Kannon's Klaim (Donkey Kong Land 2)

Kannon's Klaim is the second level of Krem Cauldron. It is modeled after the Donkey Kong Country 2 level bearing the same name.

Summary
Kannon's Klaim revolves around being launched throughout the level via Barrel Cannons. Several are usually close to each other and must be used to gain height and cross gaps. A few of Kaptain K. Rool's minions are in the way; some Neek wander around the ground, and there are Zingers near the barrel cannons. Three new enemies are introduced in this level -- Flitter is a dragonfly that can be jumped on to gain height, Mini-Neckys are low flying birds, and a Kannon, who shoots Kannonball projectiles. Although this level is named after Kannon, there is only one Kannon found at the end, right before the End of Level Target.

Enemies



 * Neek: 7
 * Kannon: 1
 * Flitter: 1
 * Mini-Necky: 1
 * Zinger: 4

Items

 * Banana Coin: 3
 * K-O-N-G Letters:
 * K: Found by launching the Kongs over the diagonal Barrel Cannon and going down.
 * O: Near a DK Barrel should be two hooks. Below them is the "O".
 * N: A downwards aimed barrel cannon should fire the Kongs into the "N".
 * G: To the left of a Neek.
 * Barrels:
 * DK Barrels: 3

Bonus Levels

 * Find The Token! Diddy and Dixie will have twenty seconds to go into barrel cannons and go up a mine shaft to get the Kremkoin to the top right.