Editing Tiki Doom
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 15: | Line 15: | ||
==Profiles== | ==Profiles== | ||
===''Donkey Kong Country Returns''=== | ===''Donkey Kong Country Returns''=== | ||
{{quote2|This large version of the Tiki Goon is tougher to take down. You must jump high to make sure you land on it and then get in three hits before it goes down. Each jump on a Tiki Doom counts as a jump for the combos to earn coins and balloons. Therefore, if you jump on it three times to knock it out, you will get a coin. If the Tiki Doom is jumped on after hitting two other enemies in a row first, you can actually get three coins for jumping on the Tiki Doom since it will count as your third, fourth, and fifth hits!|''Donkey Kong Country Returns'' Player's Guide, page 24}} | |||
Β | |||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names |