Editing Triple Jump (minigame)

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==Gameplay==
==Gameplay==
The players attempt to [[jump]] the farthest by making a triple jump. For the first jump, the players must press the {{button|gcn|A}} button rapidly, so their characters will float farther. Once their characters touch the ground, the players must press {{button|gcn|B}} rapidly for the same effect. For the third jump, the players must press {{button|gcn|A}} rapidly once more. Each jump takes the player a farther distance from the last. To win, one of the players must have the most distance. In ''Mario Party 5'', if all players have the same distance, the minigame ends in a draw.
The players attempt to [[jump]] the farthest by making a triple jump. For the first jump, the players must press the {{button|gcn|A}} button rapidly, so their characters will float farther. Once their characters touch the ground, the players must press {{button|gcn|B}} rapidly for the same effect. For the third jump, the players must press {{button|gcn|A}} rapidly once more. Each jump takes the player a farther distance from the last. To win, one of the players must have the most distance. In [[Mario Party 5]], if all players have the same distance, the minigame ends in a draw.


This minigame appears as the last minigame in Mini-Game Decathlon. Here, the player's objective is to jump as far as possible before hitting the ground a third time to earn as many points as possible, up to 1,000. The default record for this minigame in Mini-Game Decathlon is 84 feet (American English) or 28 metres (other languages). It also appears in ''The Top 100''{{'}}s Decathlon as the first minigame.
This minigame appears as the last minigame in Mini-Game Decathlon. Here, the player's objective is to jump as far as possible before hitting the ground a third time to earn as many points as possible, up to 1,000. The default record for this minigame in Mini-Game Decathlon is 84 feet (American English) or 28 metres (other languages). It also appears in ''The Top 100''{{'}}s Decathlon as the first minigame.

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