Editing Stephen Mortimer

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|role=Game designer, director
|role=Game designer, director
|developer=Nintendo Software Technology Corporation}}
|developer=Nintendo Software Technology Corporation}}
'''Stephen Mortimer''' is a game designer and former [[Nintendo]] employee involved chiefly in the production of puzzle games such as those in the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' series. He enrolled at the [[Nintendo Software Technology Corporation]] as an intern while studying at the {{wp|DigiPen Institute of Technology}}; his first credited game at the company is ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. For the ''Mario vs. Donkey Kong'' series, he specifically designed or assisted design of the games' integrated level editors, as well as mechanics such as [[Pink Block]]s and boss battle behaviors. He also designed a large number of levels for each game, both shipped along with it or released subsequently as online stages. Mortimer gained more prominent roles with each game in development, eventually taking over director duties for all games starting with ''[[Mario and Donkey Kong: Minis on the Move]]'' and becoming one of the youngest people to direct a title shipped by Nintendo. He left the company following the release of ''[[Mini Mario & Friends: amiibo Challenge]]'' and is currently a senior game designer at {{wp|Riot Games}} in {{wp|Los Angeles}}.<ref>[https://www.linkedin.com/in/stephen-mortimer-17303a1b/Β  Stephen Mortimer]. ''LinkedIn''. Retrieved July 10, 2018.</ref>
'''Stephen Mortimer''' is a game designer and former [[Nintendo]] employee involved chiefly in the production of puzzle games such as those in the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' series. He enrolled at the [[Nintendo Software Technology Corporation]] as an intern while studying at the {{wp|DigiPen Institute of Technology}}; his first credited game at the company is ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. For the ''Mario vs. Donkey Kong'' series, he specifically designed or assisted design of the games' integrated level editors, as well as mechanics such as [[Pink Block]]s and boss battle behaviors. He also designed a large number of levels for each game, both shipped along with it or released subsequently as online stages. Mortimer gained more prominent roles with each game in development, eventually taking over director duties for all games starting with ''[[Mario and Donkey Kong: Minis on the Move]]'' and becoming the youngest director for a title shipped by Nintendo. He left the company following the release of ''[[Mini Mario & Friends: amiibo Challenge]]'' and is currently a senior game designer at {{wp|Riot Games}} in {{wp|Los Angeles}}.<ref>[https://www.linkedin.com/in/stephen-mortimer-17303a1b/Β  Stephen Mortimer]. ''LinkedIn''. Retrieved July 10, 2018.</ref>


[[File:MortMii.png|thumb|left|Stephen Mortimer's [[Mii]] avatar, "Mort", as seen on [[Miiverse]]]]
[[File:MortMii.png|thumb|left|Stephen Mortimer's [[Mii]] avatar, "Mort", as seen on [[Miiverse]]]]

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