Klubba

Klubba is a very powerful Kremling who lives in Crocodile Isle. He runs Klubba's Kiosk, which is named after him. Klubba is seen only near his Kiosk, guarding the entrance to Lost World.

Description
Klubba was hired by Kaptain K. Rool to stop the Kongs from entering Lost World, K. Rool's secret hideout and energy source for the island. He guards the golden barrels found in every world except the Gangplank Galleon, The Flying Krock, and of course, Lost World itself. Despite this, he can be bribed 15 Kremkoins to allow the player to enter the Lost World.

When approached in his Kiosk, Diddy and Dixie have three choices: To pay up the coins, fight him (which always results in loss) or run away. The latter two are essentially the same, returning to the map screen. In the GBA remake, a fourth option called "Bag a Bug" was added, which was a short minigame costing 5 banana coins. After paying him however, he will happily let them into Lost World without the choices.

In Donkey Kong Land 2, Klubba reprises his role as guardian to Lost World however he only appears near Gloomy Gulch and must have all 47 Kremkoins payed for access to Lost World.

Trivia

 * Klubba's position is reversed in Donkey Kong Land 2. He is now on the left side of the screen. In Donkey Kong Country 2, he was on the right side of the screen.
 * Interestingly, the Donkey Kong 64 version of the enemy Krash is extremely similar in appearance to Klubba; like Krash, Klubba is large, muscular, has a enormous muscular body with huge pecs and wields a large spiked club.
 * Fitting the theme of pirate enemies in Donkey Kong Country 2, Klubba speaks in a stereotypical pirate accent.