Editing Wii Koopa Cape

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The course is seemingly located on an island called Shell Island according to advertising signs. It begins with a huge cliff on the left side and endless water on the right side. Racers first make a slight right turn before going off a ramp with two [[Dash Panel|dash panels]] as well as the first set of [[Item Box]]es. Racers then make make a gradual left turn where the right half of the road has been replaced with [[Kanaami Road]]. As this happens, the track goes under part of the cliff and there is a picture of Koopa Troopa above the track; the Koopa head will be replaced by a random [[Mii]]'s head if there is a Mii in the race, and the body is also changed to be a Mii outfit for Mii Outfit A. Towards the end of this turn there is a simple ramp on the left side that allows racers to jump over a gap. Racers then turn right while avoiding three [[Goomba]]s. Afterwards there is another ramp, this time in the middle of the road, followed by a U-turn. On the outside of the U-turn is more Kanaami Road and a [[Half-pipe (object)|half-pipe]] with a set of Item Boxes on top. Racers then go off another dash panel ramp and enter a river section where a country-styled version of the course's music begins playing.
The course is seemingly located on an island called Shell Island according to advertising signs. It begins with a huge cliff on the left side and endless water on the right side. Racers first make a slight right turn before going off a ramp with two [[Dash Panel|dash panels]] as well as the first set of [[Item Box]]es. Racers then make make a gradual left turn where the right half of the road has been replaced with [[Kanaami Road]]. As this happens, the track goes under part of the cliff and there is a picture of Koopa Troopa above the track; the Koopa head will be replaced by a random [[Mii]]'s head if there is a Mii in the race, and the body is also changed to be a Mii outfit for Mii Outfit A. Towards the end of this turn there is a simple ramp on the left side that allows racers to jump over a gap. Racers then turn right while avoiding three [[Goomba]]s. Afterwards there is another ramp, this time in the middle of the road, followed by a U-turn. On the outside of the U-turn is more Kanaami Road and a [[Half-pipe (object)|half-pipe]] with a set of Item Boxes on top. Racers then go off another dash panel ramp and enter a river section where a country-styled version of the course's music begins playing.


The river section takes place in a forest with grass and trees on both sides of the track. [[Koopa Troopa]] and [[Koopa Paratroopa]] billboards can be seen along turns in this section of the course, holding a flag and using ''[[New Super Mario Bros.]]'' artwork, respectively. The track itself is initially asphalt but has a wide river cutting through the middle of it that racers follow. If racers attempt to drive upstream, they are soon thwarted by a tall fence. Along the river, individual Item Boxes also float downstream. There are several paths throughout this section. When racers first land on the river, they can either go off a simple ramp on the left side, follow the river itself as it weaves down the middle, or drive to the right into a cyan Koopa shell tunnel, where there is a pair of Item Boxes. The three options then converge as the track turns left, with grass on the inside of the turn and the last stretch of asphalt road on the outside of the turn. The river then widens, becoming the only track for racers to drive on, and racers quickly encounter a rocky arch between the middle of the river and the right side. Racers can either go under the arch or to the left of it; next to the arch on the left is a simple ramp with another pair of Item Boxes. The river then turns right around a large red Koopa shell that merely acts as an obstacle. After one more left turn, the river greatly narrows and becomes a waterfall; this is the same waterfall that is seen to the right at the beginning of the course, and it sends racers off the cliff into a very large [[Warp Pipe|warp pipe]]. As this happens, a classic warp pipe sound effect is played and a more ambient version of the course's music starts playing after.
The river section takes place in a forest with grass and trees on both sides of the track. [[Koopa Troopa]] and [[Koopa Paratroopa]] billboards can be seen along turns in this section of the course, holding a flag and using ''[[New Super Mario Bros.]]'' artwork, respectively. The track itself is initially asphalt but has a wide river cutting through the middle of it that racers follow. If racers attempt to drive upstream, they are soon thwarted by a tall fence. Along the river, individual Item Boxes also float downstream. There are several paths throughout this section. When racers first land on the river, they can either go off a simple ramp on the left side, follow the river itself as it weaves down the middle, or drive to the right into a cyan Koopa shell tunnel, where there is a pair of Item Boxes. The three options then converge as the track turns left, with grass on the inside of the turn and the last stretch of asphalt road on the outside of the turn. The river then widens, becoming the only track for racers to drive on, and racers quickly encounter a rocky arch between the middle of the river and the right side. Racers can either go under the arch or to the left of it; next to the arch on the left is a simple ramp with another pair of Item Boxes. The river then turns right around a large red Koopa shell that merely acts as an obstacle. After one more left turn, the river greatly narrows and becomes a waterfall; this is the same waterfall that's seen to the right at the beginning of the course, and it sends racers off the cliff into a very large [[Warp Pipe|warp pipe]]. As this happens, a classic warp pipe sound effect is played and a more ambient version of the course's music starts playing after.


