Donkey Kong Land III

Donkey Kong Land III, also known as Donkey Kong Land 3, is the third and crowning entry of the Donkey Kong Land series. This game is a successor to Donkey Kong Country 3, sharing a similar setting and characters, starring Dixie Kong and Kiddy Kong. Though based off of DKC3, it is not a remake or retelling of it; DKL3 features six worlds, including a Lost World, new levels and layouts, in addition to a reduced character cast. Like the other games in the Donkey Kong Land series, it was packaged in a yellow cartridge.

Donkey Kong Land III had a remake exclusive to Japan for the Game Boy Color in 2000, with a clear cartridge (the standard color for GBC-exclusive games) and retitled Donkey Kong GB: Dinky Kong & Dixie Kong.

Story
Proceeding the events of Donkey Kong Country 3, the Northern Kremisphere is at peace once again. A contest is held there challenging those whom participate to find the Lost World. The Kong Family is informed of the contest, and Donkey Kong and Diddy Kong eagerly go to explore in hopes to win. Dixie Kong and Kiddy Kong set out as well to not be upstaged. Baron K. Rool however is also aware of the contest and having survived his defeat in DKC3, sends his minions out to discover the Lost World.

Gameplay
Donkey Kong Land III continues the classic mid-90's style Donkey Kong gameplay. The player can control two different characters, Dixie and Kiddy Kong. They must make it to the end of each level in one piece to advance. Along the way several minions of K. Rool and other obstacles hinder the two. Items, including Bananas and Coins are also scattered throughout levels. Luckily, Dixie and Kiddy retain most of their abilities from Country 3. Dixie can use her ponytail as a whip or spin in it a helicopter-like fashion to slow her fall. Kiddy is a heavyweight, allowing him to hurt certain enemies Dixie can't (i.e. Krumple). However they both lost the ability to pick each other up and throw each other due to the limitations of the Game Boy. When exploring levels, the pair must avoid enemies and use their attributes to safely move on. In levels they can come across bonus rooms and items essential to finish the game.

Donkey Kong Land III features six worlds, seven in each, and at the end a boss is fought to unlock the next world.

Items
Dixie and Kiddy can come across a variety of items and collectibles to aid them in their journey.




 * Bananas are the basic collectible fruits of the game found in every level. Bananas are typically found spinning, in air, and usually signal going the right way. In certain parts of the game, discreetly placed bananas in levels hint at a hidden area. An extra life is gained per 100 bananas accumulated.
 * A Banana Bunch is worth ten regular bananas when collected. Uncommon and often in hard-to-reach areas.
 * Extra Life Balloons are floating balloons that grant one extra life when grabbed. Quite hard to find in most cases. Oddly, the balloons are in the shape of Diddy Kong as opposed to Dixie.
 * Bear Coins are the currency of the game, similar in vein to the Banana Coins of Donkey Kong Land 2. They are needed to pay Bear.
 * Bonus Coins are another type of collectible coin, found by completing a Bonus Level.
 * DK Coins return from DKC3; Koins guard them with their lives and use the coin as an effective shield. Defeating Koin with the Steel Barrel rewards the Coin. They are found in each regular level (36 in total); however Koin is not found in water levels, so instead DK Coins are found in secret locations when underwater.
 * K-O-N-G Letters are shining gold letters spelling out "KONG". The set of four are found in each regular level in order from "K" to "G". Gathering all of them yields a free extra life.

Barrels
Barrels are common in levels are serve a large amount of different purposes. Finding one is a good sign in most cases.




 * A Wooden Barrel can be picked up and used as a weapon, to be thrown at enemies.
 * DK Barrels are levitating barrels recognized with their "DK" logo on them. When broken the barrels make a Kong playable again if injured previously.
 * Steel Kegs are similar in function to wooden barrels, though notably have a steel outside, and can be ricocheted off walls. The primary weapon of choice to defeat Koin.
 * Warp Barrels are barrels that when entered act as a teleporter to the end section of a level. Very trickily hidden.
 * Animal Barrels transform the player into whatever animal is on the barrel.
 * Ghost Barrels are a type of Auto-Fire Barrel that randomly appear and disappear, per being a "ghost". They appear in every Cave level.

