Editing Tetris
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==Gameplay== | ==Gameplay== | ||
[[File:TetrisGBMarioLuigi.png|thumb|left|Mode selection]] | [[File:TetrisGBMarioLuigi.png|thumb|left|Mode selection]] | ||
The goal of the game is to stack blocks into complete lines, removing them from play. All of the blocks, called Tetriminos,<ref>"About Tetris®." ''Tetris'', tetris.com/about-us. Retrieved January 26, 2017.</ref> are based on the {{wp|tetromino}} | The goal of the game is to stack blocks into complete lines, removing them from play. All of the blocks, called Tetriminos,<ref>"About Tetris®." ''Tetris'', tetris.com/about-us. Retrieved January 26, 2017.</ref> are based on the {{wp|tetromino}}s (every geometric shape that can be created from four perfect squares). As play begins, a random Tetrimino falls to the bottom of the screen, and the player can position it and rotate it without being able to move it back up. After one is placed down, another appears, and this continues for every subsequent Tetrimino. In single-player, the player can choose from the A-Type or B-Type modes to play. In A-Type, the player selects the speed at which the Tetriminos fall, then the game begins. It continues forever<ref>Spectre255. "Game Boy Tetris - 999,999 Points." ''YouTube'', 13 Mar. 2006, www.youtube.com/watch?v=keeSEJG4XzU. Retrieved January 26, 2017.</ref> until the Tetriminos reach the top of the screen, with no more room left for them to appear. In B-Type, the player must clear twenty-five lines, and in this mode, they can choose both the Tetriminos' falling speed and the number of misaligned blocks that are already on-screen. Once the necessary lines have been cleared, the player is scored on their performance. If they complete B-Type with the maximum settings, a special ending plays featuring the launch of a spaceship. | ||
[[File:MarioTetrisGB.png|thumb|left|Luigi, sad at his loss]] | [[File:MarioTetrisGB.png|thumb|left|Luigi, sad at his loss]] | ||
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==Development== | ==Development== | ||
Though the Game Boy had four launch titles upon its Japanese release, none of them were bundled with the console. Henk Rogers of Bullet-Proof Software convinced Minoru Arakawa to bundle the Game Boy in North America and Europe with ''Tetris'' rather than ''[[Super Mario Land]]'', stating that the former would have broader appeal while the latter would only appeal to children. As he put it, "[i]f you want little boys to buy your machine include 'Mario,' but if you want everyone to buy your machine, include 'Tetris'".<ref>Levy, Karyne. "The Complicated History Of 'Tetris,' Which Celebrates Its 30th Anniversary Today." ''Business Insider'', 6 June 2014, 10:59 AM, www.businessinsider.com/tetris-history-2014-6.</ref> | Though the Game Boy had four launch titles upon its Japanese release, none of them were bundled with the console. Henk Rogers of Bullet-Proof Software convinced Minoru Arakawa to bundle the Game Boy in North America and Europe with ''Tetris'' rather than ''[[Super Mario Land]]'', stating that the former would have broader appeal while the latter would only appeal to children. As he put it, "[i]f you want little boys to buy your machine include 'Mario,' but if you want everyone to buy your machine, include 'Tetris'".<ref>Levy, Karyne. "The Complicated History Of 'Tetris,' Which Celebrates Its 30th Anniversary Today." ''Business Insider'', 6 June 2014, 10:59 AM, www.businessinsider.com/tetris-history-2014-6.</ref> | ||
{{br}} | {{br}} | ||
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Luigi Tetris.jpg|Artwork of Luigi playing on a Game Boy | Luigi Tetris.jpg|Artwork of Luigi playing on a Game Boy | ||
</gallery> | </gallery> | ||
==See also== | ==See also== |