Loopy Lights

Loopy Lights is the thirty-second level in Donkey Kong Country. This level is the fourth level of Chimp Caverns (or the fifth in the Game Boy Color version, after Necky Nutmare).

Description
This level's gimmick is the lighting; in a somewhat similar fashion to Blackout Basement, the level consistently gets dark throughout it. Donkey and Diddy Kong themselves have to restore the light to the level via ON/OFF barrels. Visibility is poor otherwise, with the exception of the Game Boy Advance remake, as cited by fans.

Also in this level are the Klaptrap enemies, but with a twist; instead of simply crawling forward, they jump synchronized to Donkey and Diddy Kong. This beginner's trap can lead to the loss of lives; the best way to handle these is by jumping straight up to not go into the Klaptrap directly. The Klaptrap's skin cannot be seen in the dark, but their eyes can be seen, and the same goes with the other enemies in the level.

The other enemies include some jumping Kritter, an abundance of Zinger in one area, a Necky and Manky Kong. They are all hard to be seen in the dark, but all of their eyes show. Necky and Manky throw projectiles which are quite hard to see in the darkness.

A jumping Klaptrap makes a last second appearance right at the exit, easily costing a life to players in a rush; in the Game Boy Advance re-release it was stationary but otherwise would either walk into DK and Diddy or jump on them if the Kongs jump.

Enemies

 * Manky Kong: 1 in the SNES and GBA versions, three in the GBC version.
 * Necky: 1
 * Klaptrap: 16
 * Kritter: 4
 * Zinger: 9

Items

 * K-O-N-G Letters:
 * K: In the first bonus room.
 * O: In a gap after the Klaptrap pair.
 * N: In the second bonus room.
 * G: Guarded by several Zingers.
 * Animal Tokens:
 * Expresso: In the second "Find the Exit" bonus room.
 * Red Extra Life Balloon: In the second "Find the Exit" bonus room.
 * Barrels:
 * DK Barrels: 2

Bonus Levels

 * 1) Find the Exit: Right at the beginning of the level, the Kongs must jump into a pit. Inside, the Kongs must effectively replay Barrel Cannon Canyon's first bonus with an On/Off Barrel.
 * 2) Find the Exit: Some point after the Star Barrel, there is a nut-throwing Necky on top of an ON/OFF Barrel with a regular barrel underneath it. The Kongs has to defeat the Necky somehow and pick up the barrel. They must then carry it across a pit to a high ledge with a purple Klaptrap. They must put the barrel down and stomp on the Klaptrap, then blast away the wall. Inside, there are a lot of rewards, including a red balloon, the N, and an Expresso token.