Editing Wario Land 4

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|align="center"|[[Minicula]]*
|align="center"|[[Minicula]]*
|align="center"|''N/A''
|align="center"|''N/A''
|A bat that transforms Wario into [[Bat Wario]] upon contact. They are common in the Sapphire Passage, and cannot be defeated.
|A [[bat]] that transforms Wario into [[Bat Wario]] upon contact. They are common in the Sapphire Passage, and cannot be defeated.
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|align="center"|[[File:Iwao WL4.png]]
|align="center"|[[File:Iwao WL4.png]]
|align="center"|[[Bowler]]
|align="center"|[[Iwao]]
|align="center"|[[File:WL4 Sprite - Silver Coin.png|link=Coin (Wario Land 4)]]<br>100 points
|align="center"|[[File:WL4 Sprite - Silver Coin.png|link=Coin (Wario Land 4)]]<br>100 points
|Bowlers throw rolling rocks at Wario. They turn into [[Yeti]]s when the [[Switch (Wario Land 4)|switch]] is hit in the level [[Fiery Cavern]], and they only appear in that level. It can only be defeated with a Smash Attack on the head.
|Iwaos throw rolling rocks at Wario. They turn into [[Yeti]]s when the [[Switch (Wario Land 4)|switch]] is hit in the level [[Fiery Cavern]], and they only appear in that level. It can only be defeated with a Smash Attack on the head.
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|align="center"|[[File:Drill Fish WL4.png]]
|align="center"|[[File:Drill Fish WL4.png]]
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The game received generally positive reviews. The <i>"portable masterpiece"</i> received praise and excellent review scores on [[List of Wario Land 4 media|its soundtrack]], collectibles throughout the game and its general thrill of satisfaction. One gaming website commented about even on its ten year anniversary, it <i>"still remains the best portable ''[[Super Mario (franchise)|Super Mario]]'' game to date"</i>.<ref>[http://www.1up.com/features/wario-land-4-remains-best-portable-mario Why ''Wario Land 4'' remains the best portable ''Super Mario'' game]</ref> {{wp|IGN}} gave ''Wario Land 4'' a nine out of ten, or "Outstanding", citing its well thought out level design and replayability, and how the game <i>"puts a lot more emphasis on action"</i> compared to [[Wario Land (series)|its predecessors]].<ref>[http://au.gameboy.ign.com/articles/165/165422p1.html IGN ''Wario Land 4'' review]</ref> Praise was also given to how much attention the developers paid to the sounds and music. It was not given a full ten because the game does not necessarily push the performance power of the [[Game Boy Advance]] in regards to animation design. The website quoted that <i>"it's a little disappointing to see that Wario isn't much of a step beyond his [[Game Boy Color|GBC]] adventure in terms of art and animation...other than the sprite effects, it could have been done on the 8-bit handheld"</i>.
The game received generally positive reviews. The <i>"portable masterpiece"</i> received praise and excellent review scores on [[List of Wario Land 4 media|its soundtrack]], collectibles throughout the game and its general thrill of satisfaction. One gaming website commented about even on its ten year anniversary, it <i>"still remains the best portable ''[[Super Mario (franchise)|Super Mario]]'' game to date"</i>.<ref>[http://www.1up.com/features/wario-land-4-remains-best-portable-mario Why ''Wario Land 4'' remains the best portable ''Super Mario'' game]</ref> {{wp|IGN}} gave ''Wario Land 4'' a nine out of ten, or "Outstanding", citing its well thought out level design and replayability, and how the game <i>"puts a lot more emphasis on action"</i> compared to [[Wario Land (series)|its predecessors]].<ref>[http://au.gameboy.ign.com/articles/165/165422p1.html IGN ''Wario Land 4'' review]</ref> Praise was also given to how much attention the developers paid to the sounds and music. It was not given a full ten because the game does not necessarily push the performance power of the [[Game Boy Advance]] in regards to animation design. The website quoted that <i>"it's a little disappointing to see that Wario isn't much of a step beyond his [[Game Boy Color|GBC]] adventure in terms of art and animation...other than the sprite effects, it could have been done on the 8-bit handheld"</i>.
