Talk:Mario Kart 8 Deluxe in-game statistics: Difference between revisions

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(→‎Code names: I'll do it, but remember what the IP was actually doing)
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::Just because it's faithful to how it's originally displayed, doesn't make it the optimal solution. This page, just because it's more aimed at the technically-minded folk, doesn't mean we have to make it harder for people who don't know what these terms mean: we'll always get new people who are interested in this sort of stuff, and keeping the code name only because "that's how it is" is counterproductive to a wiki's purpose: to provide clear and accessible information, to the well-read and to newcomers. As it currently is, it's too inclusive and content, and honestly, I don't see the harm of "translating" the code to a clearer name either since you're not going to lose any information that way. The fact that we have an IP and me who disputes this says something about how it's not the optimal solution. Again, I also propose we add original names AND the code names: the code names are small enough to be compressed into yet another cell (since that's their purpose to begin with: be small yet descriptive). {{User:Baby Luigi/sig}} 16:30, 5 June 2018 (EDT)
::Just because it's faithful to how it's originally displayed, doesn't make it the optimal solution. This page, just because it's more aimed at the technically-minded folk, doesn't mean we have to make it harder for people who don't know what these terms mean: we'll always get new people who are interested in this sort of stuff, and keeping the code name only because "that's how it is" is counterproductive to a wiki's purpose: to provide clear and accessible information, to the well-read and to newcomers. As it currently is, it's too inclusive and content, and honestly, I don't see the harm of "translating" the code to a clearer name either since you're not going to lose any information that way. The fact that we have an IP and me who disputes this says something about how it's not the optimal solution. Again, I also propose we add original names AND the code names: the code names are small enough to be compressed into yet another cell (since that's their purpose to begin with: be small yet descriptive). {{User:Baby Luigi/sig}} 16:30, 5 June 2018 (EDT)
:::I'll do it, since it's not a long job to do, but remember that the IP wasn't absolutely doing this. They were deleting the actual headers found in the files to put the names used by the game, which is a radically different thing - we were losing information which is fundamental for us to see whether we were reading the data right or not.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 16:46, 5 June 2018 (EDT)
:::I'll do it, since it's not a long job to do, but remember that the IP wasn't absolutely doing this. They were deleting the actual headers found in the files to put the names used by the game, which is a radically different thing - we were losing information which is fundamental for us to see whether we were reading the data right or not.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 16:46, 5 June 2018 (EDT)
::::That I can agree with: we can definitely use both, because code names had helped me in the past, when it comes to modding Super Smash Bros. Brawl. I should probably get around adding id names to Smash 4's my music page too, but it has a longer name than Brawl's so that could be trickier. {{User:Baby Luigi/sig}} 17:03, 5 June 2018 (EDT)