Temple Tempest

Temple Tempest is a level in the game Donkey Kong Country. Temple Tempest is the fourth level of Vine Valley in the Super Nintendo and Game Boy Color iterations of the game, but in the Game Boy Advance version it is the sixth.

Description
This level is the second and final temple level of Donkey Kong Country. Donkey Kongand Diddy Kong must travel through temple ruins while avoiding the Gnawtys and other minions of King K. Rool. This level's main feature is are Millstone Gnawty that are quick and they will chase the Kongs until being blocked by a wall. The Millstone Gnawtys appear in various sections and cannot be defeated, so avoided at all costs.

Enemies

 * Gnawty: 14
 * Millstone Gnawty: 6
 * Kritter: 12
 * Zinger: 3
 * Necky: 11(in bonus level)
 * Klaptrap: 1 (in bonus level)

Animal Buddies

 * Expresso: Is inside the first bonus.

Items

 * Bananas: 57
 * Rambi's Animal Token: located in the upper left corner of the entrance. On the small platform, the Kong must jump on a Gnawty to gain a boost up.
 * Red Extra Life Balloon: In the first bonus level, at the end. Another is gained by simply jumping/cartwheeling eight Neckys straight in a row in the bonus room.

Special Barrels

 * DK Barrels:
 * Directly after the first rope.
 * Below to the right of the Star Barrel
 * Star Barrel: After finding the "O", and climbing the upwards rope, it's to the right.

K-O-N-G Letters

 * K: On the first rope, must climb low to get it.
 * O: In between two ropes, a Millstone Gnawty will be chasing nearby.
 * N: After the ropes with a banana-arrow pointing down, use the tire to get to the top of the platform and jump down on the weak spot in the ground.
 * G: At the very end, climb on the rope and once it's set near the "EXIT" sign, climb it down.

Bonus Levels

 * 1) Find the Exit: The Kongs should take the first DK Barrel they find and ram it into the closest wall available. Inside, they must stomp on a bunch of Neckies. Expresso is at the end. There are enough Neckies for the player to get one extra life. In the SNES and GBC versions, they can get one life for every Necky they stomp on after the seventh, and there's a glitch that will let them get another life for breaking open Expresso's crate.
 * 2) Bash the Baddies: After the Star Barrel, there's a banana arrow pointing down over a pit with three ropes. Inside, the Kongs must stomp on a Klaptrap ten times.