Editing Super Mario 64 DS
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*The mini-games, and by extension the rabbits that have the keys to unlock extra mini-games and the Toad that appears in the Rec Room inside the Mushroom Castle, are removed in the Korean version, likely due to the presence of gambling in Luigi's mini-games.<ref>''[[tcrf:Super Mario 64 DS#Regional Differences|Super Mario 64 DS]]'', The Cutting Room Floor</ref> Colored rabbits do not appear, though the yellow rabbit with the castle's door's key and glowing rabbits still do. | *The mini-games, and by extension the rabbits that have the keys to unlock extra mini-games and the Toad that appears in the Rec Room inside the Mushroom Castle, are removed in the Korean version, likely due to the presence of gambling in Luigi's mini-games.<ref>''[[tcrf:Super Mario 64 DS#Regional Differences|Super Mario 64 DS]]'', The Cutting Room Floor</ref> Colored rabbits do not appear, though the yellow rabbit with the castle's door's key and glowing rabbits still do. | ||
*The Japanese and Korean version colors the word "Super" (as well as the word 「神游」 in the iQue Chinese version) in many colors rather than just one color, making it look a lot like the original game's title screen. | *The Japanese and Korean version colors the word "Super" (as well as the word 「神游」 in the iQue Chinese version) in many colors rather than just one color, making it look a lot like the original game's title screen. | ||
*There is a yellow [[! Block]] alongside the red ? Block on the roof of the Mushroom Castle in the Korean version, rather than only the ? Block in the other releases. This ! Block gives [[extra life|extra lives]]: The block does not disappear so that the player can easily earn up to 100 lives.<ref>[https:// | *There is a yellow [[! Block]] alongside the red ? Block on the roof of the Mushroom Castle in the Korean version, rather than only the ? Block in the other releases. This ! Block gives [[extra life|extra lives]]: The block does not disappear so that the player can easily earn up to 100 lives.<ref>[https://blog.naver.com/k9y7h2/120124962785 Video showing the ! Block in the Korean version of ''Super Mario 64 DS'']. ''Naver''. Retrieved October 15, 2020.</ref> | ||
*The US v1.1 version has different enemy bounce physics than the US v1.0 version. V1.0 mimics the original game, while v1.1 puts every bounce in the jump state. | *The US v1.1 version has different enemy bounce physics than the US v1.0 version. V1.0 mimics the original game, while v1.1 puts every bounce in the jump state. | ||