All of the rushing water from the river flows down the pipe and the Item Boxes vanish, but racers are soon caught by a bit of Kanaami Road and are led into a transparent underwater tunnel that is connected to the pipe. Outside of the tunnel, some aquatic creatures such as [[Maw-Ray|Unagi]] and [[Big Cheep Cheep]]s can be seen. Inside the tunnel, racers are immediately faced with the first of several [[Koopa Zapper]]s followed by a left turn. Racers then pass through a huge green Koopa shell that is resting on top of another warp pipe. A narrow water current flows from the middle of this shell into the next portion of the tunnel as racers soon encounter another Koopa Zapper. A very slight left turn and then a right U-turn follow, with the water current continuing to assist racers. There is then a brief straightaway where they must avoid two back-to-back Koopa Zappers. As this happens, they enter another green Koopa shell where the water current is drained. After going off a simple ramp inside the shell, racers enter the last portion of the tunnel; this portion is much shorter, the bottom of the tunnel is completely flat, and it starts to curve upwards out of the water. Racers first encounter another set of Item Boxes before using three dash panels and going off a ramp at the tunnel's exit. As this happens another classic warp pipe sound is played and the course's music returns to its default tropical sounding version.
All of the rushing water from the river flows down the pipe and the Item Boxes vanish, but racers are soon caught by a bit of Kanaami Road and are led into a transparent underwater tunnel that's connected to the pipe. Outside of the tunnel, some aquatic creatures such as [[Maw-Ray|Unagi]] and [[Big Cheep Cheep]]s can be seen. Inside the tunnel, racers are immediately faced with the first of several [[Koopa Zapper]]s followed by a left turn. Racers then pass through a huge green Koopa shell that's resting on top of another warp pipe. A narrow water current flows from the middle of this shell into the next portion of the tunnel as racers soon encounter another Koopa Zapper. A very slight left turn and then a right U-turn follow, with the water current continuing to assist racers. There is then a brief straightaway where they must avoid two back-to-back Koopa Zappers. As this happens they enter another green Koopa shell where the water current is drained. After going off a simple ramp inside the shell, racers enter the last portion of the tunnel; this portion is much shorter, the bottom of the tunnel is completely flat, and it starts to curve upwards out of the water. Racers first encounter another set of Item Boxes before using three dash panels and going off a ramp at the tunnel's exit. As this happens another classic warp pipe sound is played and the course's music returns to its default tropical sounding version.


After exiting the tunnel, racers reach a very wide right turn. However, the inner half of the turn is taken over by a huge waterfall; it flows perpendicular to the track, similar to that of [[DS Yoshi Falls]], but with a much more aggressive current. Outside the turn is a bit more Kanaami Road and a second half-pipe with one last set of Item Boxes on top. After this is a slight left turn where racers reach the finish line.
After exiting the tunnel racers reach a very wide right turn, however the inner half of the turn is taken over by a huge waterfall; it flows perpendicular to the track, similar to that of [[DS Yoshi Falls]], but with a much more aggressive current. Outside the turn is a bit more Kanaami Road and a second half-pipe with one last set of Item Boxes on top. After this is a slight left turn where racers reach the finish line.


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