Talk:Mario Kart 8 Deluxe in-game statistics: Difference between revisions

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==Code names==
==Code names==
I have to agree with the IP that real names are far better in this situation over the code names. Code names are beneficial really only to data-miners and game modders, the latter [https://gamebanana.com/tuts/12328 which is already extensively documented to them to begin with on dedicated modding sites]. And the IP has a point too: if characters indeed use code names, the vehicle parts should too: Monster tires should say "TireB_Big, TireK_Big, and TireT_Big". If we should absolutely include code names, which I do think we should still regardless of the extensive documentation, [[List of Super Smash Bros. Brawl music|do what this article does]], list them in a separate cell than the main one. {{User:Baby Luigi/sig}} 14:54, 5 June 2018 (EDT)
I have to agree with the IP that real names are far better in this situation over the code names. Code names are beneficial really only to data-miners and game modders, the latter [https://gamebanana.com/tuts/12328 which is already extensively documented to them to begin with on dedicated modding sites]. And the IP has a point too: if characters indeed use code names, the vehicle parts should too: Monster tires should say "TireB_Big, TireK_Big, and TireT_Big". If we should absolutely include code names, which I do think we should still regardless of the extensive documentation, [[List of Super Smash Bros. Brawl music|do what this article does]], list them in a separate cell than the main one. {{User:Baby Luigi/sig}} 14:54, 5 June 2018 (EDT)
:The problem is what is the point of this part: since those first tables are already found in the main page with a user-friendly layout, these first statistics tables are meant to be a faithful reproduction of what is found in the binary tables - read ''copypaste of data with addition of headers, possibly those that are given directly by the game'' -, so it's also easier to spot interpretation or transcription errors in the main page, which already happened quite a few times before thanks to this layout. Since the second part - the translation tables - doesn't have a counterpart as there's honestly not much that can be done to make the tables more user readable, it includes descriptions along with the internal names. As for the codenames used only for the characters here is that only these were found in the binary files in the exact same order used by said files - the other parts don't have code names in the parts binary file, otherwise they would have been added. The link you pointed to doesn't refer to the internal names used by the binary files, so it's outside of the scope of this page, which stems from those.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 16:21, 5 June 2018 (EDT)

Revision as of 16:21, June 5, 2018

Units

So MatPat brings up something here: What do these Mario Kart 8 units actually mean? https://youtu.be/wkpqiKj9eLM?t=5m21s Alex95sig1.pngAlex95sig2.png 18:19, 13 May 2018 (EDT)

Those are points (PT), each one takes to the next row of the statistic translation table, with big jumps in the actual in-game weight every 4 points. Until you consider the final weight of the whole combination 9 does not directly correspond to an in-game weight, which is why I created this section on the main page in the first place and also added an explanation before the table.--Mister Wu (talk) 22:39, 13 May 2018 (EDT)

Code names

I have to agree with the IP that real names are far better in this situation over the code names. Code names are beneficial really only to data-miners and game modders, the latter which is already extensively documented to them to begin with on dedicated modding sites. And the IP has a point too: if characters indeed use code names, the vehicle parts should too: Monster tires should say "TireB_Big, TireK_Big, and TireT_Big". If we should absolutely include code names, which I do think we should still regardless of the extensive documentation, do what this article does, list them in a separate cell than the main one. BabyLuigiFire.png Ray Trace(T|C) 14:54, 5 June 2018 (EDT)

The problem is what is the point of this part: since those first tables are already found in the main page with a user-friendly layout, these first statistics tables are meant to be a faithful reproduction of what is found in the binary tables - read copypaste of data with addition of headers, possibly those that are given directly by the game -, so it's also easier to spot interpretation or transcription errors in the main page, which already happened quite a few times before thanks to this layout. Since the second part - the translation tables - doesn't have a counterpart as there's honestly not much that can be done to make the tables more user readable, it includes descriptions along with the internal names. As for the codenames used only for the characters here is that only these were found in the binary files in the exact same order used by said files - the other parts don't have code names in the parts binary file, otherwise they would have been added. The link you pointed to doesn't refer to the internal names used by the binary files, so it's outside of the scope of this page, which stems from those.--Mister Wu (talk) 16:21, 5 June 2018 (EDT)