Platform Perils

Platform Perils is a level in Donkey Kong Country. It is the final regular level of Chimp Caverns and the game.

Description


As the last regular level of the game, it is challenging. Platform Perils is a walkway level, as the name suggests, full of short platforms to cross, Armies, Klumps, Zingers, and a new type of Krusha. These Gray colored Krusha make their appearance here, and they are immune to any means attacking outside of a barrel projectile -- not even Donkey Kong can defeat these brutes alone. These Krushas are also found in the level Necky Nutmare in the Game Boy Color remake.

The first part of the level is going across the walkways, with Army and Klump minions along the way. DK Barrels are few and far between, so DK is best used while he can to handle these foes. There are also some Arrow Platforms, similar to the ones found in Blackout Basement that go in the direction the arrow goes. In most cases, it's down.

Later on, the rest of the level is on moving platforms. Gray Krushas are guarding the platforms, and the Vine Barrels must be used to knock them off, or the level cannot be continued. The Kongs must be quick and agile to make it by; Vine Barrels and the Krushas are not always in plain sight. After that section is another brief walkway with some Klump. Also, the last downward platform can be taken to reach an obscure bonus room at the end.

Enemies

 * Army: 11
 * Gnawty: 11
 * Klump: 6 (1 less in the GBC version)
 * Gray Krusha: 4
 * Necky: 1
 * Zinger: 10 (1 less in the GBC version)

Items

 * K-O-N-G Letters:
 * K: After the trio of Klump.
 * O: Found by riding an elevator down shortly before the Star Barrel.
 * N: Guarded by a Zinger after the Star Barrel.
 * G: Found in the air in the last platform riding section.
 * Red Extra Life Balloon: 1 as a reward for finishing the first bonus room.
 * Animal Token:
 * Enguarde: 1, in the first bonus room.
 * Winky: 1, below the long platform with the two Armies.
 * Barrels:
 * DK Barrel: 2
 * Photograph: To the left of the "O".

Bonus Levels



 * 1) Spell it Out: At the beginning, after stepping on the right-moving platform, the Kongs must jump straight up off of this onto a hidden left-moving platform that will take them to the Bonus Barrel. Inside, they must spell "Kong" on the barrels.
 * 2) Stop the Barrel: At the end of the level, the Kongs should miss the solid ground with the Klump on it and fall down to a lower floating piece of broken metal. A Bonus Barrel is nearby. Inside, the Kongs play a shell game with an Enguarde token. They must guess which barrel it's under.