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User talk:HavocReaper48

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I'm curious about transclusion of special pages.

I want to be able to transclude all of the special pages in the maintenance category onto User:The Retro Gamer/Maintenance. Since you are a more experienced editor than I, I thought maybe you might have a suggestion for help with that. I notice it is possible to transclude Special:WantedPages, but not much else seems to work. Perhaps you can explain it to me? --The Retro Gamer 12:51, 28 June 2015 (EDT)

So, what you're trying to do is get all the links from WantedPages, DeadendPages, etc? I'm not sure why it does this, but the whole {{Special:Page/#}} thing only seems to work with WantedPages. I tried it with others:

And that's what came up. I don't know how to get the other ones to list like WantedPages. --HavocReaper48 13:04, 28 June 2015 (EDT)

Ok, thanks for trying. I know that a Wikirby user demonstrated that ability (User talk:Porplemontage#I think the sidebar's missing something...), but WiKirby appears to be down, so I guess I'll just go without. --The Retro Gamer 13:16, 28 June 2015 (EDT)

quick question

how do I become autoconfirmed on this wiki? TabuuandMasterCore (talk) 10:13, 28 February 2016 (EST)

To become autoconfirmed you must edit for a minimum amount of days and reach a minimum amount of edits. I'm not quite sure what the exact numbers are, but after editing for a few days, you should become autoconfirmed.
HavocReaper48 is less active than he used to be, so it would probably be best to direct questions like that to me, or Atari Jaguar. --The Retro Gamer 10:44, 28 February 2016 (EST)
^What he said. --HavocReaper48 13:47, 28 February 2016 (EST)

Updated Template

Hi, long time, no see. So do you ever plan to make a template over here: [1] ? It looks like it needs more DK-y colors. I still to date have not had experience with CSS or HTML. Atari Jaguar (talk) 15:52, 28 February 2016 (EST)

I could definitely look into it. If you're interested in learning CSS/HTML, simply copy and paste the source code of the templates we already have and mess around with the variables (i.e. color, height, width); that's how I learned it. I consider most of my template work elaborate copy and paste half the time, honestly (i.e. look at Template:TTTNav and Template:SnomadNav). --HavocReaper48 21:03, 29 February 2016 (EST)
Good to know, and additionally I currently don't see any template necessary for rectification or creation. Also, where have you been for all these months? I haven't talked to you in ages. Atari Jaguar (talk) 01:59, 1 March 2016 (EST)
Life caught up to me, but I still checked in on RC every now and then. I should be relatively active up until midterms week. --HavocReaper48 17:22, 1 March 2016 (EST)
It's good to have you back. I also recommend for the DK64 article's table (under the Items section) to be made in a template. It takes up less space on the article as well. I'm aware that other wikis (like Wikisimpsons) constructed them into templates. Atari Jaguar (talk) 17:56, 1 March 2016 (EST)
Thank you for making those templates. Doing them by game & section is unique as well. I haven't thought of doing that. Atari Jaguar (talk) 20:56, 1 March 2016 (EST)


i would like my name to be changed to match my smashwiki name poultry Nintendofan1653 (talk) 12:47, 5 March 2016 (EST)

I would like my name to be changed to I edit small things. I Only Edit Small Things (talk) 09:03, 7 May 2016 (EDT)

"I Edit Small Things" or "I edit small things"? --HavocReaper48 19:42, 7 May 2016 (EDT)

I Edit Small Things. I Only Edit Small Things (talk) 15:25, 8 May 2016 (EDT)

Bot skills.

User:The Retro Gamer Bot. If you need a bot, you only need to ask. Also, if you're going to make a full game template, why not just put the smaller templates inside the larger ones, like other wikis? --The Retro Gamer 20:41, 6 March 2016 (EST)

Actually I'm having second thoughts about implementing the template because of its giant size, but thank you for offering. --HavocReaper48 23:29, 7 March 2016 (EST)

Re:DKC Font

I received a message from Kingizor today. This is what it said:

Unfortunately there is no ttf. All of the fonts in the text generator are entirely bitmap based and ripped directly from the games. All I have for each font is an image of each character which is pieced together into an image by a script running on the server. It doesn't have the same versatility as a conventional font but there aren't (m)any good alternatives for what I wanted.

