Editing Super Mario Advance

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*The game can be saved at any time. It saves the current level, like the ''Super Mario All-Stars'' version of ''[[Super Mario Bros.: The Lost Levels]]'', as opposed to just the current world.  
*The game can be saved at any time. It saves the current level, like the ''Super Mario All-Stars'' version of ''[[Super Mario Bros.: The Lost Levels]]'', as opposed to just the current world.  
The levels have had many updates to their designs, and many levels have had their objects relocated. Some features and items have been added or changed from the original, while others have had their functions slightly changed.
The levels have had many updates to their designs, and many levels have had their objects relocated. Some features and items have been added or changed from the original, while others have had their functions slightly changed.
*An extra Mushroom was added to all levels except for 4-1, raising the maximum hit points per level to five.
*An extra Mushroom was added to most levels, raising the maximum hit points per level to five.
*The placement of certain [[1-Up Mushroom]]s is changed, and there are also 1-Up Mushrooms sitting on the surface; these ones are usually contained within [[bubble]]s, which the player can pop with three hits.
*The placement of certain [[1-Up Mushroom]]s is changed, and there are also 1-Up Mushrooms sitting on the surface; these ones are usually contained within [[bubble]]s, which the player can pop with three hits.
*The boss order is slightly altered: a new enemy named [[Robirdo]], a robotic [[Birdo]], acts as the new boss of World 3; and the second [[Mouser]] battle is moved to World 6, where it replaces [[Tryclyde]]'s second battle.
*The boss order is slightly altered: a new enemy named [[Robirdo]], a robotic [[Birdo]], acts as the new boss of World 3; and the second [[Mouser]] battle is moved to World 6, where it replaces [[Tryclyde]]'s second battle.

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