King Zing

King Zing (Japanese: キングＢ, King B) is the fourth boss of Donkey Kong Country 2: Diddy's Kong Quest. The Kong starts in a small corner to the right of the boss area. Going to the very left of the small room will reveal two Banana Coins. To confront King Zing, go into the Squawks barrel.

King Zing Sting
After the Kongs turn into Squawks, King Zing will reveal himself, and the hive turns into the stadium for the showdown. King Zing will loop around the stage, and considering Squawk's low mobility (and somewhat low control in general), play it safe at all times. Being Squawks, shoot a coconut and try to hit the King's stinger. If hit, he will turn red (invincible) and start attempting to hit players with 3 sets of spikes. Rinse and repeat to defeat him and move on to the second phase.

In phase 2, he will transform into a normal Zinger with Zingers around him as a defense mechanism. You simply eliminate all the Zingers and then hit the original King Zing 3 more times.

Trivia

 * In the original DKC's GBA remake, Queen B. can summon Zingers very similarly to the way King Zing summons them here.
 * King Zing is the only boss to appear before his official level and in a normal level. He (or someone who looks like him) chases down Rambi in Rambi Rumble.
 * King Zing is also the only DKC2 boss that doesn't feature Diddy and Dixie Kong doing their "eyes popping out" boss intro. Coincidentally, he's also the only DKC2 boss to involve transformations.