Editing Talk:Donkey Kong

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Back on my own talk page, me, Doc von Schmeltwick and Alex95 were talking about whether to consider the Giant Donkey Kong at the end of Jigglypuff's Classic Mode route of ''Super Smash Bros. Ultimate'' (and subsequently, all other giant and metal opponents of playable fighters from ''Melee'' onwards) a boss or not. Alex95 suggested to start a discussion on Donkey Kong's talk page and so here we are now. To quickly catch up, I state that those are not bosses. Rather, they are fighters that have permanent Super Mushroom or Metal Box items attached to them, kinda like how a Special Smash would work and they have to be KO'd by smashing them off-screen after filling up their damage percentage meter high enough, and they don't use an actual health bar like the "actual" bosses in World of Light and Classic Mode (those being Marx, Dracula, Ganon, Dharkon, Giga Bowser, Rathalos, Galeem, Galleom, Master Hand and Crazy Hand). Not to mention, in Classic Mode, the game doesn't denote which fighters are regular or giant until after the specified fight begins (e.g. Joker's Classic Mode route features fights against both a Giant Kirby and a Giant Incineroar, yet the game doesn't label those as giant in the VS splash screen). Finally, in general, the fights against regular playable characters are not bosses as they're just a regular Smash match at the end (e.g. Mega Man's route ends with a fight against Dr. Mario and Mewtwo in quick succession). And in even rarer cases, the actual boss fight isn't at the end of the route but before it ends (e.g. Bowser's route has a fight against Rathalos in Round 6 with the actual final round being against Mario and then a permanently-Metal Boxed Mario afterwards). The other two users, on the other hand, state the opposite (with the only argument used being they count as bosses). After some thinking, I also realized that bringing this over to this talk page could generate more discussion, and I'm kinda interested to see what you guys think. – [[User:Owencrazyboy9|Owencrazyboy9]] ([[User talk:Owencrazyboy9|talk]]) 12:32, April 18, 2019 (EDT)
Back on my own talk page, me, Doc von Schmeltwick and Alex95 were talking about whether to consider the Giant Donkey Kong at the end of Jigglypuff's Classic Mode route of ''Super Smash Bros. Ultimate'' (and subsequently, all other giant and metal opponents of playable fighters from ''Melee'' onwards) a boss or not. Alex95 suggested to start a discussion on Donkey Kong's talk page and so here we are now. To quickly catch up, I state that those are not bosses. Rather, they are fighters that have permanent Super Mushroom or Metal Box items attached to them, kinda like how a Special Smash would work and they have to be KO'd by smashing them off-screen after filling up their damage percentage meter high enough, and they don't use an actual health bar like the "actual" bosses in World of Light and Classic Mode (those being Marx, Dracula, Ganon, Dharkon, Giga Bowser, Rathalos, Galeem, Galleom, Master Hand and Crazy Hand). Not to mention, in Classic Mode, the game doesn't denote which fighters are regular or giant until after the specified fight begins (e.g. Joker's Classic Mode route features fights against both a Giant Kirby and a Giant Incineroar, yet the game doesn't label those as giant in the VS splash screen). Finally, in general, the fights against regular playable characters are not bosses as they're just a regular Smash match at the end (e.g. Mega Man's route ends with a fight against Dr. Mario and Mewtwo in quick succession). And in even rarer cases, the actual boss fight isn't at the end of the route but before it ends (e.g. Bowser's route has a fight against Rathalos in Round 6 with the actual final round being against Mario and then a permanently-Metal Boxed Mario afterwards). The other two users, on the other hand, state the opposite (with the only argument used being they count as bosses). After some thinking, I also realized that bringing this over to this talk page could generate more discussion, and I'm kinda interested to see what you guys think. – [[User:Owencrazyboy9|Owencrazyboy9]] ([[User talk:Owencrazyboy9|talk]]) 12:32, April 18, 2019 (EDT)
:[[SmashWiki:Giant Donkey Kong|Smash Wiki also defines Giant Donkey Kong as a boss]]. It's more than just his role, the permanent Super Mushroom is something the player cannot do in Classic Mode. He may not have a health bar like Giga Bowser, but he is still placed at the end of routes and fulfills the same requirements as any other Classic Mode boss. {{User:Alex95/sig}} 12:41, April 18, 2019 (EDT)
:[[SmashWiki:Giant Donkey Kong|Smash Wiki also defines Giant Donkey Kong as a boss]]. It's more than just his role, the permanent Super Mushroom is something the player cannot do in Classic Mode. He may not have a health bar like Giga Bowser, but he is still placed at the end of routes and fulfills the same requirements as any other Classic Mode boss. {{User:Alex95/sig}} 12:41, April 18, 2019 (EDT)
::Reopening this discussion because the addition is still under dispute. Giant Donkey Kong is a superpowered character faced at the end of a Classic route, he counts as a boss. So do Metal Mario and all the other boss characters that don't have healthbars. "They don't have healthbars", "The announcer says 'Go'", and "regular Smash battle" aren't valid reasons to disqualify them as bosses. I direct you to [[Master Core]]. Master Core's taken out with a Smash battle after all his shapeshifting and you're not saying ''he's'' not a boss. Giant/metal characters faced at the end of a run count as bosses. {{User:TheDarkStar/sig}} 16:23, August 30, 2019 (EDT)


Sakurai considers the fights at the end of Classic Mode bosses himself, so yeah if he classify's it as a boss then it's a boss. {{User:Korporal K. Reep/sig}} 04:50, May 23, 2020 (EDT)
Sakurai considers the fights at the end of Classic Mode bosses himself, so yeah if he classify's it as a boss then it's a boss. {{User:Korporal K. Reep/sig}} 04:50, May 23, 2020 (EDT)

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