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'''''Super Mario Advance''''' is a [[Reissue#Remakes|remake]] of ''[[Super Mario Bros. 2]]'' developed by [[Nintendo Research & Development 2]] as a launch title for the [[Game Boy Advance]], released in Japan in March 2001 and in North America and Europe in June of the same year. It is based on the ''[[Super Mario All-Stars]]'' remaster for the [[Super Nintendo Entertainment System|SNES]], and also contains a | '''''Super Mario Advance''''' is a [[Reissue#Remakes|remake]] of ''[[Super Mario Bros. 2]]'' developed by [[Nintendo Research & Development 2]] as a launch title for the [[Game Boy Advance]], released in Japan in March 2001 and in North America and Europe in June of the same year. It is based on the ''[[Super Mario All-Stars]]'' remaster for the [[Super Nintendo Entertainment System|SNES]], and also contains a remake of the original ''[[Mario Bros. (game)|Mario Bros.]]'' game. ''Super Mario Advance'' includes many new features, gameplay mechanic changes, graphical and audio enhancements, and stylistic and aesthetic alterations from the ''All-Stars'' edition, with the most significant changes being the addition of the enemy [[Robirdo]], a robotic [[Birdo]], replacing [[Mouser]] as the boss of World 3; the addition of the "[[Yoshi]] Challenge," in which players may revisit stages to search for [[Yoshi's Egg|Yoshi Egg]]s; a new point-scoring system; multiple hit combos; enlarged sprites; and digital voice acting. | ||
The game was rereleased on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan on July 16, 2014; in North America on November 6 of the same year; and in Europe and Australia in March 2016. It was later rereleased on the [[Nintendo Switch]]'s [[Game Boy Advance - Nintendo Switch Online]] service on May 26, 2023. | The game was rereleased on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan on July 16, 2014; in North America on November 6 of the same year; and in Europe and Australia in March 2016. It was later rereleased on the [[Nintendo Switch]]'s [[Game Boy Advance - Nintendo Switch Online]] service on May 26, 2023. | ||
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===''Mario Bros.'' remake=== | ===''Mario Bros.'' remake=== | ||
The game features a [[Mario Bros. ( | The game features a ''[[Mario Bros. (game)|Mario Bros.]]'' remake also present in the other ''Advance'' games, as well as ''[[Mario & Luigi: Superstar Saga]]''. The remake features a "Classic Mode" based on the original game's co-op mode, and a "Battle Mode" similar to that used in the ''All-Stars'' remake of ''[[Super Mario Bros. 3]]''. Changes to the original game come in the form of enhanced graphics, the addition of music where it was originally absent, an extra POW Block in every stage, the addition of the Power Squat Jump, and the replacement of [[Shellcreeper]]s with [[Spiny|Spinies]]. | ||
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==Development== | ==Development== | ||
''Super Mario Advance'' was developed due to the success of ''[[Super Mario Bros. Deluxe]]'' for the [[Game Boy Color]] in 1999,<ref name="Nintendo jp">[http://www.nintendo.co.jp/nom/0103/031/index.html Interview on Nintendo's Japanese website], ''Nintendo''. Retrieved March 30 2015 (partial translation available [http://www.marioboards.com/index.php?topic=28694.msg1695195#msg1695195 here])</ref> and had the tentative names ''Super Mario USA: Advance'' for the Japanese market and ''Super Mario Bros. Deluxe 2'' or ''Super Mario Bros. 2 Deluxe'' for the international market.<ref>Marionova64 (July 30, 2020). [https://twitter.com/Marionova64/status/1288818364132057093 ''Super Mario Advance'' Unused Title Screen Voicelines]. ''Twitter''. Retrieved August 6, 2020.</ref> Despite the use of most graphical and audio assets from the ''All-Stars'' remaster, the game was coded from scratch; new sprites and audio cues were created because their existing counterparts were "not good enough". The development team purposefully decided to add "large" versions of enemies and increase the number of enemies on-screen as a means of highlighting the Game Boy Advance's processing power.<ref name="Nintendo jp"></ref> The [[Mario Bros. ( | ''Super Mario Advance'' was developed due to the success of ''[[Super Mario Bros. Deluxe]]'' for the [[Game Boy Color]] in 1999,<ref name="Nintendo jp">[http://www.nintendo.co.jp/nom/0103/031/index.html Interview on Nintendo's Japanese website], ''Nintendo''. Retrieved March 30 2015 (partial translation available [http://www.marioboards.com/index.php?topic=28694.msg1695195#msg1695195 here])</ref> and had the tentative names ''Super Mario USA: Advance'' for the Japanese market and ''Super Mario Bros. Deluxe 2'' or ''Super Mario Bros. 2 Deluxe'' for the international market.<ref>Marionova64 (July 30, 2020). [https://twitter.com/Marionova64/status/1288818364132057093 ''Super Mario Advance'' Unused Title Screen Voicelines]. ''Twitter''. Retrieved August 6, 2020.</ref> Despite the use of most graphical and audio assets from the ''All-Stars'' remaster, the game was coded from scratch; new sprites and audio cues were created because their existing counterparts were "not good enough". The development team purposefully decided to add "large" versions of enemies and increase the number of enemies on-screen as a means of highlighting the Game Boy Advance's processing power.<ref name="Nintendo jp"></ref> The ''[[Mario Bros. (game)|Mario Bros.]]'' remake was initially a separate project designed to experiment with four players, but it was eventually decided to include it as an extra.<ref name="Nintendo jp"></ref> | ||
==Reception== | ==Reception== |