Kongs


Donkey Kong Land III features only three members of the Kong Family. The two protagonists as well as Wrinkly Kong appear.


 * Dixie Kong is Diddy Kong's girlfriend and teams up with her cousin Kiddy to find the lost world before Diddy and his buddy Donkey Kong can. She has a ponytail which helps her pick up objects, whip enemies and slow her descent.
 * Kiddy Kong is Dixie's cousin and sidekick in the adventure to find the Lost World. His bulkiness make his less agile but can be used to overcome tougher baddies.
 * Wrinkly Kong reclaims her previous role from Donkey Kong Country 3; she runs an area in each world to save the player's progress, in this game being Wrinkly Refuge.

Brothers Bear
A lone Bear of the Brothers Bear family is present in the game.
 * Bear

Animal Buddies
The major animal buddies return from Donkey Kong Country 3- only Parry the Parallel Bird did not make the cut.
 * Ellie the Elephant is an elephant who can use her trunk to squirt water as a projectile. Ellie has an infinite water supply unlike DKC3 where she needed to absorb some water first. Also altered from Country 3 is the fact that she no longer has a mice phobia and can't use her trunk like a vacuum to bring barrels closer to her.
 * Enguarde the Swordfish is a fish who helps to stab aquatic enemies with his bill. Without him, the heroes are helpless against foes in water. Enguarde also swims a bit faster.
 * Squawks the Parrot is a green parrot who can spit coconuts and fly to reach normally untouchable areas.
 * Squitter the Spider is a very cartoon arachnid who fires web like a projectile. The web can also be used as a platform when needed.

Enemies
Most of the enemy cast has been carried over from Donkey Kong Country 3.


 * Bazuka
 * Bazza
 * Booty Bird
 * Bounty Bass
 * Bristles
 * Buzz
 * Karbine
 * Klasp
 * Knik-Knak
 * Knocka
 * Kobble
 * Koco
 * Kopter
 * Krimp
 * Krumple
 * Kuchuka
 * Lemguin
 * Lurchin
 * Minky
 * Nid
 * Re-Koil
 * Skidda
 * Sneek

Bosses

 * Barbos
 * Bleak
 * Arich
 * KAOS
 * Baron K. Roolenstein

World 1 - Cape Codswallop

 * 1) Red Wharf (Boardwalk)
 * 2) Seabed Shanty (Coral)
 * 3) Ford Knocks (Boardwalk)
 * 4) Total Rekoil (Mill)
 * 5) Koco Channel (Riverbank)
 * 6) Liftshaft Lottery (Mill)
 * 7) BOSS: Barbos Bastion

World 2 - Primate Plains

 * 1) Coral Quarrel (Coral)
 * 2) Minky Mischief (Trees)
 * 3) Jetty Jitters (Boardwalk)
 * 4) Black Ice Blitz (Snow)
 * 5) Riverbank Riot (Riverbank)
 * 6) Miller Instinct (Mill)
 * 7) BOSS: Bleak Magic

World 3 - Blackforest Plateau

 * 1) Rocketeer Rally (Waterfall)
 * 2) Vertigo Verge (Mountains)
 * 3) Polar Pitfalls (Snow)
 * 4) Surface Tension (Riverbank)
 * 5) Tundra Blunda (Snow)
 * 6) Redwood Rampage (Trees)
 * 7) BOSS: Arich Attack

World 4 - Great Ape Lakes

 * 1) Jungle Jeopardy (Jungle)
 * 2) Footloose Falls (Waterfall)
 * 3) Deep Reef Grief (Coral)
 * 4) Karbine Kaos (Factory)
 * 5) Simian Shimmy (Trees)
 * 6) Rockface Chase (Mountains)
 * 7) BOSS: Krazy KAOS

