Editing Tyrant Twin Tussle

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{{level infobox
{{level infobox
|image=[[File:Tyrant Twin Tussle DKC3 running Kuff 'n' Klout.png]]
|image={{tabber|title1=Original|content1=[[File:Tyrant Twin Tussle DKC3 running Kuff 'n' Klout.png]]|title2=Remake|content2=[[File:Tyrant Twin Tussle GBA web attack.png]]<br>Squitter defeats a Kuff 'n' Klout twin with a web projectile, as seen in the Game Boy Advance version}}
|code=8 - 3 (SNES)<br>9 - 3 (GBA)
|code=8 - 3 (SNES)<br>9 - 3 (GBA)
|world=[[Krematoa]]
|world=[[Krematoa]]
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|after=[[Swoopy Salvo|>>]]
|after=[[Swoopy Salvo|>>]]
}}
}}
'''Tyrant Twin Tussle''' is the thirty-eighth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It is also the third area of the lost world, [[Krematoa]]. In the game's [[Game Boy Advance]] remake, the level is instead the forty-fourth level, due to the addition of [[Pacifica]]. Tyrant Twin Tussle is a cavern level that prominently features [[Kuff 'n' Klout]]s, which either run across the cavern floors or alternate in jumping from one side to the other. If the opportunity provides itself, a [[TNT Barrel]] can defeat a Kuff 'n' Klout. They can avoid the jumping Kuff 'n' Klouts by walking between them as they jump, or the running ones by jumping over them. A few [[Krimp]]s and [[Buzz (enemy)|Buzz]]es appear in the level, and a [[Booty Bird]] and a [[Bazuka]] each appear in a hidden area. During the first half, the Kongs can use a [[team up]] throw to enter an [[Animal Barrel]] and transform into [[Squitter]]. This Animal Friend is required to reach a [[Bonus Level]] and a [[Koin]] before the [[Star Barrel]], and he can defeat Kuff 'n' Klouts with his web projectiles. By taking damage, Squitter makes a different sound than in other levels. His [[No Animal Sign]] is just before the [[Star Barrel]].
'''Tyrant Twin Tussle''' is the thirty-eighth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It is also the third area of the lost world, [[Krematoa]]. In the game's [[Game Boy Advance]] remake, the level is instead the forty-fourth level, due to the addition of [[Pacifica]]. Tyrant Twin Tussle is a cavern level that prominently features [[Kuff 'n' Klout]]s, which either run across the cavern floors or alternate in jumping from one side to the other. If the opportunity provides itself, a [[TNT Barrel]] can defeat a Kuff 'n' Klout. They can avoid the jumping Kuff 'n' Klouts by walking between them as they jump, or the running ones by jumping over them. A few [[Krimp]]s and [[Buzz (enemy)|Buzz]]es appear in the level, and a [[Booty Bird]] and a [[Bazuka]] each appear in a hidden area. During the first half, the Kongs can use a [[team up]] throw to enter an [[Animal Barrel]] and transform into [[Squitter the Spider]]. This Animal Friend is required to reach a [[Bonus Level]] and a [[Koin]] before the [[Star Barrel]], and he can defeat Kuff 'n' Klouts with his web projectiles. By taking damage, Squitter makes a different sound than in other levels. His [[No Animal Sign]] is just before the [[Star Barrel]].
==Layout==
==Layout==
[[File:Tyrant Twin Tussle GBA web attack.png|thumb|left|Tyrant Twin Tussle in the Game Boy Advance version]]
The levels begins with the Kongs passing a small alcove to meet the first Kuff 'n' Klout. Once they dodge these enemies fully, finding their attacks patterns, the monkeys will hit a [[DK Barrel]] to rescue a lost monkey and jump over more Kuff 'n' Klouts. With the help of some bananas, they should get away from the enemies and move over to another set a Kuff 'n' Klouts, running towards the monkeys. The heroes should dodge them both and grab [[KONG Letters|the letter K]]. Farther on, the group will walk along the straight path and find more Kuff 'n' Klouts. Again, with some bananas laid out to mark where the enemies will not land can help the Kongs avoid the foes and be able to travel to the next set of charging Kuff 'n' Klouts. In a gap in this area, they will find the letter O. After they pass the Kuff 'n' Klouts in their way, they will walk across a rather straight path and soon find the [[Star Barrel]].
The levels begins with the Kongs passing a small alcove to meet the first Kuff 'n' Klout. Once they dodge these enemies fully, finding their attacks patterns, the monkeys will hit a [[DK Barrel]] to rescue a lost monkey and jump over more Kuff 'n' Klouts. With the help of some bananas, they should get away from the enemies and move over to another set a Kuff 'n' Klouts, running towards the monkeys. The heroes should dodge them both and grab [[KONG Letters|the letter K]]. Farther on, the group will walk along the straight path and find more Kuff 'n' Klouts. Again, with some bananas laid out to mark where the enemies will not land can help the Kongs avoid the foes and be able to travel to the next set of charging Kuff 'n' Klouts. In a gap in this area, they will find the letter O. After they pass the Kuff 'n' Klouts in their way, they will walk across a rather straight path and soon find the [[Star Barrel]].


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