Most non-bitmap font formats (such as ttf) can usually only use shapes of a single shade. This restriction is what allows the user to use any colour they'd want. How could one customise a font containing several shades?

The other important thing to consider is scaling. The font in question is defined by its rigid pixel look, but consider other fonts that would look better when anti-aliased or filtered. With vector graphics (such as those used in fonts), you could resize any shape to any resolution. However a rigid font such as this cannot be scaled arbitrarily without some loss of detail. This is one good reason why the text generator doesn't allow this; because it looks ugly.

Consider an image that is two pixels wide, with each of the two pixels being a different colour. It would be easy to scale the image to a size that is a perfect multiple, but how could two pixels be scaled into three?

[Image dependent text removed]

The only means of maintaining precision is integer scaling.

Of course, if our displays themselves weren't pixel based it wouldn't be a problem... Hmm...

I think you'll already know about the kongtext font by codeman38. While it might look a bit basic at first, it tends to fare better if dressed up a bit with CSS.

Some sources mention a text-stroke rule, but it doesn't seem standard or widely implemented.

The "text-shadow" rule seems to work okay however for giving it that nice border.

#000 -1pt -1pt,
#000  1pt -1pt,
#000 -1pt  1pt,
#000  1pt  1pt,
#000 -1pt  0pt,
#000  1pt  0pt,
#000  0pt  1pt,
#000  0pt -1pt;

Even with the stroke the font still looks a bit awkward, especially when scaled. This doesn't only seem to be due to the aforementioned fundamental scaling problems, but probably due to me using a fixed ±1pt for the shadow. There might be a sweet spot for this value, something like (font-size / x), but perhaps not. Some experimentation with the numbers would probably be a good idea. Maybe it would be easier to implement when attr() gets a bit more attention... Still wouldn't fix the other problems, but oh well.

SVG fonts might be another possibility, but support for that might be even further away.

Oh well. Man, that guy is knowledgable. Guess we'll stick to what we got then. --HavocReaper48 19:57, 2 July 2016 (EDT)

Template:DK64Items talk

Hi, it's been months since I last messaged you. Here's what I want to do: discuss about this template, if you're okay with that. Atari Jaguar (talk) 13:19, 17 August 2016 (EDT)

Alrighty. It's just going to be a fancy looking table that can be applied to anything, which is a cool idea. I'll get to fine-tuning/testing it in my sandbox when I get the chance. --HavocReaper48 14:03, 17 August 2016 (EDT)

Tiny Kong article

Hi, I was wondering if we can both work on fixing the Tiny Kong article. It's a mess. I may not have enough time to do it by myself, and I don't want to push you into doing it, so would it be okay if we find a way on how to fix the article? My plan is to watch DK64 walkthrough videos and then write down what happens--to give a different perspective than what Super Mario Wiki gives on the article. Atari Jaguar (talk) 18:28, 28 September 2016 (EDT)

DK 64 Strategy Guides

I managed to find a complete scan of the Nintendo Power guide for DK 64. Would it be in the wiki's interest for me to upload that sorta stuff or is it overkill/unnecessary? MegaTron1Decepticon.png 02:24, 3 October 2016 (EDT)

I'm assuming it's a lot of pages, so, yeah uploading the entire thing is a bit much. Uploading a couple of specific pages pertaining to their respective articles would be the best course of action. --HavocReaper48 14:46, 3 October 2016 (EDT)

Awesome Work on the Level Articles

Hi Havoc, I haven't been editing this wiki a lot recently because I've been getting busy in real life and have other hobbies. Thank you for still improving this wiki despite its inactivity. Also, why haven't you redone the Krematoa articles? Are you saving those for last? Just wondering. Atari Jaguar (talk) 12:17, 19 November 2016 (EST)

No problem. I have been putting off doing Stampede Sprint for as long as I can because I can say without question that it is the single worst level in any DKC title ever created. Even with savestates, that stage is awful. --HavocReaper48 13:11, 19 November 2016 (EST)

RE: Dk wiki on moble

But what if I don't want to use the mobile skin? Which I don't. Couldn't you in the staff fix this? --Raltseye (talk) 04:58, 18 January 2017 (EST)

