Editing Super Strike

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{{about|the power-based shot in Super Mario Strikers|the volatile status effect in [[Mario & Luigi: Bowser's Inside Story]] also known as "Super Strike"|[[KO]]}}
{{about|the power-based shot in Super Mario Strikers|the volatile status effect in [[Mario & Luigi: Bowser's Inside Story]] also known as "Super Strike"|[[KO]]}}
[[File:Super Mario Strikers Mario Super Strike.png|thumb|200px|A perfect Super Strike allows to the player to watch a momentary 360 degrees view of the character's Strike.]]
[[File:Super Mario Strikers Mario Super Strike.png|thumb|200px|A perfect Super Strike allows to the player to watch a momentary 360 degrees view of the character's Strike.]]
A '''Super Strike''' is a powerful soccer shot that only captains can perform in ''[[Super Mario Strikers]]'' and is worth two points, instead of one. By pressing {{button|GCN|B}}, players can attempt to land two white needles on a thin dark green area, which is surrounded by thicker, lighter green bands. If pulled off perfectly by having both needles land on the dark green zones, the strike becomes unstoppable, powerful enough to knock the [[Kritter|goalie]] into the goal and instantly score. The Super Strike can still be successful if the timing is flawed; if the second white needle lands adjacent to the dark green zone, the Kritter will miss blocking the Super Strike, and the captain scores. If the Super Strike's timing is not perfect, Kritters can deflect Super Strikes back at the shooter, which can harm the shooter and possibly push the shooter into an [[electric rail]], or be momentarily stunned.  
A '''Super Strike''' is a powerful soccer shot that only captains can perform in ''[[Super Mario Strikers]]'' and is worth two points, instead of one. By pressing {{button|GCN|B}}, players can attempt to land two white needles on a thin dark green area, which is surrounded by thicker, lighter green bands. If pulled off perfectly by having both needles land on the dark green zones, the strike becomes unstoppable, powerful enough to knock the [[Kritter|goalie]] into the goal and instantly score. The Super Strike can still be successful if the timing is flawed; if even just one white needle lands adjacent to the dark green zone, the Kritter will miss blocking the Super Strike, and the captain scores. If the Super Strike's timing is not perfect, Kritters can deflect Super Strikes back at the shooter, which can harm the shooter and possibly push the shooter into an [[electric rail]], or be momentarily stunned.  


Super Strikes do not appear in ''[[Mario Strikers Charged]]'' or ''[[Mario Strikers: Battle League]]''. The former game introduces a new kind of Super Strike called [[Mega Strike]]s, more powerful Super Strikes that can be worth up to six goals, while the latter game introduces [[Hyper Strike]]s, which are mechanically similar to Super Strikes in that they're worth 2 points, but now require an orb in order to be activated.
Super Strikes do not appear in ''[[Mario Strikers Charged]]'' or ''[[Mario Strikers: Battle League]]''. The former game introduces a new kind of Super Strike called [[Mega Strike]]s, more powerful Super Strikes that can be worth up to six goals, while the latter game introduces [[Hyper Strike]]s, which are mechanically similar to Super Strikes in that they're worth 2 points, but now require an orb in order to be activated.

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