Tyrant Twin Tussle

Tyrant Twin Tussle is the third level of Krematoa, which itself is the final world of Donkey Kong Country 3: Dixie Kong's Double Trouble!.

This level takes place inside of a cavern, and it prominently features Kuff 'n' Klout, members of the Kremling Krew. Squitter also helps Dixie and Kiddy before the Star Barrel. One Booty Bird, Buzzes, Bazukas, and Krimps are all featured as enemies in this level.

Items

 * Bear Coins: Six
 * Extra Life Balloons
 * Green: One

Extras

 * Bonus Levels:
 * 1) After passing by Koin, who is in a high gap shortly after the letter O, Squitter must head past a Bazuka next and above it. Next to the foe is a small pit, which Squitter should jump down. When he jumps down, he is then safely caught by a Bonus Barrel with a Collect 40 Stars! challenge. Here, Squitter has to collect forty stars while avoiding a Kuff 'n' Klout running on the ground. When all the stars are collected, a Bonus Coin appears at the far-right side.
 * 2) Located before the letter N is another gap above the ceiling. The lead Kong must use the team-up tactic to throw the other Kong at the gap. A hidden Barrel Cannon is then revealed. On the high gap is a Kuff 'n' Klout and a TNT Barrel, which should be picked up and tossed at two Red Buzzes who are prohibiting access to the Bonus Barrel. This Bonus Level has a Find the Coin! challenge. Here the Kongs must search for the Bonus Coin; along the way, they should avoid two pairs of Kuff 'n' Klouts by jumping up at the ceiling crevices. The two monkeys are given a time limit of twenty-five seconds. At the far-right side is the Bonus Coin.
 * 3) At the right of the flagpole, located at the end of the level, is a single banana. The Kongs must jump at the banana to reveal a hidden Bonus Barrel. When jumped inside of, Dixie and Kiddy are transported to a Grab 15 Bananas! challenge. Here, the two have to simultaneously avoid a Kuff 'n' Klout and collect fifteen green bananas, albeit in fifty seconds. When all fifteen are collected, the Bonus Coin appears at the far-right of the area.


 * DK Coin:
 * After the Kongs spot the level's first Krimp, Kiddy has to toss Dixie up to a high gap. Upward is a Squitter Barrel, which the Kongs should jump into. After the transformation, Squitter has to continue venturing through the level until he finds a gap above the ceiling. He must use his web platforms to reach the area. Above, he can find a Koin and a Bazuka firing Steel Barrels. Squitter must form a few web platforms to guide the Steel Kegs toward Koin, who itself must face upward. When the Keg hits Koin, Squitter is awarded the DK Coin.