Squawks's Shaft

Squawks's Shaft is the final regular level of the Crocodile Cauldron area of Donkey Kong Country 2. Completing it unlocks Kleever's Kiln.

Summary
The level title alone should give the player a glimpse of what to expect in this level -- the Animal Buddy Squawks the Parrot and a mine shaft. In the beginning, Diddy Kong and Dixie Kong are introduced to a Krook, a hook tossing Kremling serving in the Kremling Krew. Diddy and Dixie must ascend the mine shaft by utilizing Barrel Cannons. Along the way up, Zingers are encountered, patrolling the airspace and impairing any Kong that comes in contact with it. Some Klomps are also found as well, though a simple Cartwheel attack can defeat the mindlessly marching fiends.

A little beyond halfway through the stage, Squawks' Animal Crate can be found, and the crate must be broken to free the feathered friend. He is not used to illuminate the passage, as seen in the original Donkey Kong Country, but rather to transport the Kongs to higher altitudes and defeat Zingers by utilizing a coconut spitting attack. As Squawks, the jump button can be repeatedly tapped to gain altitude and the attack button can be used to spit coconuts. Both abilities are vital to reaching the end of the level, as Zingers and Krooks will pose a threat to the heroes' quest. Krooks in particular use their appendage tossing attacks in attempts to affect Squawks at a range or angle that makes it hard to retaliate.

Enemies

 * Klampon: 2
 * Kannon: 1
 * Klomp: 7
 * Krook: 12
 * Mini-Necky: 6
 * Zinger: 12

Items

 * K-O-N-G Letters:
 * K: Inside the first Treasure Chest
 * O: A Krook is overlapping the "O", which is found above two Zingers.
 * N: Directly above two Red Zingers.
 * G: The "G" is one of the prizes at the End of Level Target.
 * Treasure Chest 2
 * No Animal Sign: Found before the End of Level Target.
 * Banana Coin: 4
 * DK Coin: To the right of the third Bonus Barrel.
 * Extra Life Balloon: 1
 * Photograph: One of the Klomps in a trio has the photograph.
 * Golden Feather: Directly above a Dixie Barrel.
 * DK Barrel: 3

Bonus Stages

 * Find the Kremkoin! -- The heroes have twenty seconds to locate the Kremkoin hidden inside a Treasure Chest. The chests will either have a banana or the Koin. A Red Zinger is in the middle of the area and can be used to break open the Chests. The chest with the Kremkoin is the second one up on the right side.
 * Find the Kremkoin! -- In under 25 seconds, the Kongs must utilize the Barrel Cannons provided to reach the top of the mine shaft. The Kremkoin awaits at the upper right.
 * Destroy them All! -- With the aid of Squawks, Diddy/Dixie have thirty seconds to eliminate the eight Zingers in the area.