Editing Super Mario Bros. 2
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In 1987, Nintendo of America got its first look at the Japanese version of ''[[Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]''. Nintendo of America believed that ''Super Mario Bros. 2'', which was a slightly altered version of the first ''Super Mario Bros.'' game with an increased difficulty level, would not be a commercial success in the United States and elsewhere in the world. To deal with this, Nintendo took the finished ''Yume Kōjō: Doki Doki Panic'' and reverted the licensing changes to once again feature Mario and his friends as playable characters. The game would later be released in Japan under the name ''Super Mario USA'' in 1992. | In 1987, Nintendo of America got its first look at the Japanese version of ''[[Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]''. Nintendo of America believed that ''Super Mario Bros. 2'', which was a slightly altered version of the first ''Super Mario Bros.'' game with an increased difficulty level, would not be a commercial success in the United States and elsewhere in the world. To deal with this, Nintendo took the finished ''Yume Kōjō: Doki Doki Panic'' and reverted the licensing changes to once again feature Mario and his friends as playable characters. The game would later be released in Japan under the name ''Super Mario USA'' in 1992. | ||
Many characters and abilities from ''Super Mario Bros. 2'' later reappear in the ''Super Mario'' series. [[Princess Peach]]'s occasional ability to hover in midair and pull vegetables from the ground (''[[Super Smash Bros. Melee]]''), for example, originates from this game. [[Toad]]'s nimbleness (as seen in the [[Mario Kart (series)|''Mario Kart'' series]], where he is a light driver with good acceleration, and from his running speed in ''[[Mario Sports Mix]]'') could also have been influenced from his uprooting speed first introduced in ''Super Mario Bros. 2''. [[Shy Guy|Shyguys]], [[Snifit]]s, [[Bob-omb|Bob-Ombs]], [[Pokey]]s, and [[Birdo]] were also introduced and would later be incorporated into later '' | Many characters and abilities from ''Super Mario Bros. 2'' later reappear in the ''Super Mario'' series. [[Princess Peach]]'s occasional ability to hover in midair and pull vegetables from the ground (''[[Super Smash Bros. Melee]]''), for example, originates from this game. [[Toad]]'s nimbleness (as seen in the [[Mario Kart (series)|''Mario Kart'' series]], where he is a light driver with good acceleration, and from his running speed in ''[[Mario Sports Mix]]'') could also have been influenced from his uprooting speed first introduced in ''Super Mario Bros. 2''. [[Shy Guy|Shyguys]], [[Snifit]]s, [[Bob-omb|Bob-Ombs]], [[Pokey]]s, and [[Birdo]] were also introduced and would later be incorporated into later ''Mario'' games. Some of the enemies (most notably Bob-Ombs and Pokeys) have made countless reappearances as enemies within many of the later ''Super Mario'' titles. [[Wart]], the main villain, never reappeared in a ''Mario'' game after ''Super Mario Bros. 2'', but he appeared in the [[Nintendo Comics System]], and was mentioned in later games. He also appeared as an ally in ''[[zeldawiki:The Legend of Zelda: Link's Awakening|The Legend of Zelda: Link's Awakening]]'' under his Japanese name, "Mamu". The four playable characters return in ''[[Super Mario 3D World]]'', where they retain their unique abilities from ''Super Mario Bros. 2''. | ||
==Remakes and ports== | ==Remakes and ports== |