Editing Shuriken Dojo
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After this, Mario can play an expert round. His goal here is to rack up as many points as possible, while trying not to lose any. A target can be worth up to 8 points. Mario is required to score 80 points to receive a prize - Collectible Treasure #44: [[Paper Macho Koopa Troopa]]. Once both the collectible and the baseball have been given away, these items are replaced by battle items. | After this, Mario can play an expert round. His goal here is to rack up as many points as possible, while trying not to lose any. A target can be worth up to 8 points. Mario is required to score 80 points to receive a prize - Collectible Treasure #44: [[Paper Macho Koopa Troopa]]. Once both the collectible and the baseball have been given away, these items are replaced by battle items. | ||
A chart in the southeast corner of the dojo depicts Mario's high score next to the owner's high score - 99 points. If Mario manages to score higher than this in a round of expert, he receives | A chart in the southeast corner of the dojo depicts Mario's high score next to the owner's high score - 99 points. If Mario manages to score higher than this in a round of expert, he receives a trophy, which is sent to the [[Musée Champignon]]. | ||
==Names in other languages== | ==Names in other languages== |