Crosshair Cranky

Crosshair Cranky is a minigame mode exclusive to the Game Boy Color version of Donkey Kong Country. Crosshair Cranky, as the name suggests, is operated by Cranky Kong. He oddly does not play a role in this mini-game. In the multiplayer mode, the second player controls a blue-capped Diddy, while the first player controls Donkey Kong. Both players compete on finishing the stages first.

If Donkey Kong fails to do the given objective, he becomes grumpier, as indicated by his icon on the screen's bottom-left corner. If four mistakes occur, Donkey loses at the stage challenge.

Modes

 * Kremlings and Kongs: Donkey Kong must shoot coconuts at fifty Kritters who try to steal bananas. Donkeys and Diddys also jump on the bananas, and DK must not shoot at them.
 * Barrel o' Kremlings: Kritters randomly pop out of barrels, and they must be shot with coconuts. The counter is set at "100" at the start of this stage. Hitting a green Kritter gives Donkey one point, blues give two points, and reds give five points. If DK misses too many Kritters, he loses at the stage.
 * Kremling Krackdown: The player must shoot seventy Kritters, all of whom try to steal the bananas once again.
 * Buddies Beware: In this game, big Gnawtys, who resemble Very Gnawty or Really Gnawty, chase Expressos, Rambis, and Winkys on three different pathways. Donkey Kong must fire coconuts into the pathway's holes so that the animal buddies do not fall down them. The animal buddies sprint more quickly as DK saves more of them. Twenty-five animal buddies must successfully cross the third pathway to win the mini-game.
 * Wanted: When accessed, the stage darkens, and a Kritter (either red, blue, green, purple, or black) pokes its head out a barrel. This Kritter is known as the "wanted" one, as indicated by its color. Afterwards, the lights turn on and Kritters poke their heads out the barrels. Donkey Kong must only shoot a coconut at the "wanted" Kritter; he can differentiate between the Kritters by judging from their colors. If DK hits the incorrect Kritter four times or misses too many of them, he loses at this stage.
 * Galleon Gunner: Donkey Kong must shoot coconuts at Gangplank Galleon's six cannons, which are all located at the Ship's side and operated by King K. Rool. Each cannon must be hit six times to be destroyed. Donkey must only shoot at a cannon if it is drawn out of the Ship. DK has to quickly shoot the cannon before it fires. If DK is hit by cannonballs four times, he loses. If all the cannons are destroyed, K. Rool furiously jumps around in his ship and Crosshair Cranky is completed. If this mode is finished for the first time, the player unlocks a Banner Creator, accessible via the selection screen.