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{{level infobox
{{level
|image=[[File:Slippa Jar.png]]
|title=Snake Charmer's Challenge
|code=2-4
|image=[[File:Slippa Jar.png|160px]]
|code=2 - 4
|game=''[[Donkey Kong Land]]''
|game=''[[Donkey Kong Land]]''
|notes=This level features jars that shoot [[Slippa]]s at the Kongs.
|after=[[Chomp's Coliseum|>>]]
|after=[[Chomp's Coliseum|>>]]
|before=[[Reef Rampage|<<]]
|before=[[Reef Rampage|<<]]
}}
}}
'''Snake Charmer's Challenge'''<ref>''Donkey Kong Land'' instruction booklet, page 17.</ref> is the thirteenth level in ''[[Donkey Kong Land]]'' and the fourth level of [[Kremlantis]]. Snake Charmer's Challenge is the second temple level. It is filled with [[Basket of snakes|baskets of snakes]] that shoot [[Slippa]]s at [[Donkey Kong|Donkey]] and [[Diddy Kong]] or even roll down steps of the temple. The level has one [[Swirlwind]], its first appearance in the level. There are a few [[pit]]s along the way that the [[Kong]]s can cross by using a few [[rope]]s. Either Snake Charmer's Challenge or [[Chomp's Coliseum]] can be completed for an explosive barrel that is used to blow up a rock obstructing the path to the level, [[Nautilus Chase]].
'''Snake Charmer's Challenge''' is the thirteenth level of the [[Game Boy]] game, ''[[Donkey Kong Land]]''. It is also the fourth area of [[Kremlantis]], the second world of the game.


==Layout==
This is the second temple level of the game. It is filled with [[Basket of snakes|baskets of snakes]] that shoot [[Slippa]]s at [[Donkey Kong|Donkey]] and [[Diddy Kong]]. [[Swirlwind]]s also make their first appearance here, but only for a short time. Alongside those hazards, a few ropes are encountered here, and the Kongs can ride on them as they move left and right. Although Slippas are the main enemy in this level, [[Gnawty]]s, a [[Klaptrap]], and [[Zinger]]s can be found here as well.
 
==Level Layout==
[[File:Snake Charmer's Challenge.png|thumb|left|160px|Donkey Kong using TNT Barrels to destroy the enemies.]]
[[File:Snake Charmer's Challenge.png|thumb|left|160px|Donkey Kong using TNT Barrels to destroy the enemies.]]
From the start of the level, the Kongs should travel east and grab onto the nearby rope. It will move right and left. When it gets by the next ledge, they need to jump off, and continue on. They will soon find the level's first [[basket of snakes]], shooting Slippas at them. When it is passed, the heroes should use a Swirlwind to get an extra boost on hopping over a gap. Then, they should bounce off of a tire and grab a [[Kong Token]], and keep going east after that. They'll later dodge a basket of snakes, along with its contents, and soon grab onto a rope. It will take them over a large abyss, where they can find the [[K-O-N-G Letters|letter K]]. When back on land, they need to continue east, avoid a basket of snakes, and grab onto yet another rope. As the rope before, it will guide them over a huge gap. As they go, there will a Zinger flying around to knock them off. After that, the Kongs will have to keep going forward and travel under another Zinger. After jumping over a rather small abyss, they will find the [[Continue Point]].  
From the start of the level, the Kongs should travel east and grab onto the nearby rope. It will move right and left. When it gets by the next ledge, they need to jump off, and continue on. They will soon find the level's first [[basket of snakes]], shooting Slippas at them. When it is passed, the heroes should use a Swirlwind to get an extra boost on hopping over a gap. Then, they should bounce off of a tire and grab a [[Kong Token]], and keep going east after that. They'll later dodge a basket of snakes, along with its contents, and soon grab onto a rope. It will take them over a large abyss, where they can find the [[Kong Letter|letter K]]. When back on land, they need to continue east, avoid a basket of snakes, and grab onto yet another rope. As the rope before, it will guide them over a huge gap. As they go, there will a Zinger flying around to knock them off. After that, the Kongs will have to keep going forward and travel under another Zinger. After jumping over a rather small abyss, they will find the check point.  


