Editing Super Mario Bros. 3

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|platforms=[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]], [[Nintendo PlayChoice-10|PlayChoice-10]], [[Virtual Console]] ([[Wii]], [[Nintendo 3DS]], [[Wii U]]), [[Classics#NES Classic Edition|NES Classic Edition]]/[[Classics#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]], [[Nintendo Entertainment System - Nintendo Switch Online]]
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'''''Super Mario Bros. 3''''' is a 2D action-adventure [[Genre#Platform games|platform game]] for the [[Family Computer|Famicom]] and [[Nintendo Entertainment System|NES]] and is the fourth installment in the ''[[Super Mario (series)|Super Mario]]'' series.<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ([[Shogakukan]]) ed.|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|location=Milwaulkie|language=en|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|isbn=978-4-09-106569-8}}</ref> It was released for consoles in Japan on October 23, 1988; in North America on February 12, 1990; and in Europe and Australia on August 29, 1991. Prior to its North American release on the NES, ''Super Mario Bros. 3'' was ported to the [[Nintendo PlayChoice-10]].<ref name=PlayChoice/> Being the first game in the series since ''[[Super Mario Bros.]]'' not to derive its gameplay from another game, ''Super Mario Bros. 3'' retains the same [[level]]-based platformer mechanics of previous titles. These core mechanics are iterated upon, featuring greatly expanded levels, several new power-ups, new enemies and bosses, a more fleshed-out multiplayer mode, a [[world]] map, and many optional levels and secrets. The game has gone on to become one of the most influential titles for the ''[[Super Mario (franchise)|Super Mario]]'' franchise, and several elements introduced in this title have since become franchise mainstays, including landscape-themed worlds, the [[Koopalings]], [[airship]]s, and [[Toad House]]s.
'''''Super Mario Bros. 3''''' is a 2D action-adventure [[Genre#Platform games|platform game]] for the [[Family Computer|Famicom]] and [[Nintendo Entertainment System|NES]] and is the fourth installment in the ''[[Super Mario (series)|Super Mario]]'' series.<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ([[Shogakukan]]) ed.|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|location=Milwaulkie|language=en|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|isbn=978-4-09-106569-8}}</ref> It was released for consoles in Japan on October 23, 1988; in North America on February 12, 1990; and in Europe and Australia on August 29, 1991. Prior to its North American release on the NES, ''Super Mario Bros. 3'' was ported to the [[Nintendo PlayChoice-10]].<ref name=PlayChoice/> Being the first game in the series since ''[[Super Mario Bros.]]'' not to derive its gameplay from another game, ''Super Mario Bros. 3'' retains the same [[level]]-based platformer mechanics of previous titles. These core mechanics are iterated upon, featuring greatly expanded levels, several new power-ups, new enemies and bosses, a more fleshed-out multiplayer mode, a [[world]] map, and many optional levels and secrets. The game has gone on to become one of the most influential titles for the ''[[Super Mario (franchise)|Super Mario]]'' franchise, and several elements introduced in this title have since become franchise mainstays, including landscape-themed worlds, the [[Koopalings]], [[airship]]s, and [[Toad House]]s.

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