Krockhead Klamber

Krockhead Klamber is a swamp level in in Krem Quay in Donkey Kong Country 2: Diddy's Kong Quest. It is unlocked after beating the level Glimmer's Galleon and is followed by Rattle Battle.

Summary


This level is similar to Barrel Bayou, where Diddy and Dixie must get to the other end of the swampy area, but also adds in Krocheads, per the title. They are used as platforms to cross the murky waters, and can be activated via Krochead Barrels. Aside from using Krockheads, the large Cattail] plants can be climbed on to get over, and several Flitters can be jumped off of. Some Klingers can be found on Cattails and must be defeated to safely use the cattail.

Squitter the Spider is briefly usable in this level, found in a bonus room after the Star Barrel. He is used to defeat some Zingers. Shortly after they return from the bonus room a No Animal Sign prohibits Squitter from continuing but will reward the Kongs a Red Extra Life Balloon.

This level is known for its secret area directly to the left from the starting point; by using the Team-Up ability and throwing a Kong over the Zingers, they can keep traveling west to find items, including the DK Coin.

Enemies

 * Flitter: 19
 * Kaboing: 4
 * Klinger: 4
 * Krochead: 23
 * Kutlass: 2
 * Zinger: 19

Items

 * Banana Coin: 3
 * DK Coin: In the treasure chest to the far left of the start of the level.
 * Treasure Chest: 2
 * Crate: 2
 * Kannonball:
 * Extra Life Balloon: 2
 * K-O-N-G Letters:
 * K: A lone Flitter flies in circles around the "K".
 * O: Hovering right above the swamp water. A Krockhead should be rising up and down, and can be used as a platform to safely get the "O" and jump to the next cattail.
 * N: Above a Flitter.
 * G: One of the prizes at the End of Level Target.
 * Barrels:
 * DK Barrel: 4
 * Krochead Barrel: 5

Bonus Levels

 * Destroy them All! -- In this bonus room, Squitter can be used to defeat four Zingers in under fifteen seconds. The Kremkoin is at the bottom right.