Millstone Mayhem

Millstone Mayhem is the fifth level for Monkey Mines appearing in the game Donkey Kong Country. This is the final level before the boss in Monkey Mines.

Summary


Millstone Mayhem introduces two new enemies; the Millstone Gnawty, which take a prominent role in the level, and the tough thug-like Krusha minions. The Krushas that stand in Donkey Kong and Diddy Kong's way seem intimidating at first, and can only be defeated via DK's jump or thrown projectile. The Millstone Gnawty enemies however cannot be touched; not even TNT Barrels can stop them, and must be avoided. The level also features Slippas which drop into pits, jumping Kritters in groups, and projectile-throwing Necky enemies. Winky the Frog also appears in a hidden area.

Enemies

 * Krusha: 5
 * Millstone Gnawty: 11
 * Kritter: 7
 * Slippa: 12
 * Necky: 2
 * Zinger: 1

Items



 * K-O-N-G Letters:
 * K: In the first bonus area.
 * O: After the second Millstone Gnawty, the "O" can be found above a depression in the terrain.
 * N: Found after a Slippa pit.
 * G: A lone Necky guards the "G" near the end of the level.
 * Winky 's Animal Crate: In a secret area accessed by utilizing the second Tire to get above the airborne Millstone Gnawty and into the area.
 * Enguarde 's Animal Token: Rewarded for finishing the second bonus stage.
 * Green Extra Life Balloon: Rewarded in the third bonus area
 * Barrels:
 * TNT Barrel: 3
 * DK Barrel: 4
 * Tire: 2

Bonus Levels

 * 1) Collect the Prizes: Located right at the beginning of the level, above the entrance. All the Kongs have to do is bounce on a nearby tire and go left.
 * 2) Spell it Out: After the first red Gnawty, the Kongs must fall into a pit. An automatic Barrel Cannon will shoot them up; they must then move right to hit a weak spot on the ground. They must then roll the tire that pops out past the O until they reach the next Gnawty over. He guards a Bonus Barrel. Inside, they must spell "Rare" by touching the letters, being careful not to hit the Kritter heads (which will speed up the spinning of the letters), already-touched letters, or letters in the improper order.
 * 3) Stop the Barrel: Just before the halfway point, DK and Diddy will find a TNT Barrel. One of them must carry it past a few Krushas into a pit with a red Gnawty above it and throw the barrel at the right wall. Inside, they'll play a game similar to Ropey Rampage's second bonus.

Trivia

 * An exploit/glitch in this level can earn the player 99 lives. In Donkey Kong Country, an extra life is awarded after jumping or rolling into 8 consecutive enemies and additional ones for each successive attack. This can be applied to Diddy Kong jumping on a Krusha early in the level. Normally Diddy would bounce back, however if pinned against a wall he will not move back and will allow him to go on a long "combo" and earn many lives. This video demonstrates the exploit in action. This glitch does not work in the Game Boy Advance version because the player will get hurt after the second jump.