I modified it, tell me if it's fixed or not. --HavocReaper48 15:19, 18 January 2017 (EST)
Thank you! They're aligned now. --Raltseye (talk) 15:51, 18 January 2017 (EST)

Table templates for Level articles

Havoc, is it okay to use the Table and Table/3Columns templates in level articles in sections such as the Enemies, Bonus Levels, Animal Buddy locations, etc.? I honestly think that would honestly look nicely on the article. Atari Jaguar (talk) 17:45, 3 February 2017 (EST)

I don't see why not, though thats gonna be quite the workload. --HavocReaper48 02:10, 4 February 2017 (EST)
Do you want to use a sandbox to try and see how you'd like the tables to be structured? I think you'd be better at figuring out a design. Atari Jaguar (talk) 16:39, 5 February 2017 (EST)

Based on what I just did in the Sandbox, I think it would be great. It felt weird having "Animal buddies" just have a table with one item so I moved that into the "Items" tab. Maybe for an article like Animal Antics it can get its own table. I also made it so that the align for Table is not automatically centered. If you also like what I did, we can just copy and paste it into the actual article. --HavocReaper48 14:57, 7 February 2017 (EST)

Is it ok if we add sprites for the items, enemies, and screenshots of the Bonus Levels though? Atari Jaguar (talk) 23:15, 7 February 2017 (EST)
I tried incorporating the sprites and I'm not a big fan of it because of the varying sizes (and in some cases, lack of) the sprites; They aren't consistent or uniform. Or I could of just not implemented it the way you had in mind, you're free to correct it if so. --HavocReaper48 01:36, 8 February 2017 (EST)

I've been busy...

Hey Havoc!

I just wanted to let you know of a combination of things that I've done:

After outlining some thoughts, I edited the site notice, which led to the creation of a new forum.

If you have any thoughts to add, there's plenty of places to add them! (But right here on the talk page is probably the most direct.)

Hope college/spending time with family for Thanksgiving/whatever you're doing is going well!

--The Retro Gamer 23:10, 23 November 2017 (EST)

A question

Your user page message resonates strongly with me. I share many of the same feelings. Participating in such a small, yet passionate community... it's been a memorable time for sure. I just have one question: what are you majoring in at college? --The Retro Gamer 16:47, 24 March 2018 (EDT)

Computer Sciences. I mainly learned the C++ programming language. Aside from that, a bit of java, C#, C, HTML. The general coding logics for templates on here is a bit different than what I learned, though definitely helped me understand some basic code structure; My main takeaway from editing here is the experience of troubleshooting what is wrong with code -- it helped me prepare mentally for the large amount of errors I would get in C++. If you ever look into coding for C++, or anything coding related in general, get ready for errors and trying out every possibility of what could be wrong. My sandbox experiences trying out templates on DKWiki is a testament to that. --HavocReaper48 02:28, 25 March 2018 (EDT)
That is an interesting experience. I've found wiki template errors easier to fix because the templates are so self-contained (probably because wiki templates are a markup language). In C++, you have to open your mind to a multitude of possible errors, and hope you're clever enough to diagnose the problem. Most of the difficult errors I've had with C++ have come from a fundamental misunderstanding of some aspect of the code, although occasional frustrating syntax mishaps are inevitable. Integer overflow rarely occurs in wiki templates.
I feel the need to mention regular expressions as my personal favorite general coding tool. Optimizing regex is like solving a puzzle: fitting ones intuition of possible optimization into a concrete expression which efficiently carries out its task. I think there's an appeal to regex because regex are almost a purity of function over form, while in C++ and other coding languages, function and form must be meticulously balanced for future expansion. Of course, good function and form go hand-in-hand in some cases, because the coder is freed to a simplified understanding of the code. --The Retro Gamer 09:16, 25 March 2018 (EDT)
C++ is certainly tricky but I typically figure out my errors eventually. Some of the time just a lack of ; or code that doesn't give errors but doesn't do what I wanted it to do. To quote a Fallout New Vegas developer, "If it compiles, it must work!"
For sure, the editor on here is a lot more user friendly than the majority of other editors. --HavocReaper48 20:53, 25 March 2018 (EDT)