Slime Climb

Slime Climb is the fifth level of the swamp world Krem Quay on Crocodile Isle.

Description


This level has rising slime with a purple piranha enemy Snapjaw inside the water. Diddy Kong and Dixie Kong need to escape the rising slime and the Snapjaw by jumping up the masts, crows nests, and ropes all throughout the level. Although the level gives a sense of a race against time, the slime only rises once certain points are reached, and when another point is reached the slime stops until another location sets it off.

Enemies

 * Click-Clack: 12
 * Flitter: 8 (3 more in a bonus stage)
 * Neek: 2
 * Kannon: 2
 * Knocka: 2
 * Klinger: 4
 * Klomp: 7
 * Kruncha: 3
 * Snapjaw
 * Zinger: 7 (2 more in a bonus room)

Items

 * Banana Coin: 3
 * Crate: 1
 * DK Coin: To the bottom right of the level exit; must use the ! Barrel to become invincible and swim for the Coin as quickly as possible.
 * Golden Feather: In the remake of DKC2, there is a Golden Feather after the second ! Barrel, underneath the mast before the two Flitters.
 * Kannonball: 4
 * K-O-N-G Letters:
 * K: Underneath the Kruncha.
 * O: To the left of a rope with a Klinger.
 * N: Hovering on some rope after a Zinger.
 * G: In a secret area to the far left of a banana trail that requires Dixie to use her hover ability to get over to it.
 * Barrels:
 * DK Barrels: 4
 * ! Barrel: 2

Bonus Levels

 * Collect the Stars! -- The duo must accumulate seventy stars under 25 seconds in a small area. The area has a rope in the middle dividing each side, which contain 35 stars each. Their Kremkoin is at the crow's nest where they started.
 * Destroy them All! -- Diddy/Dixie will have 25 seconds to defeat some Flitter and Zinger that are to the right of platforms, going up. Kannonballs and barrels found along the way up can be used to defeat them.

Trivia

 * In the Super NES version of this level, when the ! Barrel is used, the Snapjaw will swim around the Kongs if they go underwater. In the Game Boy Advance remake, the Snapjaw will repeatedly bite the Kongs, at a very fast rate to the point where the game experiences slowdown or "lag".