Orang-utan Gang

Orang-utan Gang is the fifth level of the Donkey Kong Country world, Vine Valley.

Description
This level is the final jungle level of Donkey Kong Country and this level is the first level that introduces Manky Kongs, enemy Kongs that throw barrels at Donkey Kong and Diddy Kong. Expresso is also another feature here. Expresso can fly over obstacles and help the Kongs get through the level.

There are five bonuses in this level, more than any other DKC game aside from Donkey Kong 64. Also, in the original version, the level starts out during sunrise but transitions into a sunset just after the beginning. (The GBA version still has the sunset, but no transition occurs. It starts out that way. The GBC version doesn't have it).

Enemies

 * Zinger: 2
 * Kritter: 16
 * Klaptrap: 5
 * Manky Kong: 5

Animal Buddies

 * Expresso: Found on top of a mountain after the tree section. Shortly after is star barrel.

Items

 * Every Animal Buddy's Animal Token x1: In a bonus level
 * Enguarde's Animal Token: Using Expresso, the player has to reach the top of a tall mountain near the end of the level and jump off the tire on top to the left dirt area.
 * Tire: 4
 * Extra Life Balloon:
 * Red: 5 (in bonuses)

Barrels

 * Steel Keg:
 * Go to the left just at the very beginning. Guarded by Zinger.
 * Shortly after getting Expresso a spare steel keg will be on a tree platform.
 * DK Barrel: 4
 * Star Barrel: Shortly after finding Expresso and his crate.
 * Wooden Barrel: 1, used to get bonus level

K-O-N-G Letters

 * K: Guarded by a Zinger after a bunch of Kritters near the beginning.
 * O: Directly underneath Expresso's crate. Must use a roll jump to obtain.
 * N: In a pit of Klaptraps (see directions to bonus level 2 on how to obtain).
 * G: Inside bonus level 4. Use a floating tire to bounce up and pound a weak spot in the ground, revealing it.

Bonus Levels

 * 1) Spell it Out: After getting Expresso, the player must fly all the way back to very close to the beginning of the level. Clearing out any Zingers and Kritters along the way might be helpful. Instead of jumping on the palm trees at the beginning, Expresso must jump under them and fly all the way to the left. Inside, DK and Diddy must spell out "Winky", then "Rambi", then "Enguarde", and then "Expresso". Each time they do, they win a token of the named animal. In the GBA version, the player only spells out "Winky", as in that version, if they get three tokens, the player doesn't advance to an animal's bonus stage until after the bonus stage is completed (as opposed to the original and GBC versions, where they would go to the stage immediately).
 * 2) Find the Prizes: The previous bonus deposits DK and Diddy very close to the end of the level. Keeping Expresso intact, they must do more backtracking to where the N is (across a lot of Kritters and a few Manky Kongs), and jump and fly from its position. They'll eventually find a strip of land underneath the trees where they must use a nearby barrel to break open a bonus cave. Inside, DK and Diddy can just use the floating tire to destroy all the weak spots on the ground and get the prizes.
 * 3) Find the Prizes: Back at the area that the first bonus sent the player to, DK or Diddy must pick up the barrel near a tree, but not jump on the tree. Instead, they must fall down to a lower area, then fall down into an even lower area with a tire inside, and use the barrel on the left wall. (There's a glitch in the Super NES version where if DK or Diddy bounce on the nearby tire, the opened cave closes right back up). Inside is another floating tire with more weak spots to pound.
 * 4) Find the Prizes: The player gets deposited right next to that same barrel near that same tree. DK or Diddy must pick it up and fall back into that lower area, but jump over where the third bonus was and use the barrel on the wall facing right. Inside, they get to do even more weak spot pounding.
 * 5) Find the Exit: The player gets deposited in between the barrel and the tree. They must pick up the barrel again, and this time, jump on the tree, past the Manky Kong throwing barrels. DK or Diddy must use the barrel to bust open yet another wall on the right. If the barrel breaks, they'll have to use the Manky Kong's barrels to open the bonus. Inside, Expresso must cross the wide gap.

Trivia

 * Despite the level's name, Orang-utan Gang features nearly three times more Kritters than Manky Kongs.