Krem Quay

Krem Quay is the third world area in Crocodile Isle. The area is a dark polluted swamp with a very large broken shipwreck. Glimmer makes his only appearance in the world. Kudgel is the third boss there. This is one of the two worlds in Donkey Kong Country 2: Diddy's Kong Quest to have a scrolling map, the other being K. Rool's Keep.

Levels

 * Barrel Bayou: Barrel Bayou is the introductory level to Krem Quay, showcasing the swamp environment. Early into the level, a rotatable barrel can be found. The timer indicates how much time is remaining until the barrel must be shot, and in that time players can aim the barrel. It can be shot early, though. Various parts of the level consist of manually needing to aim the barrel and fire it so the Kongs will land in the next barrel to the right in order to advance. The task is fairly easy at first, though a few parts seem like parts of Donkey Kong Country ' s Barrel Cannon Canyon.


 * Glimmer's Galleon: As the title suggests, Glimmer is featured in this level, in a large sunken galleon. The area is poorly lit, and most areas are barely visible. Follow the trail of bananas until Glimmer pops up. He is a very valuable asset, as his light will provide a great guide through the sunken ship. Bananas shaped like arrows will also show the Kongs the right way.


 * Krockhead Klamber: On the level map, this level takes place right in the middle of the swamp, and so it does. Apparently taking place during mid-day, this swamp level focuses much more and climbing on Cattails that have grown above the swamp's water, and jumping from platform to platform. There is not much ground, some areas require Kongs to time their jumps and landing precisely so they do not collide with Kaboings or Zingers. Krocheads will also provide help by acting as a makeshift platform, though they do not stay forever.


 * Rattle Battle: This level takes place on a floating galleon, with a remixed theme of K. Rool's theme from Donkey Kong Country. Rattly the Rattlesnake appears in an animal barrel early in the level to be playable through the level. Kannons, Kaboings, and Zingers that Rattly can jump on are found throughout the rather long level. The main aspect of the level is to take advantage of Rattly's ability to jump high and hop off enemies to get through the level.


 * Slime Climb: Taking place on a sinking galleon at nighttime, Slime Climb is a level where Diddy and Dixie need to climb up the ship and avoid the Snapjaw below. If the heroes are too slow and find themselves swimming, the Snapjaw will swim for them and try to bite them. Given the fact that Snapjaw moves fast and is impervious to attack, the water should be avoided.


 * Bramble Blast: Bramble Blast is famous for it's memorable atmosphere and level theme. The level takes place in a giant area of brambles (supposedly in a higher area of a forest) with many Barrel Cannons that the Kongs must blast through from barrel to barrel in order to get through the level. Though there are only four angles of fire, if the angle is off, it usually leads directly into deadly brambles. At times this gets frustrating, though fans have said that the good music helps encourage continues.


 * Kudgel's Kontest: The area guardian level, Kudgel is a gray color swap of Klubba, keeping the deadly club and apparently having a better jumping ability. Kudgel's Kontest holds the distinction of being the only level from Donkey Kong Country 2 that neither appears nor has an analogue in Donkey Kong Land 2.

Trivia

 * In the Game Boy Advance version of Donkey Kong Country 2: Diddy's Kong Quest, in the swamp levels, very small baby Winkys can be found hopping on the ground.