Editing Tidal Wave

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|game=[[Paper Mario]]
|game=[[Paper Mario]]
|image=Tidal Wave.png
|image=Tidal Wave.png
|attack=13 (original)<br>14 (ports)
|attack=13 Original Version<br>14 Ported Versions
|mastered_by=[[Sushie]]
|mastered_by=[[Sushie]]
|effect=Sushie creates a tidal wave, damaging every enemy
|effect=Sushie creates a tidal wave, damaging every enemy
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'''Tidal Wave''' is a move used by [[Sushie]] in ''[[Paper Mario]]''. This attack costs Mario six [[Flower Point]]s and can be used once Sushie is [[Ultra Rank]]. In this attack Sushie bounces across the screen hitting all enemies with water. Because this move is imbued with the water element, some enemies will take more or less damage from the attack depending on their weakness or resistance to water.
'''Tidal Wave''' is a move used by [[Sushie]] in ''[[Paper Mario]]''. This attack costs Mario six [[Flower Point]]s and can be used once Sushie is [[Ultra Rank]]. In this attack Sushie bounces across the screen hitting all enemies with water. Because this move is imbued with the water element, some enemies will take more or less damage from the attack depending on their weakness or resistance to water.


The action command involves executing the most correct inputs ({{button|n64|A}}, {{button|n64|B}}, {{button|n64|Cdown}}) within a time limit. The inputs pop-up one after another whenever the latest one is successfully executed, and for every successful input the attack will do 1 more damage, up to 14. However, without cycle-mashing,<ref>Jdaster64. (September 13, 2021). [https://supermariofiles.wordpress.com/2021/09/13/tidal-wave/ Tidal Wave, and Breaking the Limits of Human Perception] ''Wordpress.com''. Retrieved May 28, 2023.</ref> reaching anything close to 14 is unrealistic, and in practice the expected damage output of Tidal Wave is 6.
The action command involves executing the most correct inputs ({{button|n64|A}}, {{button|n64|B}}, {{button|n64|Cdown}}) within a time limit. The inputs pop-up one after another whenever the latest one is successfully executed, and for every successful input the attack will do 1 more damage, up to 14. However without cycle-mashing<ref>Jdaster64. (September 13, 2021). [https://supermariofiles.wordpress.com/2021/09/13/tidal-wave/ Tidal Wave, and Breaking the Limits of Human Perception] ''Wordpress.com''. Retrieved May 28, 2023.</ref>, reaching anything close to 14 is unrealistic, and in practice the expected damage output of Tidal Wave is 6.


==Names in other languages==
==Names in other languages==

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