{| class="wikitable reviews"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|align="left"|"''Wario rocks -- there's a lot of variety in the game design and is more challenging than the usual side-scrolling fare due to its focus on making players figure out how to get to certain locations in the level. It's slightly similar to Klonoa in that respect, but Wario Land 4 puts a lot more emphasis on action. The slight control glitch at ladders is a bit of a drag, and the mini-games are more silly than they are fun to play. Wario Land 4 is also the first Nintendo GBA product without any link support...but I'm willing to look the other way on this fact since the single player adventure is so good.''"
|align="left"|"''Wario rocks -- there's a lot of variety in the game design and is more challenging than the usual side-scrolling fare due to its focus on making players figure out how to get to certain locations in the level. It's slightly similar to Klonoa in that respect, but Wario Land 4 puts a lot more emphasis on action. The slight control glitch at ladders is a bit of a drag, and the mini-games are more silly than they are fun to play. Wario Land 4 is also the first Nintendo GBA product without any link support...but I'm willing to look the other way on this fact since the single player adventure is so good.''"
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|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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The music of ''Wario Land 4'' takes up a significant portion of the storage capacity. The music spans a wide variety of genres including {{wp|blues}}, {{wp|Soul music|soul}}, {{wp|Folk music|folk}}, {{wp|Country music|country}}, {{wp|funk}}, {{wp|jazz}}, {{wp|drum and bass}}, {{wp|Heavy metal music|heavy metal}}, {{wp|experimental music}}, {{wp|ambient music}}, {{wp|noise music}}, and ''{{wp|musique concrète}}''; as such, the soundtrack as a whole can be considered eclectic and uncategorizable.<ref name="sound design"/> The general instrumentation for the game's music comes from the {{wp|Roland SC-8850|Roland Sound Canvas SC-8850}}, part of {{wp|Roland Sound Canvas|a line of sound modules}} that, as a whole, was used in countless soundtracks associated with ''[[Super Mario (franchise)|Super Mario]]'' and its partner franchises, other Nintendo franchises, and video games in general throughout the mid- and late 1990s and early and mid-2000s. The game also uses a number of stock vocal samples, taken from CDs such as Spectrasonics' ''Vocal Planet'', volume 3; Midi Mark Productions' ''Vocal Bytes'', and Zero-G's ''Vocal XTC'' (the latter two of which lend some of their samples to the title screen theme, "Work It!")<ref>https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203</ref> The vocals for the song "Medamayaki," heard in Palm Tree Paradise, were created by inserting audio samples of individual syllables into the backing music track.<ref name="sound design"/>
The music of ''Wario Land 4'' takes up a significant portion of the storage capacity. The music spans a wide variety of genres including {{wp|blues}}, {{wp|Soul music|soul}}, {{wp|Folk music|folk}}, {{wp|Country music|country}}, {{wp|funk}}, {{wp|jazz}}, {{wp|drum and bass}}, {{wp|Heavy metal music|heavy metal}}, {{wp|experimental music}}, {{wp|ambient music}}, {{wp|noise music}}, and ''{{wp|musique concrète}}''; as such, the soundtrack as a whole can be considered eclectic and uncategorizable.<ref name="sound design"/> The general instrumentation for the game's music comes from the {{wp|Roland SC-8850|Roland Sound Canvas SC-8850}}, part of {{wp|Roland Sound Canvas|a line of sound modules}} that, as a whole, was used in countless soundtracks associated with ''[[Super Mario (franchise)|Super Mario]]'' and its partner franchises, other Nintendo franchises, and video games in general throughout the mid- and late 1990s and early and mid-2000s. The game also uses a number of stock vocal samples, taken from CDs such as Spectrasonics' ''Vocal Planet'', volume 3; Midi Mark Productions' ''Vocal Bytes'', and Zero-G's ''Vocal XTC'' (the latter two of which lend some of their samples to the title screen theme, "Work It!")<ref>https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203</ref> The vocals for the song "Medamayaki," heard in Palm Tree Paradise, were created by inserting audio samples of individual syllables into the backing music track.<ref name="sound design"/>
{{Media table
{{Media table
|file1=WL4 Title Screen Music.oga
|file1=WL4 Title Screen Music.oga
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*[http://www.nintendo.co.jp/n08/awaj/index.html Japanese website]
*[http://www.nintendo.co.jp/n08/awaj/index.html Japanese website]
*[https://www.nintendo.co.jp/titles/20010000005787 Japanese Virtual Console page]
*[https://www.nintendo.co.jp/titles/20010000005787 Japanese Virtual Console page]
{{WL4}}
{{WL4}}
{{Wario games}}
{{Wario games}}

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