World 5 - Tin Can Valley

 * 1) Tropical Tightropes (Jungle)
 * 2) Clifftop Critters (Mountains)
 * 3) Rickety Rapids (Waterfall)
 * 4) Bazuka Bombard (Factory)
 * 5) Ugly Ducting (Pipe)
 * 6) Stalagmite Frights (Cave)
 * 7) BOSS: K. Rool Duel

World 6 - Lost World

 * 1) Whiplash Dash (Pipe)
 * 2) Kuchuka Karnage (Factory)
 * 3) Haunted Hollows (Cave)
 * 4) Rainforest Rumble (Jungle)
 * 5) Barrel Boulevard (Factory)
 * 6) Ghoulish Grotto (Cave)
 * 7) BOSS: K. Rool's Last Stand

Changes between Game Boy version and Game Boy Color version
When this game was ported to Game Boy Color, there were some changes made to the game, most of which are graphical changes. Unlike many other ports, such as the Game Boy Advance ports of the Donkey Kong Country games, there are few changes made.


 * The game is now exclusively for the Game Boy Color (therefore, it isn't playable on a Game Boy or Super Game Boy; to make this further known the cartridge is a transparent Game Boy Color cartridge). As a result, it is now in full color, as opposed to the monochrome color that would be seen on a Super Game Boy.
 * The game is in Japanese instead of English.
 * The title screen is slightly redesigned.
 * The world maps are no longer animated: water is now stagnant, Wrinkly Refuge and Sheepy Shop no longer have lights flashing inside, mills don't turn anymore, and smoke stays still.
 * When there is text on screen, the text shows up on the screen one character at a time, as opposed to the entire text showing up instantly.
 * In the Time Attack screen, your last time is no longer displayed.
 * Bear has only one frame now.
 * Due to the game being on a Game Boy Color, there is less lag, which is noticeable in a few cases, such as in Clifftop Critters. The lack of lag eliminates possibilities for unfair deaths where the screen couldn't keep up before if the player fell down with many sprites on the screen.

Cheats
All cheats are done on the title screen, and they work in both versions.


 * Pressing Down, Down, Up, Left, Right will grant the player fifty lives.
 * Pressing Up, Up, Down, Left, Right will cause the player to play the Card Game after pressing Start on the title screen. This is just for practice and does not unlock anything.
 * Pressing Up, Down, Left, Left, Down, Up, Right will unlock every level except for anything in the Lost World. It, however, does not unlock any collectables like Watches, Bonus Coins, or DK Coins.
 * Pressing any of the following buttons: Left, Up, Down, or Select, will cause the demo (after waiting for the music on the title screen to end) to play a different level, depending on how many times any of these buttons are pressed.
 * One time: Rickety Rapids
 * Two times: Whiplash Dash
 * Three times: Deep Reef Grief
 * Pressing any of the buttons a fourth time will cycle back to the default Jetty Jitters. Note that in all of these demos, the Kongs eventually die, except for the Jetty Jitters demo in the original GB version.

Trivia

 * A Game Boy Color version of the game was released in Japan as "Donkey Kong GB: Dinky Kong and Dixie Kong" (Dinky Kong is Kiddy Kong's name in Japan). For unknown reasons, it was not released outside of Japan.
 * Initially, Donkey Kong Land III had a subtitle called "The Race Against Time". Prior to release, the subtitle was removed, presumably to allow the game to fit in better with the other Donkey Kong Land games, which (unlike the SNES games) have no subtitles.
 * Despite its name, Donkey Kong doesn't appear in this game.
 * The game's soundtrack consists of 8-bit re-orchestrations of the music from Donkey Kong Country 3. However, some tracks, such as "Frosty Frolics", "Pokey Pipes", and "Boss Boogie", do not appear.
 * "Rocket Run" is in the game, but it is never used.
 * Several elements from Donkey Kong Land III were later used for the Game Boy Advance remake of Donkey Kong Country 3, such as automatically getting DK Coins from defeated Koins.