Editing Super Mario Odyssey
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The game also features a co-op mode. During this mode, the second player as Cappy automatically hovers over the first player's head until they press the {{button|switch|Left}} button, where they gain independent movement, where they act as an animate [[Cap Throw]]. When the second player is hovering over the first player's head, they can move the stick on their Joy-Con to move Cappy 360 degrees. When the second player is hovering over the first player's head, the first player can still perform all actions with Cappy as in normal gameplay; however, they cannot perform these actions when the second player is not hovering above them. If the second player, while being independent of the first player, presses the {{button|switch|Left}} button again, they will automatically travel back to the first player's head until they press the {{button|switch|Left}} button again. The camera follows the first player in this mode, and due to this, the second player can fly only a certain distance away from the first player until they are stopped by an invisible wall. When the first player walks a certain distance away from the second player, the second player is pushed towards the first player. | The game also features a co-op mode. During this mode, the second player as Cappy automatically hovers over the first player's head until they press the {{button|switch|Left}} button, where they gain independent movement, where they act as an animate [[Cap Throw]]. When the second player is hovering over the first player's head, they can move the stick on their Joy-Con to move Cappy 360 degrees. When the second player is hovering over the first player's head, the first player can still perform all actions with Cappy as in normal gameplay; however, they cannot perform these actions when the second player is not hovering above them. If the second player, while being independent of the first player, presses the {{button|switch|Left}} button again, they will automatically travel back to the first player's head until they press the {{button|switch|Left}} button again. The camera follows the first player in this mode, and due to this, the second player can fly only a certain distance away from the first player until they are stopped by an invisible wall. When the first player walks a certain distance away from the second player, the second player is pushed towards the first player. | ||
Mario's [[Health Meter|life meter]] also returns with three health, like in ''Super Mario Galaxy''. Additionally, there are no lives (and, by extension, [[1-Up Mushroom]]s and [[Game Over]]s) in the game, making this the | Mario's [[Health Meter|life meter]] also returns with three health, like in ''Super Mario Galaxy''. Additionally, there are no lives (and, by extension, [[1-Up Mushroom]]s and [[Game Over]]s) in the game, making this the only 3D ''[[Super Mario (franchise)|Super Mario]]'' game along with [[''Bowser's Fury'']] not to feature them, as Mario instead loses ten [[coin]]s upon dying. The coins that Mario collects serve as currency. There are two types of coins—global yellow coins, which can be found and used in any kingdom, and purple [[regional coin]]s, which are different in every kingdom and can be used only in the kingdom they were found in. Mario can spend his coins at the [[Crazy Cap]] stores to buy items for the Odyssey and costumes. [[amiibo]] support includes Mario, Peach, Bowser, and a new character called [[Uncle amiibo]], which unlocks more costumes, including ones based on [[Luigi]], [[Wario]], [[Waluigi]], and [[Diddy Kong]];<ref>https://www.nintendo.co.jp/hardware/amiibo/chart/index.html</ref> others reveal Power Moon locations on the map, though the latter four amiibo also do that before unlocking the costumes. This is also the case for the new "wedding" variants of the former three amiibo. | ||
The game features a "[[Snapshot Mode]]," where players can suspend the game with {{button|switch|down}} and take screenshots. Players are also able to alter the shot by zooming in and out, tilting the camera for a vertical shot, or applying one of several filters, such as blurring the surroundings, adding a sepia tone, changing the camera to a fisheye lens, or applying an [[Nintendo Entertainment System|NES]]-, [[Game Boy]]-, or [[Super Nintendo Entertainment System|SNES]]-styled color scheme. | The game features a "[[Snapshot Mode]]," where players can suspend the game with {{button|switch|down}} and take screenshots. Players are also able to alter the shot by zooming in and out, tilting the camera for a vertical shot, or applying one of several filters, such as blurring the surroundings, adding a sepia tone, changing the camera to a fisheye lens, or applying an [[Nintendo Entertainment System|NES]]-, [[Game Boy]]-, or [[Super Nintendo Entertainment System|SNES]]-styled color scheme. |