Editing Tetris

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===Sales===
===Sales===
The popularity of ''Tetris'' was immense, to the point where the success of the Game Boy is often attributed to ''Tetris'' itself.<ref>Kaplan, Arie. "Games To Go." ''The Epic Evolution of Video Games'', Lerner Publications Company, 2014, p. 15. ShockZone โ€” Games and Gamers. ''Google Books'', books.google.ca/books?id=ACejAgAAQBAJ.</ref><ref>Rollings, Andrew, and Dave Morris. ''Game Architecture and Design'', New Riders, 2004, p. 538. ''Google Books'', books.google.ca/books?id=qFdzalo0ixcC.</ref> Due in large part to the game being bundled with the Game Boy, ''Tetris'' sold over 33 million copies<ref name="Handheld Market">Haghirian, Parissa, and Philippe Gagnon. "The Handheld Market." ''Case Studies in Japanese Management'', World Scientific, 2011, pp. 61-62. ''Google Books'', books.google.ca/books?id=Lx08DQAAQBAJ.</ref> and its combined earnings were billions of dollars.<ref>Sheff, David. ''Game Over: How Nintendo Conquered The World''. Knopf Doubleday, 2011. ''Google Books'', books.google.ca/books?id=b_N5FzzD3hsC.</ref> The game has thus gained a reputation as the handheld's "killer app".<ref>Bellomo, Mark."Bricks and Pocket Monsters." ''Totally Tubular '80s Toys'', Krause, 2010, p. 348. ''Google Books'', books.google.ca/books?id=CF8AjVJXvH0C.</ref> Although the game succeeded with Nintendo's core demographic of young children, the game was notably also popular with people outside of their usual audience, such as businessmen and other non-traditional gamers, and Nintendo began marketing the game towards them.<ref name="Handheld Market"/><ref>Loguidice, Bill, and Matt Barton. "Nintendo Game Boy (1989)." ''Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time'', CRC Press, 2014. ''Google Books'', books.google.ca/books?id=wZnpAgAAQBAJ.</ref>
The popularity of ''Tetris'' was immense, to the point where the success of the Game Boy is often attributed to ''Tetris'' itself,<ref>Kaplan, Arie. "Games To Go." ''The Epic Evolution of Video Games'', Lerner Publications Company, 2014, p. 15. ShockZone โ€” Games and Gamers. ''Google Books'', books.google.ca/books?id=ACejAgAAQBAJ.</ref><ref>Rollings, Andrew, and Dave Morris. ''Game Architecture and Design'', New Riders, 2004, p. 538. ''Google Books'', books.google.ca/books?id=qFdzalo0ixcC.</ref>. In no small part because the game was bundled with the Game Boy, it sold over 33 million copies<ref name="Handheld Market">Haghirian, Parissa, and Philippe Gagnon. "The Handheld Market." ''Case Studies in Japanese Management'', World Scientific, 2011, pp. 61-62. ''Google Books'', books.google.ca/books?id=Lx08DQAAQBAJ.</ref> and its combined earnings was billions of dollars.<ref>Sheff, David. ''Game Over: How Nintendo Conquered The World''. Knopf Doubleday, 2011. ''Google Books'', books.google.ca/books?id=b_N5FzzD3hsC.</ref> The game has thus gained a reputation as the handheld's "killer app".<ref>Bellomo, Mark."Bricks and Pocket Monsters." ''Totally Tubular '80s Toys'', Krause, 2010, p. 348. ''Google Books'', books.google.ca/books?id=CF8AjVJXvH0C.</ref> Although the game succeeded with Nintendo's core demographic of young children, the game was notably popular with people outside of their usual audience, such as businessmen and other non-traditional gamers, and Nintendo began marketing the game towards them.<ref name="Handheld Market"/><ref>Loguidice, Bill, and Matt Barton. "Nintendo Game Boy (1989)." ''Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time'', CRC Press, 2014. ''Google Books'', books.google.ca/books?id=wZnpAgAAQBAJ.</ref>


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===Legacy===

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