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{{level infobox
{{level infobox
|image=[[File:Tyrant Twin Tussle DKC3 running Kuff 'n' Klout.png]]
|image={{tabber|title1=Original|content1=[[File:Tyrant Twin Tussle DKC3 running Kuff 'n' Klout.png]]|title2=Remake|content2=[[File:Tyrant Twin Tussle GBA web attack.png]]<br>Squitter defeats a Kuff 'n' Klout twin with a web projectile, as seen in the Game Boy Advance version}}
|code=8 - 3 (SNES)<br>9 - 3 (GBA)
|code=8 - 3 (SNES)<br>9 - 3 (GBA)
|world=[[Krematoa]]
|world=[[Krematoa]]
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|after=[[Swoopy Salvo|>>]]
|after=[[Swoopy Salvo|>>]]
}}
}}
'''Tyrant Twin Tussle''' is the thirty-eighth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It is also the third area of the lost world, [[Krematoa]]. In the game's [[Game Boy Advance]] remake, the level is instead the forty-fourth level, due to the addition of [[Pacifica]]. Tyrant Twin Tussle is a cavern level that prominently features [[Kuff 'n' Klout]]s, which either run across the cavern floors or alternate in jumping from one side to the other. If the opportunity provides itself, a [[TNT Barrel]] can defeat a Kuff 'n' Klout. They can avoid the jumping Kuff 'n' Klouts by walking between them as they jump, or the running ones by jumping over them. A few [[Krimp]]s and [[Buzz (enemy)|Buzz]]es appear in the level, and a [[Booty Bird]] and a [[Bazuka]] each appear in a hidden area. During the first half, the Kongs can use a [[team up]] throw to enter an [[Animal Barrel]] and transform into [[Squitter]]. This Animal Friend is required to reach a [[Bonus Level]] and a [[Koin]] before the [[Star Barrel]], and he can defeat Kuff 'n' Klouts with his web projectiles. By taking damage, Squitter makes a different sound than in other levels. His [[No Animal Sign]] is just before the [[Star Barrel]].
'''Tyrant Twin Tussle''' is the thirty-eighth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It is also the third area of the lost world, [[Krematoa]]. In the game's [[Game Boy Advance]] remake, the level is instead the forty-fourth level, due to the addition of [[Pacifica]]. Tyrant Twin Tussle is a cavern level that prominently features [[Kuff 'n' Klout]]s, which either run across the cavern floors or alternate in jumping from one side to the other. If the opportunity provides itself, a [[TNT Barrel]] can defeat a Kuff 'n' Klout. They can avoid the jumping Kuff 'n' Klouts by walking between them as they jump, or the running ones by jumping over them. A few [[Krimp]]s and [[Buzz (enemy)|Buzz]]es appear in the level, and a [[Booty Bird]] and a [[Bazuka]] each appear in a hidden area. During the first half, the Kongs can use a [[team up]] throw to enter an [[Animal Barrel]] and transform into [[Squitter the Spider]]. This Animal Friend is required to reach a [[Bonus Level]] and a [[Koin]] before the [[Star Barrel]], and he can defeat Kuff 'n' Klouts with his web projectiles. By taking damage, Squitter makes a different sound than in other levels. His [[No Animal Sign]] is just before the [[Star Barrel]].
 
==Layout==
==Layout==
[[File:Tyrant Twin Tussle GBA web attack.png|thumb|left|Tyrant Twin Tussle in the Game Boy Advance version]]
The levels begins with the Kongs passing a small alcove to meet the first Kuff 'n' Klout. Once they dodge these enemies fully, finding their attacks patterns, the monkeys will hit a [[DK Barrel]] to rescue a lost monkey and jump over more Kuff 'n' Klouts. With the help of some bananas, they should get away from the enemies and move over to another set a Kuff 'n' Klouts, running towards the monkeys. The heroes should dodge them both and grab [[KONG Letters|the letter K]]. Farther on, the group will walk along the straight path and find more Kuff 'n' Klouts. Again, with some bananas laid out to mark where the enemies will not land can help the Kongs avoid the foes and be able to travel to the next set of charging Kuff 'n' Klouts. In a gap in this area, they will find the letter O. After they pass the Kuff 'n' Klouts in their way, they will walk across a rather straight path and soon find the [[Star Barrel]].
