead of having to dodge once more, it will then drop in the center of the room and explode (though this will not harm Kongs), and will appear very damaged, showing it was somehow defeated.

In the Game Boy Advance version, TNT Barrels needs to be thrown at Dumb Drum to defeat it after each "round", though not much else has changed.

Trivia

 * In an early un-released edition of Donkey Kong Country, Dumb Drum's stage is shown to be different and appears to be in a jungle-like scenery.