Editing Skidda's Row

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'''Skidda's Row''' is the fourth [[level]] of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It is located in [[Lake Orangatanga]]. The name of the level is derived from "{{wp|skid row}}." Skidda's Row is the first snowscape level that [[Dixie Kong|Dixie]] and [[Kiddy Kong]] travel through. As the name suggests, the level features the debut of [[Skidda]]s, who slide across the slippery ground and roofs of the snow-capped houses. The [[Kong]]s must carefully travel through the level, as they have little traction, which may cause them to hit into a Skidda. Skidda's Row also has a transitional weather pattern similar to the level [[Snow Barrel Blast]] from ''[[Donkey Kong Country]]'': it starts out sunny and slowly develops into a snowstorm. The only difference is that the snowstorm settles down just before the [[Level Flag]].
'''Skidda's Row''' is the fourth [[level]] of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It is located in [[Lake Orangatanga]]. The name of the level is derived from "{{wp|skid row}}." Skidda's Row is the first snowscape level that [[Dixie Kong|Dixie]] and [[Kiddy Kong]] travel through. As the name suggests, the level features the debut of [[Skidda]]s, who slide across the slippery ground and roofs of the snow-capped houses. The [[Kong]]s must carefully travel through the level, as they have little traction, which may cause them to hit into a Skidda. Skidda's Row also has a transitional weather pattern similar to the level [[Snow Barrel Blast]] from ''[[Donkey Kong Country]]'': it starts out sunny and slowly develops into a snowstorm. The only difference is that the snowstorm settles down just before the [[Level Flag]].
==Layout==
==Layout==
[[File:Skiddas Row DKC3 GBA 2.png|thumb|left|Skidda's Row in the Game Boy Advance version]]
[[File:Skiddas Row DKC3 GBA 2.png|thumb|left|Skidda's Row in the Game Boy Advance version]]
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About halfway into the level, the heroes clamber over a snow-covered rooftop with a Skidda on top of it. A trail of bananas next to the house lead the heroes towards a DK Barrel. After traveling down a short, flat pathway, the apes approach a [[Koin]] and a [[Steel Keg]] in an alcove. A hill is ahead of here with a pair of abysses at the bottom of it; the letter N sits on the platform between the two pits. The Kongs can find some stair-like structures ahead of here, and a few Skiddas slide along them. Once they climb the ledges, they reach a snow-bound house with a pair of Skiddas on it. A Bonus Barrel hangs above the house, and a Banana Bunch follows it. A curved pathway leading the Kongs down and up some hills is ahead with a lone Knik-Knak above it. If they jump on the enemy, they are given an Extra Life Balloon. After passing a [[barrel]], the primates reach a snow-covered house with two Skiddas on it that blocks their path. They must climb over the house and tread along a flat, snowy area to reach a small hill with two Skiddas sliding around it. The apes can find two small pits ahead with a platform between them that supports a Krimp and a few bananas. The letter G also hovers over the first pit. Once the primates climb up a hill that follows the pits, they discover a [[Level Flag]] that sends them to the [[Murky Mill|next level]] when raised.
About halfway into the level, the heroes clamber over a snow-covered rooftop with a Skidda on top of it. A trail of bananas next to the house lead the heroes towards a DK Barrel. After traveling down a short, flat pathway, the apes approach a [[Koin]] and a [[Steel Keg]] in an alcove. A hill is ahead of here with a pair of abysses at the bottom of it; the letter N sits on the platform between the two pits. The Kongs can find some stair-like structures ahead of here, and a few Skiddas slide along them. Once they climb the ledges, they reach a snow-bound house with a pair of Skiddas on it. A Bonus Barrel hangs above the house, and a Banana Bunch follows it. A curved pathway leading the Kongs down and up some hills is ahead with a lone Knik-Knak above it. If they jump on the enemy, they are given an Extra Life Balloon. After passing a [[barrel]], the primates reach a snow-covered house with two Skiddas on it that blocks their path. They must climb over the house and tread along a flat, snowy area to reach a small hill with two Skiddas sliding around it. The apes can find two small pits ahead with a platform between them that supports a Krimp and a few bananas. The letter G also hovers over the first pit. Once the primates climb up a hill that follows the pits, they discover a [[Level Flag]] that sends them to the [[Murky Mill|next level]] when raised.
{{br|left}}
{{br|left}}
==Enemies==
==Enemies==
The following enemies appear in the following levels in the following quantities:
The following enemies appear in the following levels in the following quantities:
<gallery>
<gallery>
Knik Knak DKC3 red.png|[[Knik-Knak]] (4)
Knik Knak DKC3 red.png|[[Knik-Knak]] (4)
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==Items and objects==
==Items and objects==
The following items and objects appear in the following quantities:
The following items and objects appear in the following quantities:
<gallery>
<gallery>
Bear Coin.png|[[Bear coin]] (2)
Bear Coin.png|[[Bear coin]] (2)
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Red Extra Life Balloon DKC3.png|[[Red Balloon]] (1)
Red Extra Life Balloon DKC3.png|[[Red Balloon]] (1)
</gallery>
</gallery>
===K-O-N-G Letters===
===K-O-N-G Letters===
[[File:Skidda's Row K.png|thumb|The letter K]]
[[File:Skidda's Row K.png|thumb|The letter K]]
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*'''G:''' Hovering over the second-to-last pit in the level, located shortly before the Level Flag.
*'''G:''' Hovering over the second-to-last pit in the level, located shortly before the Level Flag.
{{br}}
{{br}}
===DK Coin===
===DK Coin===
[[File:Skidda's Row DKC3 Koin.png|thumb|The Koin of Skidda's Row]]
[[File:Skidda's Row DKC3 Koin.png|thumb|The Koin of Skidda's Row]]
After passing the Star Barrel, the Kongs can find a Koin holding the [[DK Coin]] in an alcove. To defeat it, they need to pick up a nearby Steel Keg and stand on the [[Kremling]]'s shield. If they throw the barrel into a nearby wall, it will bounce off of it and hit the Koin in the side, defeating it.
After passing the Star Barrel, the Kongs can find a Koin holding the [[DK Coin]] in an alcove. To defeat it, they need to pick up a nearby Steel Keg and stand on the [[Kremling]]'s shield. If they throw the barrel into a nearby wall, it will bounce off of it and hit the Koin in the side, defeating it.
{{br}}
{{br}}
==Bonus Areas==
==Bonus Areas==
{{multiframe|[[File:Skidda's Row Bonus Area 1.png|200px]] [[File:Skidda's Row Bonus Area 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
{{multiframe|[[File:Skidda's Row Bonus Area 1.png|200px]] [[File:Skidda's Row Bonus Area 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
Skidda's Row has two [[Bonus Level]]s, listed by their type:
Skidda's Row has two [[Bonus Level]]s, listed by their type:
*'''Bash the Baddies!''': Just before the letter O, the apes can discover a Bonus Barrel as they slide down a slope. After jumping into this barrel, they are sent to a [[Bonus Level]], where they must defeat four Skiddas on some slopes within 10 seconds. If the foes are defeated within the time limit, a [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] appears at the end of the stage.
 