The levels begins with the Kongs passing a small alcove to meet the first Kuff 'n' Klout. Once they dodge these enemies fully, finding their attacks patterns, the monkeys will hit a [[DK Barrel]] to rescue a lost monkey and jump over more Kuff 'n' Klouts. With the help of some bananas, they should get away from the enemies and move over to another set a Kuff 'n' Klouts, running towards the monkeys. The heroes should dodge them both and grab [[KONG Letters|the letter K]]. Farther on, the group will walk along the straight path and find more Kuff 'n' Klouts. Again, with some bananas laid out to mark where the enemies will not land can help the Kongs avoid the foes and be able to travel to the next set of charging Kuff 'n' Klouts. In a gap in this area, they will find the letter O. After they pass the Kuff 'n' Klouts in their way, they will walk across a rather straight path and soon find the [[Star Barrel]].


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==Enemies==
==Enemies==
The following enemies appear in the following quantities:
The following enemies appear in the following quantities:
<gallery>
<gallery>
Bazuka DKC3.png|[[Bazuka]] (1)
Bazuka DKC3.png|[[Bazuka]] (1)
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==Items and objects==
==Items and objects==
The following items and objects appear in the following quantities:
The following items and objects appear in the following quantities:
<gallery>
<gallery>
Squitter Barrel sprite.png|[[Animal Barrel]] ([[Squitter]]) (1)
Squitter Barrel sprite.png|[[Animal Barrel]] ([[Squitter]]) (1)
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*'''G:''' Above a Krimp proceeding a fork in the path
*'''G:''' Above a Krimp proceeding a fork in the path
{{br}}
{{br}}
===DK Coin===
===DK Coin===
[[File:Tyrant Twin Tussle DKC3 Koin.png|thumb|The Koin of Tyrant Twin Tussle]]
[[File:Tyrant Twin Tussle DKC3 Koin.png|thumb|The Koin of Tyrant Twin Tussle]]
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[[File:Tyrant Twin Tussle DKC3 Bonus Area 1.png|thumb|The first Bonus Level of Tyrant Twin Tussle]]
[[File:Tyrant Twin Tussle DKC3 Bonus Area 1.png|thumb|The first Bonus Level of Tyrant Twin Tussle]]
Tyrant Twin Tussle has three Bonus Levels, listed by type:
Tyrant Twin Tussle has three Bonus Levels, listed by type:
*'''Collect 40 Stars!''': After getting the DK Coin, Squitter must pass the nearby Bazuka and fall into a small gap with a [[Bonus Barrel]] at the bottom. Alternatively, the Kongs can enter it themselves if Kiddy throws Dixie up into a ceiling gap just before the No Animal Sign. In the [[Bonus Level]], Squitter or the Kongs have 40 seconds to collect 40 [[Star (Donkey Kong franchise)|star]]s in a flat area with some Kuff 'n' Klouts. In the Game Boy Advance remake, the stars were relocated in the path that the twins are running on instead of above. Once every star is collected, a [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] appears at the end.
*'''Collect 40 Stars!''': After getting the DK Coin, Squitter must pass the nearby Bazuka and fall into a small gap with a [[Bonus Barrel]] at the bottom. Alternatively, the Kongs can enter it themselves if Kiddy throws Dixie up into a ceiling gap just before the No Animal Sign. In the [[Bonus Level]], Squitter or the Kongs have 40 seconds to collect 40 [[Star (Donkey Kong Country series)|star]]s in a flat area with some Kuff 'n' Klouts. In the Game Boy Advance remake, the stars were relocated in the path that the twins are running on instead of above. Once every star is collected, a [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]] appears at the end.