Halfway through the level, they Kongs will come up to two baskets of snakes, which can be destroyed with the [[TNT Barrel]]s nearby. From there, they must leap across a small gap and continue east. They'll soon find the letter N, and have to hop over another small gap. There is a basket of snakes after this, as well as yet another small gap. Both obstacles can be overcome easily, and the Kongs should be able to move on. After they drop down a large ledge, they must cross a few big abysses. One of these abysses must be cross with the aid of a floating basket of snakes, which the Kongs can step on. After that, the heroes must avoid another basket of snakes and grab onto a rope. As it takes them over the large abyss below, they need to watch out for the Zinger buzzing around them. There is another rope after this in mid-air, and it will, as usual, move when the Kongs get on it. More Zingers than before are here, and they are flying all around. Soon, though, the group will reach land again, where they can exit the level.
Halfway through the level, they Kongs will come up to two baskets of snakes, which can be destroyed with the [[TNT Barrel]]s nearby. From there, they must leap across a small gap and continue east. They'll soon find the letter N, and have to hop over another small gap. There is a basket of snakes after this, as well as yet another small gap. Both obstacles can be overcome easily, and the Kongs should be able to move on. After they drop down a large ledge, they must cross a few big abysses. One of these abysses must be cross with the aid of a floating basket of snakes, which the Kongs can step on. After that, the heroes must avoid another basket of snakes and grab onto a rope. As it takes them over the large abyss below, they need to watch out for the Zinger buzzing around them. There is another rope after this in mid-air, and it will, as usual, move when the Kongs get on it. More Zingers than before are here, and they are flying all around. Soon, though, the group will reach land again, where they can exit the level.
{{br|left}}
{{br|left}}
==Enemies==
==Bonus Level(s)==
The following enemies appear in the following quantities:
*To find the [[Bonus Level]], the Kongs must get to the basket of snakes that is located before the check point. They should throw a [[TNT Barrel]] at it, and then bounce on the [[tire]] in the hole. It will bounce them right to the Bonus Level, where the Kongs will ride along moving platforms. Zingers are around to push the Kongs off the platform, but they can be easily jumped over. There are [[Banana|Banana Bunch]]es through this stage too, and can be helpful when getting lots of life. Soon, they will reach a dead end, and have to exit the Bonus Area by jumping into a barrel (in which the letter O is found above).
 
*[[Gnawty]]: 3
*[[Klaptrap]]: 1
*[[Mincer]]: 2 (Bonus room only)
*[[Swirlwind]]: 1
*[[Zinger]]: 7
 
==Items and objects==
The following items and objects appear in the following quantities:
 
*[[DK Barrel]]: 4
*[[TNT Barrel]]: 4
*[[Kong Token]]: 1
 
===K-O-N-G Letters===
*'''K:''' Found during a rope climbing section.
*'''O:''' At the end of the first bonus room.
*'''N:''' Hovering above an upwards slope with Slippa Jars rolling down.
*'''G:''' In a rope section with a few Zingers.
 
==Bonus Level==
[[File:Snake Charmer's Challenge Bonus Level.png|thumb|The Bonus Level of Snake Charmer's Challenge]]
Snake Charmer's Challenge has only one [[Bonus room|Bonus Level]]:
 
*Just before the Continue Point is the first TNT Barrel. The active Kong must pick it up and throw it at a basket of snakes. They must bounce on a [[Tire (object)|tire]] in the hole to go right to the [[Bonus Level]]. In the Bonus Level, Donkey Kong and Diddy are in a cloudy area with platforms that move a set path. There are some Zingers and Mincers, which the Kongs can avoid by jumping over. The Kongs can collect [[Banana Bunch]]es along the way until they reach a dead-end with a [[Blast Barrel]] (which the letter O is above) that sends them back to the main level.
 
==Gallery==
<gallery>
Snake Charmer's Challenge DKL start.png|Diddy jumps at a Klaptrap at the start
Snake Charmer's Challenge DKL Swirlwind.png|Diddy bounces on a Swirlwind
Snake Charmer's Challenge DKL Gnawty.png|Diddy jumps at a Gnawty
Snake Charmer's Challenge DKL Letter N.png|Donkey Kong jumps to the letter N
Snake Charmer's Challenge DKL gap.png|Donkey Kong jumps to a basket of snakes to cross a gap
Snake Charmer's Challenge DKL end.png|Diddy reaches the end of the level and an explosive barrel
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreignname
|Jap=スリッパーの遺跡
|Jap=スリッパーの遺跡
|JapR=Surippā no iseki
|JapR=Surippā no iseki
|JapM=Slippa Ruins
|JapM=Slippa Ruins
|Spa=Desafío del encantador de serpientes
|Spa=Desafío del encantador de serpientes
|SpaM=Snake Charmer's Challenge
|SpaM=Literal translation}}
|Ita=La sfida dell'incantatore di serpenti<ref>''[[Donkey Kong Land]]'' Italian booklet, pag. 17</ref>
|ItaM=The snake charmer's challenge
}}
 
==References==
<references/>


==Trivia==
*The player can choose whether they complete this stage or [[Chomp's Coliseum]], as both stages have an explosive barrel that can be used to blow up the rock blocking the path to [[Nautilus Chase]].
{{br}}
{{NIWA|DKWiki=1}}
{{DKL}}
{{DKL}}
[[Category:Temples]]
[[Category:Temples and Shrines]]
[[Category:Donkey Kong Land levels]]
[[Category:Donkey Kong Land Levels]]

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