*'''Bash the Baddies!''': Just before the letter O, the apes can discover a Bonus Barrel as they slide down a slope. After jumping into this barrel, they are sent to a [[Bonus Level]], where they must defeat four Skiddas on some slopes within 10 seconds. If the foes are defeated within the time limit, a [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]] appears at the end of the stage.
*'''Find the Coin!''': Near the end of the level, the Kongs should find a Bonus Barrel above two Skiddas on a rooftop. If they bounce on one of the Skiddas or use their [[Team-up]] move, they can access the barrel and enter a Bonus Level. There, they need to move along some slippery platforms while avoiding Knik-Knaks and Skiddas. If they get to the end of the stage within 15 seconds, they can find a Bonus Coin to grab within the remaining time. This Bonus Level was made smaller in the Game Boy Advance version, while still providing the same amount of time.
*'''Find the Coin!''': Near the end of the level, the Kongs should find a Bonus Barrel above two Skiddas on a rooftop. If they bounce on one of the Skiddas or use their [[Team-up]] move, they can access the barrel and enter a Bonus Level. There, they need to move along some slippery platforms while avoiding Knik-Knaks and Skiddas. If they get to the end of the stage within 15 seconds, they can find a Bonus Coin to grab within the remaining time. This Bonus Level was made smaller in the Game Boy Advance version, while still providing the same amount of time.
{{br}}
{{br}}
==Warp Barrel==
==Warp Barrel==
Kiddy Kong should throw Dixie north-west while on top of the first snow-capped house to make her land in a hidden [[Warp Barrel]] that takes them both to the Level Flag.
Kiddy Kong should throw Dixie north-west while on top of the first snow-capped house to make her land in a hidden [[Warp Barrel]] that takes them both to the Level Flag.
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|ItaM=Glacial Slalom
|ItaM=Glacial Slalom
}}
}}
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{{DKC3}}
{{DKC3}}
[[Category:Snowscapes]]
[[Category:Snowscapes]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]]
[[de:Skiddas Skandal]]
[[de:Skiddas Skandal]]

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