*'''Find the Coin!''': Just before the letter N, the Kongs can find a gap in the ceiling. They must use [[team up]] to throw a Kong into a Barrel Cannon above. They must blast up to a platform on the left side and pick up a TNT Barrel to the very left while avoiding a Kuff 'n' Klout. With the TNT Barrel, the Kongs must jump across the gap and onto a platform to the right. With the TNT Barrel, the Kongs must defeat two red Buzzes to access the Bonus Barrel above. If the Kongs accidentally hit the Kuff 'n' Klout with a TNT Barrel, the only other way for them to enter the Bonus Barrel is by performing a precisely angled team up throw. In the Bonus Level, the Kongs have 35 seconds to collect the Bonus Coin on the other side. The Kongs must avoid a pair of Kuff 'n' Klout twins running in the path, by jumping at gaps in the ceiling.
*'''Find the Coin!''': Just before the letter N, the Kongs can find a gap in the ceiling. They must use [[team up]] to throw a Kong into a Barrel Cannon above. They must blast up to a platform on the left side and pick up a TNT Barrel to the very left while avoiding a Kuff 'n' Klout. With the TNT Barrel, the Kongs must jump across the gap and onto a platform to the right. With the TNT Barrel, the Kongs must defeat two red Buzzes to access the Bonus Barrel above. If the Kongs accidentally hit the Kuff 'n' Klout with a TNT Barrel, the only other way for them to enter the Bonus Barrel is by performing a precisely angled team up throw. In the Bonus Level, the Kongs have 35 seconds to collect the Bonus Coin on the other side. The Kongs must avoid a pair of Kuff 'n' Klout twins running in the path, by jumping at gaps in the ceiling.
*'''Grab 15 Bananas!''': At the end of the level, the Kongs must jump at a banana to the right of a Level Flag to land into a hidden Bonus Barrel. In the Bonus Level, the Kongs have 50 seconds to collect 15 [[green banana]]s while moving between a Kuff 'n' Klout that jump back and forth. This Bonus Level has the longest time limit of the others. The bananas appear in one of three locations; two are in a safe spot where the Kuff 'n' Klout do not land on the Kongs, and the third is in the middle of the room where the Kuff 'n' Klout eventually jump at. When every green banana is collected, the Bonus Coin appears to the right.
*'''Grab 15 Bananas!''': At the end of the level, the Kongs must jump at a banana to the right of a Level Flag to land into a hidden Bonus Barrel. In the Bonus Level, the Kongs have 50 seconds to collect 15 [[green banana]]s while moving between a Kuff 'n' Klout that jump back and forth. This Bonus Level has the longest time limit of the others. The bananas appear in one of three locations; two are in a safe spot where the Kuff 'n' Klout do not land on the Kongs, and the third is in the middle of the room where the Kuff 'n' Klout eventually jump at. When every green banana is collected, the Bonus Coin appears to the right.
{{br}}
{{br}}
==Gallery==
==Gallery==
<gallery>
<gallery>
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|Spa=Pelea Doble de Tiranos
|Spa=Pelea Doble de Tiranos
|SpaM=Double Tyrant Tussle
|SpaM=Double Tyrant Tussle
|Fre=Jumeaux Tyranniques
|Fra=Jumeaux Tyranniques
|FreM=Tyrannical Twins
|FraM=Tyrannical Twins
|Ger=Zwillings-Zerwürfnis
|Ger=Zwillings-Zerwürfnis
|GerM=Twin Dispute
|GerM=Twin Dispute
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|ItaM=Disastrous Simease
|ItaM=Disastrous Simease
}}
}}
{{DKC3}}
{{DKC3}}
[[Category:Secret levels]]
[[Category:Secret levels]]
[[Category:Underground areas]]
[[Category:Underground areas]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]]

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